Official Code for “Pixel to Gaussian: Ultra-Fast Continuous Super-Resolution with 2D Gaussian Modeling” ICLR 2026
2dgs 开源项目推荐(15 个)
2dgs 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 全部 15
GitHub 共 15 个仓库,已全部展示DN-溅射 + AGS-网格:高斯溅射的深度和法向先验
[CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
[ICCV 2025] InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes
[CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting
A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, tailored for differentiable optimization and rendering tasks.
[3DV 2026] Code for "RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting"
This project mainly evaluates the Tri-MipRF, Mip-Splatting, Analytic-Splatting, 3DGS, 2DGS, and GOF algorithms, using the Nerf-Synthetic and mip-nerf 360 datasets.
Bilingual research project: 3DGS appearance, 2DGS geometry, and verified UE5 collision/navigation
Validated AMD gsplat 1.5.3b2 port for ROCm 7.2, PyTorch 2.13 and RDNA 4 gfx1201, with Wave32 fixes and tested 3DGS/2DGS paths.
A fast 2DGS implementation for Unity with brushstroke texture options.
A scene render for buildings or sites (surveying data) with GUI
SALT: relightable 2D Gaussian surfels under one unknown environment light, with orientation gauge fixing (built with Claude Opus 5.5 + Astra). Free to use and improve.
Fresh-host qualified AMD ROCm 7.2 / RDNA4 gfx1201 port and public installer for 2D Gaussian Splatting (2DGS), verified on Radeon AI PRO R9700.
A 2D differentiable renderer built in pure Rust and Burn. Explores hybrid image fitting by using a 2D NeRF to guide Gaussian Splat initialization via WebGPU.
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 15 个项目;原始页面见 https://github.com/topics/2dgs。
- 该话题在 GitHub 上共有 15 个仓库, 本站收录的是其中最热门的 15 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 15 个项目累计 2311 Star,覆盖 4 种主要语言,数据更新于 2026-11-09。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。