Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

draw-calls 开源项目推荐(10 个)
draw-calls 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 全部 10
GitHub 共 10 个仓库,已全部展示WebGL stats for pixi.js or/and three.js
Frame-budget compiler and diagnostics for three.js games: batches naive scenes, measures every frame cost, explains what to fix. CLI and MCP for AI agents
Lightweight Unity runtime profiler overlay for FPS, memory, GC, draw calls, and development build performance debugging.
a rich text component for ugui
A practical Unity optimization guide with C# examples, performance techniques, object pooling, memory optimization, draw call reduction, texture compression, mobile shaders, and profiling tips for low-end Android devices.
Explains uGUI draw calls in Unity: shows how each canvas is batched, why every batch breaks, and which element to move to fix it.
A Claude skill that makes a Godot 4 game faster without changing how it looks or plays
Unity ScriptableObject and MaterialPropertyBlock workflow for reusable tuning presets that preserve visual variety while keeping batching efficient.
Empirical benchmark of four Three.js rendering strategies populating 1,200 level props: naive individual meshes, InstancedMesh, BatchedMesh, and mergeGeometries.
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 10 个项目;原始页面见 https://github.com/topics/draw-calls。
- 该话题在 GitHub 上共有 10 个仓库, 本站收录的是其中最热门的 10 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 10 个项目累计 1851 Star,覆盖 4 种主要语言,数据更新于 2026-11-11。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。