Fast and minimalist 3D viewer.
physically-based-rendering 开源项目推荐(271 个)
physically-based-rendering 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 前 20
按 Star 数排序展示前 20 个 · GitHub 共 271 个仓库Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
3D game engine with lua scripting
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
使用基于物理的着色、基于图像的照明和大量的OpenGL来改进前向/延迟渲染器。
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Specification and reference implementation for the OpenPBR Surface shading model
An open source physically based renderer.
Software rendering engine with PBR. Built from scratch on C++.
使用 D 为 Linux/macOS/Windows 制作 VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP 插件。
3D C/C++ Game Engine - Created By Brady Jessup
A database of physically based values for CG artists.
Clustered shading implementation with bgfx
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A physically-based path tracer
C++ Path Tracer from scratch with zero third-party libraries.
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 20 个项目;原始页面见 https://github.com/topics/physically-based-rendering。
- 该话题在 GitHub 上共有 271 个仓库, 本站收录的是其中最热门的 20 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 20 个项目累计 2.6 万 Star,覆盖 6 种主要语言,数据更新于 2026-11-08。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。