A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D

bindless 开源项目推荐(24 个)
bindless 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 前 20
按 Star 数排序展示前 20 个 · GitHub 共 24 个仓库A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Modern cross-platform graphics engine written in C++
Miku fan-made free MikuMikuDacne renderer
My toy engine, mainly for rendering experiment and prototyping.
High-performance GPU-driven rendering engine. AGPLv3 + Commercial License.
🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.
Deprectaed vulkan renderer
Prototyping Vulkan engine
A very basic bindless rendering setup with DirectX 12 & SM 6.6
A native plugin that brings true bindless textures to Unity (Vulkan)
A High-Fidelity Vulkan 3D Game Engine
Real-time vulkan 1.4 GPU-Driven renderer (C++20): RT lighting, bindless rendering, mesh shaders.
DirectX 12 Rendering Project
Low-level cross-platform GPU programming library for modern GPUs, with a simple C API over Direct3D 12, Vulkan and Metal.
rendersi1 is a personal renderer for demo purpose, easy to use and maintain.
Graphics engine that written in modern C++
Graphics for Goose programs on NoGraphicsAPI (Metal 4 / Vulkan 1.4), with Slang shaders and four ported samples.
C++ and DirectX 12 Graphics Engine for real-time rendering experiments and advanced graphics techniques
Vulkan bindless renderer and tools
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 20 个项目;原始页面见 https://github.com/topics/bindless。
- 该话题在 GitHub 上共有 24 个仓库, 本站收录的是其中最热门的 20 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 20 个项目累计 5736 Star,覆盖 3 种主要语言,数据更新于 2026-11-07。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。