GNU Affero General Public License v3.0

项目介绍

tdoukinitsas/liveplay 是一个托管在 GitHub 上的开源项目,主要使用 Vue 编写,采用 GNU Affero General Public License v3.0 许可证,目前获得 61 个 Star、13 次 Fork。

仓库全名
tdoukinitsas/liveplay
开源许可证
GNU Affero General Public License v3.0
Star 数
61
Fork 数
13
未关闭 Issue
12

README 摘要

LivePlay LivePlay is a free, open-source audio playback app for live shows. Build cue lists, trigger sound effects, mix and route audio, and operate a show from the audio computer or another computer on the local network. Download releases · Website · Report a problem Features Playlist and carts: nested cue groups, one-touch buttons, trim points, fades, loops, crossfades and next-cue actions. Show Mode: a simplified…

完整内容见 GitHub 原始 README 或本页 。

常见问题

liveplay 用什么语言开发?

主要使用 Vue 编写,采用 GNU Affero General Public License v3.0 许可证,目前有 61 个 Star。

liveplay 可以免费商用吗?

仓库标注的许可证为 GNU Affero General Public License v3.0,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 liveplay 的源码?

可以直接克隆仓库:git clone https://github.com/tdoukinitsas/liveplay.git,默认分支为 main;安装与运行步骤见仓库 README。

liveplay 最近还在维护吗?

仓库最近一次更新为 1 周前,当前有 12 个未关闭 Issue;Star 数为 61,可作为社区活跃度的参考。

关于

A free, open-source audio playback system designed for live sound operators who need reliable, flexible cue management. Built with C++ for the audio core, and modern web technologies (Electron, Vue 3, Nuxt 3) for the UI, it runs on Windows, macOS, and Linux.

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
89
价值分
40
活跃状态
活跃

语言占比

C
C++
CMake
CSS
HTML
JavaScript
NSIS
Objective-C++
PowerShell
Python
SCSS
TypeScript
Vue

Release

README

LivePlay

LivePlay main window with the playlist, cart player and mixer side by side while cues play

LivePlay is a free, open-source audio playback app for live shows. Build cue lists, trigger sound effects, mix and route audio, and operate a show from the audio computer or another computer on the local network.

Download releases · Website · Report a problem

Features

  • Playlist and carts: nested cue groups, one-touch buttons, trim points, fades, loops, crossfades and next-cue actions.
  • Show Mode: a simplified playback view; detachable cart and mixer windows.
  • Mixing: mono/stereo buses, EQ, gate, compressor, stereo width, pre-fade listening and auxiliary sends.
  • Outputs: logical output names mapped to channels on one or more audio interfaces.
  • Monitoring: cue, bus and output meters; loudness targets and a master limiter.
  • Control: mouse, touch, keyboard, MIDI, HTTP and WebSocket automation.
  • Media: drag-and-drop import, YouTube audio import, waveform display and LTC timecode output.
  • Remote operation: a desktop controller connects to a local or remote audio server.
  • Languages: localized interface with right-to-left support.

Install

Download the installer matching your platform from Releases.

Platform Package
Windows x64 LivePlay-Setup-<version>.exe
macOS Apple Silicon LivePlay-<version>-arm64.dmg
macOS Intel LivePlay-<version>.dmg
Linux x64 AppImage, Debian .deb, or RPM .rpm

The desktop package includes the audio server. A local installation does not require a separate server setup.

The repository’s packaging does not configure Windows signing; macOS signing is disabled. If an installer is blocked, verify that it came from the project’s release page before allowing it. On Windows, SmartScreen may offer More info → Run anyway. For a quarantined macOS installation you have verified, run:

xattr -rd com.apple.quarantine "/Applications/LivePlay.app"

See packaging and signing for contributor details.

Start a show

  1. Launch LivePlay and create a project in a folder for the show.
  2. Open Settings → Outputs and map the show’s logical outputs to your audio hardware.
  3. Import audio or drop files into the playlist.
  4. Select a cue and set its trim points, level, fades and end behavior.
  5. Assign frequently used cues to cart buttons. Configure keyboard or MIDI controls if needed.
  6. Check the output meters and audition through the Preview output.
  7. Save the project, then switch to Show Mode for playback.

Important settings

Setting What to check
Outputs Map Main Out to the audience feed and Preview Out to headphones. An unmapped Main Out can use the default audio device; an unmapped Preview Out is silent.
Project / Output Target Select the intended delivery target: EBU R128, Streaming, Radio, Netflix, or Live. This affects target levels and limiting.
Playback / Stop All The project default is a 1-second Stop All fade, with preview also stopped. Individual cue stops use the cue’s stop/fade settings.
Server Choose the local server or a remote server address. Server boot configuration edits require a restart.
Users On a shared network, create an administrator account and configure access. With authentication disabled, network clients can use administrative operations.
Appearance / Keyboard / Surfaces Adjust presentation, keyboard bindings and MIDI controls for the operator and machine.

Audio plays on the server computer. Remote file dialogs and media paths refer to that computer. Check its audio interface, output mapping and media availability before the show.

Projects and media

  • .liveplay stores the show document. Keep its media with it when moving a project.
  • Export a .lpa archive to transfer a project with media; importing extracts it on the receiving server.
  • Save As does not copy media. Use archive export/import when you need a portable package.
  • The server copies the saved project file into a backups/ folder every 10 minutes and retains up to 20 backup files. This backs up the saved document, not the audio files or unsaved edits.
  • User profiles, hardware output mappings and machine window layouts are stored separately from the project.

Remote operation

Run the audio server on the computer connected to the sound hardware. In the controller’s server settings, select a discovered server or enter http://<server-host>:4480.

Port Protocol Purpose
4480 TCP HTTP control and WebSocket state/meters; configurable
4481 UDP LAN discovery, including multicast group 239.255.69.80

Allow these through the server computer’s firewall when using remote control. Discovery is optional if you enter the address manually. The Windows installer adds firewall rules; macOS/Linux permissions depend on the host configuration.

These interfaces carry control and state, not streamed audio. The server uses plain HTTP/WebSocket; use it on a trusted network. A local-only standalone server can bind to 127.0.0.1.

Troubleshooting

Symptom Check
Connected, but no audio Cue media exists on the server; cue/bus is not muted; bus reaches a bound hardware output; device is available.
No headphone preview Map Preview Out to headphone channels. Preview is intentionally silent when unbound.
Server not discovered TCP connectivity, UDP 4481 and multicast availability. Try the server address directly.
Project opens with missing media Restore the media folder or use the repair workflow to locate files on the server.
Clicks or dropouts Check the selected device and server logs. Adjust render/ring buffer settings in Server settings and restart.

When reporting a problem, include the LivePlay version, operating system, audio interface, whether the server is local or remote, reproduction steps and relevant logs. Remove passwords and tokens from logs.

Developers

Contributor guide · Build and development · Developer API Reference · API source catalog

LivePlay is licensed under AGPL-3.0-only.

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