Xenia Canary Game Patches
This repository contains game patches for Xenia Canary.
Plugin documentation can be found here.
Non-patch questions belong on the Xenia Discord server.

These are NOT actual games or Title Updates!
Read Xenia’s Quickstart to get games.
Installing/Updating
- Prerequisites
- Download this 7z.
- Go to where
xenia_canary.exe is.
- Delete
patches folder if present (backup if needed).
- Open
game-patches.7z and extract patches in the same directory as xenia_canary.exe.
The folder structure should look like this:

└─── Xenia Canary
| ...
│ xenia_canary.exe
| ...
└─── patches
...
584111F7 - Minecraft (XBLA, TU0).patch.toml
...
- Continue to the section below.
How to use
- Prerequisites
- Latest Xenia Canary experimental
- Patches aren’t supported on master or outdated versions of Xenia Canary.
- The right version of the game e.g. Title Update (TU).
- DON’T change the hash unless you know what you’re doing. Expect crashes or the patch to not work if you do this.
apply_patches set to true (default) in the Xenia Canary config.
- Open the .patch.toml file that corresponds to your game in a text editor (Notepad, VSCode, VSCodium, Notepad++, etc.)
- Change
is_enabled from false to true. For example, to enable a 60 FPS patch:[[patch]]
name = "60 FPS"
desc = "Description"
author = "Author"
is_enabled = false
[[patch.be8]]
address = 0x########
value = 0x##
becomes[[patch]]
name = "60 FPS"
desc = "Description"
author = "Author"
is_enabled = true
[[patch.be8]]
address = 0x########
value = 0x##
If you see [Patches Applied] in the title bar then the patch(es) applied successfully.
Don’t change the hash of existing patches. If your version of the game is different then the patch(es) need to be ported to that version.
Notes about aspect ratio patches
present_letterbox must be changed from true to false!
- Aspect ratio patches do not increase resolution!
- While most aspect ratio patches are 21:9 (3440/1440), they can be changed to other aspect ratios as well unless not specified or specified otherwise;
- Divide your monitor’s resolution width by height (i.e. 3440/1440)
- Convert the result to hex.
- Change the value to
0x######## replacing ######## with the hex value.
Note about framerate patches
Framerates above 60 FPS require vsync to be changed from true to false in the Xenia Canary config.
Setting up Cheat Engine
- Memory Breakpoints can be set in Cheat Engine or MSVC with
emit_source_annotations = true. This will give annotations in disassembly.
- Cheat Engine 7.2+ includes Big Endian types, but they must be enabled;
- Click
Edit > Options > Extra Custom Types and check all of them.
- Go to
Scan Settings and enable MEM_MAPPED.
- Change ‘Memory Scan Options’ to:
|
All |
| Start |
100000000 |
| Stop |
200000000 |
- This may change depending on the programs you have running.
- Once you find a value you can attach Cheat Engine’s debugger to see what reads/writes to that address.
This will show an xex address when a breakpoint is hit, although there is currently no way to set a breakpoint on execution within the Xenia Debugger.
Creating a patch
Prerequisites
Guidelines
- Patch must be named
Title ID - Game Title.patch.toml and be in /patches.
For example, a patch file for Blue Dragon must be called 4D5307DF - Blue Dragon.patch.toml.
- If you are making a patch for a game that already has a file, then add to it*
- Only exception being if you’re patching a different module.
- Submitting patches:
- No whitespace.
- Uppercase hex for title ID/hash/media ID, lowercase for address/value hex.
- Pull requests and patches must be in English except where appropriate like the game’s name or referencing something within the code.
How to get the module hash and filename:
- Don’t change the hash of existing patches. If your version of the game is different then the patch(es) need to be ported to that version.
- Set
log_level to at least 2 (default) in the Xenia Canary config; See How to use for location.
- Run the game at least once.
- Close Xenia Canary.
- Obtain module hash/title ID/title name;
Patch types
[[patch.*]] |
Info |
Value (example) |
be8 |
Hex, 1 byte |
0x00 |
be16 |
Hex, 2 bytes |
0x0000 |
be32 |
Hex, 4 bytes |
0x00000000 |
be64 |
Hex, 8 bytes |
0x0000000000000000 |
array |
Hex, any size |
"0x##*" |
f32 |
Float, single |
1.0 |
f64 |
Float, double |
1.0 |
string |
String, UTF-8 |
"string" |
u16string |
String, UTF-16 |
"string" |
Example patch
title_name = "Game Title"
title_id = "1234ABCD" # AB-1234
hash = "################" # Module the hash applies to (i.e. default.xex)
# Can be an array if applicable:
hash = [
"################" # See above
]
#media_id = "1234ABCD" # Optionally you can add a redump link; Disc (Region): https://redump.info/disc/1234
# Can also be an array if applicable:
#media_id = [
# "1234ABCD" # See above
#]
# Title ID, hash, and media ID must be uppercase.
[[patch]]
name = "Patch name"
author = "Me"
desc = "Patch description" # Description is optional
is_enabled = false # Must be false for PRs
# [[patch.*]]
# For example, be8:
[[patch.be8]]
address = 0x82000000 # Tends to start with 0x8, always 4 bytes
value = 0x00
# Address and value hex must be lowercase.
# string:
[[patch.string]]
address = 0x82000000 # Tends to start with 0x8, always 4 bytes
value = "string"
# End of file newline
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