一个全新的跨平台 2D 3D 游戏引擎
pbr-shading 开源项目推荐(99 个)
pbr-shading 话题在 GitHub 上没有填写简介,这里按 Star 数汇总最相关的热门仓库。
热门项目 前 20
按 Star 数排序展示前 20 个 · GitHub 共 99 个仓库A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
使用 D 为 Linux/macOS/Windows 制作 VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP 插件。
Daemon Game Engine — Maintained multiplatform 3D game engine tailored for first-person shooters, delivering 25 years of modernization after id Tech 3. Historically based on ioquake3, Wolf:ET and XreaL with its own features and improvements. Maintained by Dæmon Developers for the Unvanquished project.
WebGL2.0 3D Engine - Global Illumination - RayTracing
DirectX 11 Renderer written in C++11
A Python binding for the great C library raylib.
Game engine playground.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Physically based rendering (PBR) for raylib
OptiX Path Tracer
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
A simple rendering library to experiment with CG techniques in OpenGL.
A rendering engine, what else?
A Processing library providing physically based rendering and materials
Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenXR/Vulkan)
DirectX 12 Rendering Engine
D3D12 Real-Time Path-Tracing Engine
A game engine written for Windows using C++ and OpenGL 4.6.
关于这个话题
- 清单取自 GitHub 话题页并按 Star 数排序,每次展示前 20 个项目;原始页面见 https://github.com/topics/pbr-shading。
- 该话题在 GitHub 上共有 99 个仓库, 本站收录的是其中最热门的 20 个,不是全量列表。
- Star / Fork 每日自动刷新一次,实时数据以 GitHub 为准。
- 当前 20 个项目累计 4480 Star,覆盖 8 种主要语言,数据更新于 2026-11-07。
- 中文介绍来自 GitHub 官方话题说明(github/explore)的机器翻译,可点「查看原文」对照;译文缺失时会先展示原文。