GameFramework-Next
unitask 开源项目推荐(102 个)
unitask 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 前 20
按 Star 数排序展示前 20 个 · GitHub 共 102 个仓库Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.
UnityGameFramework+FairyGUI+YooAsset+HybridCLR+Luban+UniTask
Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。 简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。
StateMachine for UniTask. StateMachine Editor Included.
UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.
中規模インディーゲーム開発用、Unity製フレームワーク。 非同期処理を土台とし、販売レベルのゲーム必須機能の提供が目標。
The fastest functional programming library for Unity – the easiest and quickest way to handle exceptions and null values.
C# Zero Allocation Functional programming for Unity powered by monad pipelines.
Hands-on Example for UniRx, UniTask, Extenject. (Bonus: VContainer)
Modular Addressables and Zenject-based Unity template with built-in architecture, services, — ready for mid-core or hybrid-casual projects.
Pokemon Tactical Role Play is a 3D auto-battler and decision-making powered by Utility AI.
Example of using VContainer and its integration (UniRx, MessagePipe, etc...)
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
Functional extensions for Unity
2D idle tycoon demo showcasing clean architecture: FSM, DI (VContainer), Observer Pattern, Object Pooling, UniTask, and PrimeTween built with Unity 6
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
simple httpclient using unitask
A simple airplane shooter game demonstrating clean project architecture based on VContainer, UniTask and UniRx
ObjectPool for UniTask.
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 20 个项目;原始页面见 https://github.com/topics/unitask。
- 该话题在 GitHub 上共有 102 个仓库, 本站收录的是其中最热门的 20 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 20 个项目累计 1649 Star,覆盖 1 种主要语言,数据更新于 2026-11-08。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。