MIT License

项目介绍

Robert-K/gpu-particles 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 MIT License 许可证,目前获得 752 个 Star、90 次 Fork。

仓库全名
Robert-K/gpu-particles
开源许可证
MIT License
Star 数
752
Fork 数
90
未关闭 Issue
1

README 摘要

GPU Particles A GPU Particle System for Unity Screenshots Features GPU-accelerated - Able to handle millions of particles (even without a beast of a PC) Lots of customization options Fancy Editor: Note that not all options/features in the inspector have been fully implemented. This version will no longer be updated, as version 2 (V2 branch) is a rewrite from scratch and this project's future (though still WIP)…

完整内容见 GitHub 原始 README 或本页 。

常见问题

gpu-particles 用什么语言开发?

主要使用 C# 编写,采用 MIT License 许可证,目前有 752 个 Star。

gpu-particles 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 gpu-particles 的源码?

可以直接克隆仓库:git clone https://github.com/Robert-K/gpu-particles.git,默认分支为 master;安装与运行步骤见仓库 README。

gpu-particles 最近还在维护吗?

仓库最近一次更新为 2018年11月8日,当前有 1 个未关闭 Issue;Star 数为 752,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
961
价值分
481
活跃状态
活跃

语言占比

C#
HLSL
ShaderLab
Smalltalk

贡献者

README

GPU Particles

A GPU Particle System for Unity

Screenshots

Features

  • GPU-accelerated - Able to handle millions of particles (even without a beast of a PC)
  • Lots of customization options
  • Fancy Editor:

Note that not all options/features in the inspector have been fully implemented. This version will no longer be updated, as version 2 (V2 branch) is a rewrite from scratch and this project’s future (though still WIP).

System Requirements

Made with Unity 2017.2 & .3. Might work with older versions. Only tested on Desktop with Nvidia GPU. Latest test: 2018.2.0f2; working

I need your help!

I am currently stuck developing version 2 of the particle system because of some nasty bugs. V2 is rewritten from scratch and will improve on V1’s features as well as introduce new ones. It’s in this repo’s v2 branch. If you are into C# and Compute Shaders and would like V2 to be stable asap, feel free to contribute or get in touch with me. I’d love to cooperate with you!

License

This project is licensed under the MIT License - see the LICENSE file for details.

The included sIBL images are from sIBL Archive.

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