Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
- Updated
Jun 18, 2024 - C#
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Reduce the burden of mathematics when playing OpenSCAD
Small collection of computational geometry algorithms in Haxe.
Geometric Algorithms implemented for Java Processing v3
Contour polygon creation in Rust (using marching squares algorithm)
Various small attempts at procedural generation, AI, simulation and whatnot.
A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
Building hitboxes has never been easier
A marching squares implementation in JS and an explanation website to go along with it
Marching Squares algorithm with noise generator and compute shader.
Marching squares (2D version of marching cubes) in C++
A tool to generate filled contours from rasters.
Swift implementation of Metaballs using Marching Squares technique
collection of methods for scattered data interpolation, colormaps and iso-contours calculation, export to .kml (Google Earth))
SwiftUI MapKit Heat Maps 🔥🗺️
TypeScript implementation of metaballs, organic-like shapes, using canvas api.
maps for places that may or may not exist