MIT License

项目介绍

Overload-Technologies/Overload 是一个托管在 GitHub 上的开源项目,主要使用 C++ 编写,采用 MIT License 许可证,目前获得 2.5k 个 Star、287 次 Fork。

仓库全名
Overload-Technologies/Overload
开源许可证
MIT License
Star 数
2.5k
Fork 数
287
未关闭 Issue
107

README 摘要

Releases | Screenshots | Features | Wiki | Contributing [!IMPORTANT] Overload is not currently accepting external contributions. Until further notice, issues and pull requests are disabled for external users. Looking for community-driven development? Try one of these active forks. ⚠️ WARNING: Overload Technologies does not vet, monitor, or endorse these forks, and is not responsible for any damage they may cause…

完整内容见 GitHub 原始 README 或本页 。

常见问题

Overload 用什么语言开发?

主要使用 C++ 编写,采用 MIT License 许可证,目前有 2.5k 个 Star。

Overload 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 Overload 的源码?

可以直接克隆仓库:git clone https://github.com/Overload-Technologies/Overload.git,默认分支为 main;安装与运行步骤见仓库 README。

Overload 最近还在维护吗?

仓库最近一次更新为 10月5日,当前有 107 个未关闭 Issue;Star 数为 2.5k,可作为社区活跃度的参考。

README

overload-banner-2

Releases | Screenshots | Features | Wiki | Contributing


platforms release size
issues pulls
license downloads


Important 重要

Overload is not currently accepting external contributions. Until further notice, issues and pull requests are disabled for external users.

Looking for community-driven development? Try one of these active forks.

⚠️ WARNING: Overload Technologies does not vet, monitor, or endorse these forks, and is not responsible for any damage they may cause. Use them at your own risk.

What’s Overload?

Overload is a free, open-source 3D game engine made in C++ with Lua as its scripting language.

Originally created in 2019 by Benjamin VIRANIN, Max BRUN, and Adrien GIVRY as a graduation project, it has since evolved into an community-driven initiative supported by dozens of contributors.

Overload pillars are:

  • 🐣 Ease of use – Inspired by other commercial engines, so you feel right at home.
  • 🧊 Simplicity – Minimalistic by design, avoiding unnecessary complexity.
  • 💭 Pragmatic Design – Features are carefully considered and deeply integrated.
  • 📄 Documentation – Scripting API and documented source-code.
  • 🤝 Community-Driven – Welcoming contributions and feedback from all developers.
  • ⚙️ Modern C++20 – Leveraging the power and safety of up-to-date C++ features.

Features

  • Lua scripting
  • Game editor
  • Prefab system
  • Physically-Based Rendering (PBR)
  • Custom shaders support
  • Windows game building
  • Profiling tools
  • Material editor
  • Spatial audio
  • Rigidbody physics
  • Skeletal animation
  • And many more to come…

Check out our issues and pull requests to learn more about what’s coming next!

Documentation

Check-out Overload’s documentation to find sample projects, tutorials & the scripting API!

Getting Started

Before running Overload, we highly recommend downloading one of Overload’s sample projects!

Pre-Built Binaries

In a rush? Get the latest release!

Building From Sources

Windows (MSVC)

git clone https://github.com/Overload-Technologies/Overload
cd Overload
.\gen_proj.bat vs2022 # generate project files for Visual Studio 2022
.\Overload.sln # Open the solution in Visual Studio

[!note] Officially supported actions for gen_proj.bat are: vs2022 (default), gmake, codelite.
Refer to premake’s website for more information.

Linux (Clang)

git clone https://github.com/Overload-Technologies/Overload
cd Overload
./gen_proj.sh gmake # generate project files for Makefile
make -j$(nproc) # build the project using all available CPU cores
Important 重要

The editor requires zenity to be installed on Linux.

[!note] Officially supported actions for gen_proj.sh are: gmake (default), codelite.
Refer to premake’s website for more information.

Architecture

Overload is divided into 11 modules: 9 libraries (SDK), and 2 executables (Applications).

Overload SDK

The Overload SDK is the core of the engine. It is a set of libraries used by our applications: OvGame and OvEditor. We designed theses libraries with reusability in mind. They are highly modular and easy to extract from a game engine context.

  • OvDebug: Logging and assertions.
  • OvTools: Serialization, file system, platform, events, clock, and more.
  • OvMaths: Vectors, matrices, quaternions, transforms.
  • OvAudio: Audio engine, built around SoLoud.
  • OvPhysics: Physics engine, built around Bullet3.
  • OvRendering: Rendering engine, built around BareGL.
  • OvWindowing: Handles inputs and windows using GLFW.
  • OvUI: Widget-based UI, leveraging ImGui under the hood.
  • OvCore: Component-based scene system, scripting, and resource management.

Overload Applications

Overload applications use the Overload SDK to operate.

  • OvGame: A data-driven executable for any game built with Overload.
  • OvEditor: An editor for building your game.

editor

Dependencies

Overload depends on a few third-party libraries:

Contributing

Overload is open to contributions of all kinds. Feel free to open issues (feature requests or bug reports) or submit pull requests.

If you’d like to contribute, please refer to our contribution guildelines.

Minimum Requirements

RAM 1GB
OS Windows 7 & Linux
GPU Graphics card supporting OpenGL 4.5
CPU x86_64

Screenshots

editor shading reflections pbr custom-shaders intel-sponza intel-sponza-2 intel-sponza-3

评论

暂无评论