MIT License

项目介绍

SiiMeR/unity-volumetric-fog 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 MIT License 许可证,目前获得 294 个 Star、41 次 Fork。

仓库全名
SiiMeR/unity-volumetric-fog
开源许可证
MIT License
Star 数
294
Fork 数
41

README 摘要

Volumetric Fog Volumetric fog implementation in Unity. Made originally as a part of my Bachelors thesis (which you can read from here). Now I am just improving it in my free time. Does not currently support the new HD render pipeline that came in Unity 2018. How to run: 1. Clone this repository (git clone https://github.com/SiiMeR/unity-volumetric-fog.git) 2. Download Unity (version 2018.3 and later supported. To…

完整内容见 GitHub 原始 README 或本页 。

常见问题

unity-volumetric-fog 用什么语言开发?

主要使用 C# 编写,采用 MIT License 许可证,目前有 294 个 Star。

unity-volumetric-fog 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 unity-volumetric-fog 的源码?

可以直接克隆仓库:git clone https://github.com/SiiMeR/unity-volumetric-fog.git,默认分支为 master;安装与运行步骤见仓库 README。

unity-volumetric-fog 最近还在维护吗?

仓库最近一次更新为 2020年6月19日,当前没有未关闭的 Issue;Star 数为 294,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

A volumetric fog implementation in Unity.

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
386
价值分
189
活跃状态
活跃

语言占比

C#
HLSL
ShaderLab
Smalltalk

贡献者

README

Fog result 2019 dec.

Volumetric Fog

Volumetric fog implementation in Unity. Made originally as a part of my Bachelors thesis (which you can read from here). Now I am just improving it in my free time. Does not currently support the new HD render pipeline that came in Unity 2018.

How to run:

  1. Clone this repository (git clone https://github.com/SiiMeR/unity-volumetric-fog.git)
  2. Download Unity (version 2018.3 and later supported. To use on earlier Unity versions, please clone an older commit, for example 3314461facc824a171fd859fdd95bab180fd8c48 supports 2018.1)
  3. Open the project in Unity
  4. Open the scene Forest (under the Scenes folder) and press play
  5. Fog settings can be changed by selecting the CameraAndFog gameobject, which is a child of the Player gameobject in the scene hierarchy.

Enabling benchmark mode

To enable benchmark mode, enable the Animator and Benchmark components under the ‘Player’ gameobject and disable the Player script. Additionally, enable the ‘Text’ gameobject under the ‘Canvas’ gameobject. Benchmark results are saved to AppData/LocalLow/DefaultCompany/unity-volumetric-fog on Windows.

Default controls

W,S,A,D - Fly around
Mouse look - Look around
Shift - Fly faster

More screenshots

Fog result image 5 Fog result image 1 Fog result 2019 jan.
Fog result image 2 Fog result image 3

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