MIT License

项目介绍

yannickl/DynamicColor 是一个托管在 GitHub 上的开源项目,主要使用 Swift 编写,采用 MIT License 许可证,目前获得 3.1k 个 Star、145 次 Fork。

仓库全名
yannickl/DynamicColor
开源许可证
MIT License
Star 数
3.1k
Fork 数
145
未关闭 Issue
15

README 摘要

DynamicColor provides powerful methods to manipulate colors in an easy way in Swift and SwiftUI. Requirements • Usage • Installation • Contribution • Contact • License Requirements iOS 11.0+ / Mac OS X 10.11+ / tvOS 11.0+ / watchOS 4.0+ Xcode 10.2+ Swift 5.0+ Usage Creation (Hex String) Firstly, DynamicColor provides useful initializers to create colors using hex strings or values: To be platform independent, the…

完整内容见 GitHub 原始 README 或本页 。

常见问题

DynamicColor 用什么语言开发?

主要使用 Swift 编写,采用 MIT License 许可证,目前有 3.1k 个 Star。

DynamicColor 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 DynamicColor 的源码?

可以直接克隆仓库:git clone https://github.com/yannickl/DynamicColor.git,默认分支为 master;安装与运行步骤见仓库 README。

DynamicColor 最近还在维护吗?

仓库最近一次更新为 2023年11月30日,当前有 15 个未关闭 Issue;Star 数为 3.1k,可作为社区活跃度的参考。

简要分析

热度分
3413
价值分
1891
活跃状态
活跃

语言占比

Ruby
Swift

README

DynamicColor

Supported Platforms Version Carthage compatible Swift Package Manager compatible Build status

DynamicColor provides powerful methods to manipulate colors in an easy way in Swift and SwiftUI.

example screenshot example screenshot

Requirements • Usage • Installation • Contribution • Contact • License

Requirements

  • iOS 11.0+ / Mac OS X 10.11+ / tvOS 11.0+ / watchOS 4.0+
  • Xcode 10.2+
  • Swift 5.0+

Usage

Creation (Hex String)

Firstly, DynamicColor provides useful initializers to create colors using hex strings or values:

let color = UIColor(hexString: "#3498db")
// equivalent to
// color = UIColor(hex: 0x3498db)

To be platform independent, the typealias DynamicColor can also be used:

let color = DynamicColor(hex: 0x3498db)
// On iOS, WatchOS or tvOS, equivalent to
// color = UIColor(hex: 0x3498db)
// On OSX, equivalent to
// color = NSColor(hex: 0x3498db)

You can also retrieve the RGBA value and components very easily using multiple methods like toHexString, toHex, toRGBA, etc.

SwiftUI

From the v5, DynamicColor also support basic methods to create and manipulate colors with SwiftUI.

let color = Color(hex: 0x3498db)
Darken & Lighten

These two create a new color by adjusting the lightness of the receiver. You have to use a value between 0 and 1.

lighten and darken color

let originalColor = DynamicColor(hexString: "#c0392b")

let lighterColor = originalColor.lighter()
// equivalent to
// lighterColor = originalColor.lighter(amount: 0.2)

let darkerColor = originalColor.darkened()
// equivalent to
// darkerColor = originalColor.darkened(amount: 0.2)
Saturate, Desaturate & Grayscale

These will adjust the saturation of the color object, much like darkened and lighter adjusted the lightness. Again, you need to use a value between 0 and 1.

saturate, desaturate and grayscale color

let originalColor = DynamicColor(hexString: "#c0392b")

let saturatedColor = originalColor.saturated()
// equivalent to
// saturatedColor = originalColor.saturated(amount: 0.2)

let desaturatedColor = originalColor.desaturated()
// equivalent to
// desaturatedColor = originalColor.desaturated(amount: 0.2)

// equivalent to
// let grayscaledColor = originalColor.grayscaled(mode: .luminance)
let grayscaledColor = originalColor.grayscaled()

let grayscaledColorLuminance = originalColor.grayscaled(mode: .luminance)
let grayscaledColorLightness = originalColor.grayscaled(mode: .lightness)
let grayscaledColorAverage = originalColor.grayscaled(mode: .average)
let grayscaledColorValue = originalColor.grayscaled(mode: .value)
Adjust-hue & Complement

These adjust the hue value of the color in the same way like the others do. Again, it takes a value between 0 and 1 to update the value.

ajusted-hue and complement color

let originalColor = DynamicColor(hex: 0xc0392b)

// Hue values are in degrees
let adjustHueColor = originalColor.adjustedHue(amount: 45)

let complementedColor = originalColor.complemented()
Tint & Shade

A tint is the mixture of a color with white and a shade is the mixture of a color with black. Again, it takes a value between 0 and 1 to update the value.

tint and shade color

let originalColor = DynamicColor(hexString: "#c0392b")

let tintedColor = originalColor.tinted()
// equivalent to
// tintedColor = originalColor.tinted(amount: 0.2)

let shadedColor = originalColor.shaded()
// equivalent to
// shadedColor = originalColor.shaded(amount: 0.2)
Invert

This can invert the color object. The red, green, and blue values are inverted, while the opacity is left alone.

invert color

let originalColor = DynamicColor(hexString: "#c0392b")

let invertedColor = originalColor.inverted()
Mix

This can mix a given color with the receiver. It takes the average of each of the RGB components, optionally weighted by the given percentage (value between 0 and 1).

mix color

let originalColor = DynamicColor(hexString: "#c0392b")

let mixedColor = originalColor.mixed(withColor: .blue)
// equivalent to
// mixedColor = originalColor.mixed(withColor: .blue, weight: 0.5)
// or
// mixedColor = originalColor.mixed(withColor: .blue, weight: 0.5, inColorSpace: .rgb)
Gradients

DynamicColor provides an useful object to work with gradients: DynamicGradient. It’ll allow you to pick color from gradients, or to build a palette using different color spaces (.e.g.: RGB, HSL, HSB, Cie L*a*b*).

Let’s define our reference colors and the gradient object:

let blue   = UIColor(hexString: "#3498db")
let red    = UIColor(hexString: "#e74c3c")
let yellow = UIColor(hexString: "#f1c40f")

let gradient = DynamicGradient(colors: [blue, red, yellow])
// equivalent to
// let gradient = [blue, red, yellow].gradient
RGB

Let’s build the RGB palette (the default color space) with 8 colors:

RGB gradient

let rgbPalette = gradient.colorPalette(amount: 8)
HSL

Now if you want to change the gradient color space to have a different effect, just write the following lines:

HSL gradient

let hslPalette = gradient.colorPalette(amount: 8, inColorSpace: .hsl)
Cie L*a*b*

Or if you prefer to work directly with array of colors, you can:

Cie L*a*b* gradient

let labPalette = [blue, red, yellow].gradient.colorPalette(amount: 8, inColorSpace: .lab)
And many more…

DynamicColor also provides many another useful methods to manipulate the colors like hex strings, color components, color spaces, etc. To go further, take a look at the example project.

Installation

CocoaPods

Install CocoaPods if not already available:

$ [sudo] gem install cocoapods
$ pod setup

Go to the directory of your Xcode project, and Create and Edit your Podfile and add DynamicColor:

$ cd /path/to/MyProject
$ touch Podfile
$ edit Podfile
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'

use_frameworks!
pod 'DynamicColor', '~> 5.0.0'

Install into your project:

$ pod install

Open your project in Xcode from the .xcworkspace file (not the usual project file):

$ open MyProject.xcworkspace

You can now import DynamicColor framework into your files.

Carthage

Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate DynamicColor into your Xcode project using Carthage, specify it in your Cartfile file:

github "yannickl/DynamicColor" >= 5.0.0
Swift Package Manager

You can use The Swift Package Manager to install DynamicColor by adding the proper description to your Package.swift file:

import PackageDescription

let package = Package(
    name: "YOUR_PROJECT_NAME",
    targets: [],
    dependencies: [
        .package(url: "https://github.com/yannickl/DynamicColor.git", from: "5.0.0")
    ]
)

Note that the Swift Package Manager is still in early design and development, for more information checkout its GitHub Page.

Manually

Download the project and copy the DynamicColor folder into your project to use it in.

Contribution

Contributions are welcomed and encouraged ♡.

Contact

Yannick Loriot

License (MIT)

Copyright © 2015-present - Yannick Loriot

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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