🎮 TypeScript 是用于角色扮演和策略游戏的数值引擎。零依赖关系,类型安全的公式解析,战斗系统模拟和表达式评估。 基于 TypeScript 的游戏数值引擎,专为 RPG 和策略游戏设计。零依赖、类型安全的公式解析、战斗系统模拟和表达式计算。
battle-system 开源项目推荐(17 个)
battle-system 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 全部 17
GitHub 共 17 个仓库,已全部展示PokeMMO Bot Automation Guide 2026: Decompiled PokePlus Project Insights
PokePlus 2026: Smart Auto-Catch & Battle Bot for PokeMMO Adventures
A fair-play, community-driven cartography engine for PokeMMO. Observes screen output to chart routes, spawn patterns, and landmarks in real time. Built and released by the respocket team. No memory injection, no packet interception — just pure observation.
RESTful API service for custom Pokémon management, battle logic, XP systems, and integration with third-party Pokémon data.
A text-based dungeon crawler made in python
BetterBattleOrientation: side-view battle system script for RPG Maker VX Ace (RGSS3) using native character sprites.
Interactive Pokémon battle arena with timing-based combat, lore abilities, dynamic weather scenes, and 3D UI (Next.js 16 + TypeScript).
🎮 Deep dive into mobile squad-based raid RPG mechanics: gacha systems, battle mathematics, hero progression, daily loops, and monetization strategies (2024-2026). Complete analysis of how modern mobile RPG games work under the hood.
3D JRPG battle prototype in Godot 4: Grandia 2 timeline + Valkyrie Profile 2 positioning + Mabinogi skill triangle + Legend of Legaia combos
Pokémon app that allows users to create teams of up to 6 Pokémon, view their stats, and battle them in strategic matches.
Authoritative Battle System for Multiplayer Game. uNet/uLink can be used for networking. It can also be deployed to Game Core stack. I have used a combo of Command and Strategy pattern along with others like singleton and factory patterns.
A classic turn-based console RPG built in Python.
Full-stack Pokémon roguelike with a modern web frontend and modular Flask backend
RPG Maker MV projectile battle system plugin documentation, examples, issue templates, and public support files for Okapi Projectile Core.
Object-oriented Java turn-based battle game where players control creatures called Algomon with different types & abilities (offensive, defensive, healing). The project demonstrates OOP concepts such as classes, enums, encapsulation, & interactions between players, abilities, & creatures for the Object-Oriented Programming module at CCT College.
A Pokémon-inspired turn-based battle game built in LÖVE2D (Lua) for CS50’s Game Development course, featuring a detailed Level-Up Stats Menu with dynamic progress display.
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 17 个项目;原始页面见 https://github.com/topics/battle-system。
- 该话题在 GitHub 上共有 17 个仓库, 本站收录的是其中最热门的 17 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 17 个项目累计 863 Star,覆盖 7 种主要语言,数据更新于 2026-11-07。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。