基于Bert-VITS2做的表情、动画测试. Animation testing based on Bert-VITS2.

metahuman 开源项目推荐(62 个)
metahuman 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 前 20
按 Star 数排序展示前 20 个 · GitHub 共 62 个仓库它能从MetaHuman的DNA文件导入MetaHuman头部和身体组件到Blender,允许你自定义,然后再发送回MetaHuman Creator。
An open solution for AI-powered photorealistic digital humans.
Phiz 是一款允许你从任何设备和地点进行面部动作捕捉的工具。
A python script to modify the metahuman rig into a new one for Maya. (deprecated)
Emotionally responsive Virtual Metahuman CV with Real-Time User Facial Emotion Detection (Unreal Engine 5).
Open-source MetaHuman to GLB pipeline for Unreal Engine, Blender, and Three.js — by creategamecharacters.com
AI 视频 → 双人动捕 → UE5 MetaHuman:Seedance 生成武打视频,GVHMR 解算,脚部锁定,手型 / 受力 / 表情,港片风格运镜预演,一键渲染。UE 5.8 编辑器插件 + 命令行。
总结MetaHuman官方技术分享日中的制作流程,并整理了对应脚本。
Text-to-motion authoring for Unreal Engine 5.8, powered by Kimodo
This guidance helps game developers automate the process of creating a non-player character (NPC) for their games, and associated infrastructure, that leverage Unreal Engine MetaHuman, Large Language Models Operations (LLMOps), and generative AI to improve NPC conversational skills.
End-to-end build guide for a persistent voice-first desktop AI avatar using Unreal Engine, MetaHuman, Monolith, OpenClaw, and OpenAI Realtime.
Free Unreal Engine plugin for real-time conversational AI digital humans & MetaHuman avatars — game AI NPCs, virtual assistants, kiosks and virtual influencers. Powered by iamx.live
Fix MetaHuman Foot IK issues after retargeting from Manny in Unreal Engine 5. Step-by-step guide with IK Rig, Control Rig, and Animation Blueprint fixes.
Unreal Groom Exporter is an Unreal Engine 5.8 plugin that exports native Groom Assets to a format that can be imported directly into Blender as Hair Curves. The plugin exports two files: - `.obj` - `.json` These files can be imported using the Unreal Groom Importer Blender Extension.
Local-first video-to-3D skeletal motion capture studio
AI/RL-powered conversational robotic twin system utilizing computer vision for facial emotion detection, ROS2 communication, and real-time animation control in Unreal Engine.
MotionBuilder中实现的MetaHuman的RigLogic插件
SarembokVE is an independent AI-native computing environment with its own runtime, agent fabric, persistent memory, system/OS layer, kernel technology, distributed compute architecture, and high-fidelity digital-human embodiment.
Companion AI — A real-time UE5 embodied AI system where conversation becomes body language through contextual gesture selection, animation direction, and MetaHuman presence.
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 20 个项目;原始页面见 https://github.com/topics/metahuman。
- 该话题在 GitHub 上共有 62 个仓库, 本站收录的是其中最热门的 20 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 20 个项目累计 1423 Star,覆盖 4 种主要语言,数据更新于 2026-11-11。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。