Other

项目介绍

NVIDIAGameWorks/RTXGI-DDGI 是一个托管在 GitHub 上的开源项目,主要使用 C++ 编写,采用 Other 许可证,目前获得 847 个 Star、76 次 Fork。

仓库全名
NVIDIAGameWorks/RTXGI-DDGI
开源许可证
Other
Star 数
847
Fork 数
76
未关闭 Issue
5

README 摘要

RTX Global Illumination Version 1.3 Change Log Introduction RTX Global Illumination (RTXGI) is a collection of algorithms that leverage GPU ray tracing to provide scalable solutions for rendering real-time Global Illumination (GI). The goal of RTXGI is to provide optimized implementations of global lighting algorithms that are flexible enough to be useful in both real-time and pre-computed lighting scenarios…

完整内容见 GitHub 原始 README 或本页 。

常见问题

RTXGI-DDGI 用什么语言开发?

主要使用 C++ 编写,采用 Other 许可证,目前有 847 个 Star。

RTXGI-DDGI 可以免费商用吗?

仓库标注的许可证为 Other,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 RTXGI-DDGI 的源码?

可以直接克隆仓库:git clone https://github.com/NVIDIAGameWorks/RTXGI-DDGI.git;安装与运行步骤见仓库 README。

RTXGI-DDGI 最近还在维护吗?

仓库最近一次更新为 2024年2月6日,当前有 5 个未关闭 Issue;Star 数为 847,可作为社区活跃度的参考。

关于

RTX Global Illumination (RTXGI)

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
1846
价值分
615
活跃状态
活跃

语言占比

C
C#
C++
CMake
HLSL

Release

README

RTX Global Illumination

Version 1.3

Change Log

Introduction

RTX Global Illumination (RTXGI) is a collection of algorithms that leverage GPU ray tracing to provide scalable solutions for rendering real-time Global Illumination (GI). The goal of RTXGI is to provide optimized implementations of global lighting algorithms that are flexible enough to be useful in both real-time and pre-computed lighting scenarios. Focusing on scalability allows RTXGI to be an effective tool across a wide range of platforms with varying computational capabilities.

Algorithm implementations provided here require graphics APIs and platforms with support for GPU ray tracing (e.g. Microsoft DirectX Raytracing or Vulkan Ray Tracing). That said, it is possible to use RTXGI’s Dynamic Diffuse Global Illumination algorithm on development machines with GPU ray tracing support, store the lighting data, and then load the (static) lighting data at run-time on platforms without GPU ray tracing support.

For more information on RTXGI, see the NVIDIA Developer Page.

Global Illumination with RTXGI in the Sponza

Contents

This repository contains the RTXGI SDK, a sample application, the RTXGI Unreal Engine 4 plugin, and associated documentation.

Although we aim for RTXGI to eventually provide a collection of global illumination algorithms, the current SDK provides one algorithm based on Dynamic Diffuse Global Illumination (DDGI), first described in this academic publication from NVIDIA Research along with collaborators at McGill University and the University of Montreal. Since DDGI is based on irradiance probes (the pre-computed variety are already commonly used in games), it is an ideal entry point for developers to bring the benefits of real-time ray tracing to their tools, technology, and applications without substantial performance penalties. Furthermore, the implementation here includes performance improvements and optimization techniques not available elsewhere.

  • rtxgi-sdk contains the SDK source code

  • samples contains the Test Harness sample application that demonstrates and exercises the SDK’s functionality

  • thirdparty contains third-party software used by the sample application(s)

  • ue4-plugin contains the RTXGI Unreal Engine 4 plugin source code and documentation

  • docs contains helpful guides and documentation

  • external/agilitysdk contains a compatible recent version of the DirectX 12 Agility SDK to use when running on Windows (delivered by CMake)

  • external/dxc contains a compatible recent version of the DirectX Shader Compiler for your platform (delivered by CMake)

System Requirements

The RTXGI SDK and sample application(s) require the following hardware and software:

Hardware

  • Any DXR capable GPU. NVIDIA DXR enabled GPUs are:
    • RTX 4090, 4080 SUPER, 4080, 4070 Ti SUPER, 4070 Ti, 4070 SUPER, 4070, 4060 Ti, 4060
    • RTX 3090 Ti, 3090, 3080 Ti, 3080, 3070 Ti, 3070, 3060 Ti, 3060, 3050
    • Titan RTX
    • RTX 2080 Ti, 2080 SUPER, 2080, 2070 SUPER, 2070, 2060 SUPER, 2060
    • GTX 1660 Ti, 1660 SUPER, 1660
    • Titan Xp
    • GTX 1080 Ti, 1080, 1070 Ti, 1070, 1060 Ti, 1060 6GB (or higher)

Software (Windows)

Software (Linux)

Getting Started

Unreal Engine 4

See the Unreal Engine Plugin

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