使用基于物理的着色、基于图像的照明和大量的OpenGL来改进前向/延迟渲染器。
deferred-shading 开源项目推荐(30 个)
deferred-shading 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 前 20
按 Star 数排序展示前 20 个 · GitHub 共 30 个仓库A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
Clustered shading implementation with bgfx
Game engine playground.
An experimental game engine.
High-performance GPU-driven rendering engine. AGPLv3 + Commercial License.
OpenGL Renderer w/ FrameGraph
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
A 3d/2d capable self-hosted virtual tabletop
A GameEngine library for OpenGL developed for educational purposes.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders, etc.
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Another OBJ/MTL 3D models viewer
A collection of exemplary graphics samples based on Magma and Vulkan API
Vulkan Graphics Engine
3D renderer which has implementations of 3D fluid simulation, pbr shading, deferred rendering and other using WebGL2
The example project for blog
Link's Real-Time Rendering Lab.
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 20 个项目;原始页面见 https://github.com/topics/deferred-shading。
- 该话题在 GitHub 上共有 30 个仓库, 本站收录的是其中最热门的 20 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 20 个项目累计 3569 Star,覆盖 6 种主要语言,数据更新于 2026-11-07。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。