Welcome to the Stride Game Engine Stride is an open-source C# game engine designed for realistic rendering and VR. Highly modular, it aims to give game makers more flexibility in their development. Stride comes with an editor, Game Studio, which allows you to create and manage the content of your games or applications visually and intuitively. To learn more about Stride, visit stride3d.net. This README is intended…
Stride is an open-source C# game engine designed for realistic rendering and VR. Highly modular, it aims to give game makers more flexibility in their development. Stride comes with an editor, Game Studio, which allows you to create and manage the content of your games or applications visually and intuitively. To learn more about Stride, visit stride3d.net.
This README is intended for users who want to build the Stride engine from source or contribute to its development. If your goal is to create games using Stride, we recommend visiting the Get started with Stride guide. There, you’ll find detailed instructions on downloading, installing, and getting started with game development in Stride.
🚀 Try Stride from the command line
Create and manage Stride projects from the command line — no editor required.
The Stride CLI tool installs and manages Stride engine versions, creates projects from templates, and opens Game Studio:
dotnet tool install -g Stride.Cli
stride sdk install # install the latest Stride engine
stride new fps -n MyShooter # template: game, fps, platformer2d, topdownrpg, vrsandbox, ...
cd MyShooter && dotnet run --project MyShooter.Windows
stride studio # open Game Studio, the visual editor
stride new with no template lists what’s available, stride sdk manages installed engine versions (list, install, uninstall, update), and stride upgrade moves a project to a newer engine. See sources/launcher/README.md.
Prefer standard .NET templating? The same templates are available through dotnet new:
dotnet new install Stride.Templates.Games
dotnet new stride-game -n MyGame
cd MyGame && dotnet run --project MyGame.Windows
See sources/templates/README.md for the full template catalog (genre starters, 18 feature demos, tutorials) and the local-development workflow.
🤝 Contributing
Want to get involved? See our Contributing section for how to ask questions, report bugs, submit pull requests (including good first issues), and how you can earn money by contributing via funded tasks/bug bounties.
🗺️ Roadmap
Our Roadmap communicates upcoming changes to the Stride engine.
🛠️ Building from Source
Prerequisites
Latest Git — the Windows installer includes Git LFS by default; make sure it stays enabled. For convenience, you can also use a UI client like GitExtensions.
Visual Studio 2026 (Community edition is free), with these two workloads:
.NET desktop development (bundles the .NET 10 SDK)
Desktop development with C++
See docs/build/README.md for detailed prerequisites (specific MSVC toolset versions, optional iOS/Android/ARM64/VSIX components, command-line builds without VS, and troubleshooting).
Build Stride
git clone https://github.com/stride3d/stride.git
Open Stride.slnx in Visual Studio 2026.
Build the Stride.GameStudio project (default startup, in the 60-Editor folder) or run it directly from the toolbar.
Repository layout
Folder
What it holds
Stride.slnx
The main solution: open this one
sources/
What ships, by area (core, engine, editor, assets, shaders, presentation, launcher, tools…). Unit tests sit next to their code. The Stride.*.slnf filters are the slices CI builds
tests/
Test-only projects and data: editor and end-user suites, GPU gold images, device scripts. See tests/README.md
samples/
Sample games and templates, built like user projects (samples/StrideSamples.slnx)
deps/
Third-party code: committed binaries, and the recipes that build them or the Stride.Dependencies.* packages
build/
How CI and releases build, sign and pack (package.proj), and your local settings (Stride.Local.props)
docs/
Contributor docs: build, debugging, editor, launcher, asset system
bin/
Build output and local packages (ignored by git)
There is no Directory.Build.props at the root on purpose: sources/ and tests/ have their own, and samples must build like a user’s project.
Stride is covered by the MIT License unless stated otherwise (i.e. for some files that are copied from other projects). You can find the list of third-party projects here. Contributors need to sign the following Contribution License Agreement.
✨ Contributors
Thanks to all these wonderful people who have contributed to Stride!
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