高性能、可编辑的 Godot 4 地形系统。
heightmap-terrain 开源项目推荐(18 个)
heightmap-terrain 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 全部 18
GitHub 共 18 个仓库,已全部展示Import heightmaps into Unreal from real world locations using Mapbox
Realtime web terrain engine, for vast virtual worlds. Built for three.js and react-three/fiber.
Front end app for UnrealMapboxBridgePlugin for Unreal. Import heightmaps into Unreal from real world locations using Mapbox
A real-time, learning-first 3D terrain DEM renderer in Rust. The viewer raymarches real-world Digital Elevation Model data on the GPU. Learning-first but it is now a usable, generic terrain viewer.
Create Random 3D Terrain With Diamond Square, Perlin Noise, Height-Map.
A terrain map visualizer based from height maps using React and three.js
Go package for hydraulic erosion simulation across a heightfield
DLA-based procedural terrain generation and realistic rendering.
An open world streaming system created in Unity, utilising heightmap data and a chunk-based world system.
Procedual terrain generator with physically based biomes and hydraulic erosion
Lidar to 3D-printed wall map of Portland, OR. Python + GDAL + headless Blender pipeline: city-limits boundary smoothing, seamless tiled heightmaps, watertight boolean-cut STLs with output health checks, and filament/print-time cost models.
Small C# application to download heightmaps from geoportal.bayern.de/bayernatlas/
Heightmap to 3D Lines Generator 2026 🗺️✨ | Open-Source Processing Tool
PixelTreasureMap generates random pixelated maps with Perlin noise, featuring terrain and an "X marks the spot." Made for a p5.js course in my HCI master's.
The Diamond-Square algorithm (also known as the Diamond-Step Square-Step algorithm or Cloud Fractal) is a method for generating realistic-looking heightmaps for terrain. It creates natural-appearing landscapes by recursively subdividing a grid and adding random variations at each step.
Abschlussprojekt Computergrafik WiSe21/22
Some scripts dealing with different map-projection to sample regularized quadratic patches from given real-world heightmap data. The regularized patches can be used to train neural networks (for example GANs))
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 18 个项目;原始页面见 https://github.com/topics/heightmap-terrain。
- 该话题在 GitHub 上共有 18 个仓库, 本站收录的是其中最热门的 18 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 18 个项目累计 4938 Star,覆盖 11 种主要语言,数据更新于 2026-11-09。
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