Procedural generation library for Unity
pcg 开源项目推荐(216 个)
pcg 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 前 20
按 Star 数排序展示前 20 个 · GitHub 共 216 个仓库Godot游戏引擎的程序生成算法和演示
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
该项目在 GitHub 上没有填写描述
Testing common random-number generators (RNG)
Exploring Procedural Generation algorithms in Godot
Unity plug-in for procedurally generating indoor levels using abstract chunks.
Numpy-compatible bit generators and add some random variate distributions missing from NumPy.
Python 中的生物信号处理
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
A benchmark towards generalizable reinforcement learning for autonomous driving.
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Unreal PCG ⇋ Houdini Engine: Seamless Integration
Road design tool for UnrealEngine
A simplified version of the Wave Function Collapse algorithm
Publish some small parts in my personal daily-used Houdini accessories
comic artist stable diffusion thingy
DOOM level generation using Generative Adversarial Networks
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 20 个项目;原始页面见 https://github.com/topics/pcg。
- 该话题在 GitHub 上共有 216 个仓库, 本站收录的是其中最热门的 20 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 20 个项目累计 8414 Star,覆盖 7 种主要语言,数据更新于 2026-11-07。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。