MIT License

项目介绍

stride3d/stride 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 MIT License 许可证,目前获得 7.9k 个 Star、1.2k 次 Fork。

仓库全名
stride3d/stride
开源许可证
MIT License
Star 数
7.9k
Fork 数
1.2k
未关闭 Issue
738

README 摘要

Welcome to the Stride Game Engine Stride is an open-source C# game engine designed for realistic rendering and VR. Highly modular, it aims to give game makers more flexibility in their development. Stride comes with an editor, Game Studio, which allows you to create and manage the content of your games or applications visually and intuitively. To learn more about Stride, visit stride3d.net. This README is intended…

完整内容见 GitHub 原始 README 或本页 。

常见问题

stride 用什么语言开发?

主要使用 C# 编写,采用 MIT License 许可证,目前有 7.9k 个 Star。

stride 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 stride 的源码?

可以直接克隆仓库:git clone https://github.com/stride3d/stride.git,默认分支为 master;安装与运行步骤见仓库 README。

stride 最近还在维护吗?

仓库最近一次更新为 11 小时前,当前有 738 个未关闭 Issue;Star 数为 7.9k,可作为社区活跃度的参考。

简要分析

热度分
10497
价值分
5102
活跃状态
活跃

语言占比

Batchfile
C
C#
C++
CMake
CSS
HLSL
HTML
JavaScript
PowerShell
Python
Shell

README

The stride logo, a geometrical 'S' in the form of a cube

Build Join the chat at https://discord.gg/f6aerfE All Contributors Financial sponsors License Contributor Covenant

Welcome to the Stride Game Engine

Stride is an open-source C# game engine designed for realistic rendering and VR. Highly modular, it aims to give game makers more flexibility in their development. Stride comes with an editor, Game Studio, which allows you to create and manage the content of your games or applications visually and intuitively. To learn more about Stride, visit stride3d.net.

Stride Editor

This README is intended for users who want to build the Stride engine from source or contribute to its development. If your goal is to create games using Stride, we recommend visiting the Get started with Stride guide. There, you’ll find detailed instructions on downloading, installing, and getting started with game development in Stride.

🚀 Try Stride from the command line

Create and manage Stride projects from the command line — no editor required.

The Stride CLI tool installs and manages Stride engine versions, creates projects from templates, and opens Game Studio:

dotnet tool install -g Stride.Cli

stride sdk install                   # install the latest Stride engine
stride new fps -n MyShooter          # template: game, fps, platformer2d, topdownrpg, vrsandbox, ...
cd MyShooter && dotnet run --project MyShooter.Windows

stride studio                        # open Game Studio, the visual editor

stride new with no template lists what’s available, stride sdk manages installed engine versions (list, install, uninstall, update), and stride upgrade moves a project to a newer engine. See sources/launcher/README.md.

Prefer standard .NET templating? The same templates are available through dotnet new:

dotnet new install Stride.Templates.Games
dotnet new stride-game -n MyGame
cd MyGame && dotnet run --project MyGame.Windows

See sources/templates/README.md for the full template catalog (genre starters, 18 feature demos, tutorials) and the local-development workflow.

🤝 Contributing

Want to get involved? See our Contributing section for how to ask questions, report bugs, submit pull requests (including good first issues), and how you can earn money by contributing via funded tasks/bug bounties.

🗺️ Roadmap

Our Roadmap communicates upcoming changes to the Stride engine.

🛠️ Building from Source

Prerequisites

  1. Latest Git — the Windows installer includes Git LFS by default; make sure it stays enabled. For convenience, you can also use a UI client like GitExtensions.
  2. Visual Studio 2026 (Community edition is free), with these two workloads:
    • .NET desktop development (bundles the .NET 10 SDK)
    • Desktop development with C++

See docs/build/README.md for detailed prerequisites (specific MSVC toolset versions, optional iOS/Android/ARM64/VSIX components, command-line builds without VS, and troubleshooting).

Build Stride

  1. git clone https://github.com/stride3d/stride.git
  2. Open Stride.slnx in Visual Studio 2026.
  3. Build the Stride.GameStudio project (default startup, in the 60-Editor folder) or run it directly from the toolbar.

Repository layout

Folder What it holds
Stride.slnx The main solution: open this one
sources/ What ships, by area (core, engine, editor, assets, shaders, presentation, launcher, tools…). Unit tests sit next to their code. The Stride.*.slnf filters are the slices CI builds
tests/ Test-only projects and data: editor and end-user suites, GPU gold images, device scripts. See tests/README.md
samples/ Sample games and templates, built like user projects (samples/StrideSamples.slnx)
deps/ Third-party code: committed binaries, and the recipes that build them or the Stride.Dependencies.* packages
build/ How CI and releases build, sign and pack (package.proj), and your local settings (Stride.Local.props)
docs/ Contributor docs: build, debugging, editor, launcher, asset system
bin/ Build output and local packages (ignored by git)

There is no Directory.Build.props at the root on purpose: sources/ and tests/ have their own, and samples must build like a user’s project.

Contribution Guidelines

Please check our Contributing Guidelines.

🔬 Build Status

Build Status
Windows
Linux Vulkan/OpenGL
iOS
Tests (Simple)
Tests (Game/WARP)

📖 Stride Documentation Landscape

The Stride documentation is organized across different locations. Here’s how it’s structured:

  1. Stride Game Engine - The main repository for Stride.
    • Contributing to Stride - A guide for developers interested in contributing to or developing the Stride engine.
  2. Stride Website - The official site showcasing Stride, featuring:
  3. Stride Docs - The official documentation, including:
  4. Stride Community Toolkit - A set of C# helpers and extensions to enhance your experience with the Stride game engine.

🌐 .NET Foundation

This project is supported by the .NET Foundation.

🛡️ License

Stride is covered by the MIT License unless stated otherwise (i.e. for some files that are copied from other projects). You can find the list of third-party projects here. Contributors need to sign the following Contribution License Agreement.

✨ Contributors

Thanks to all these wonderful people who have contributed to Stride!

xen2
xen2

💻
Eideren
Eideren

💻
Jorn Theunissen
Jorn Theunissen

📖
Tebjan Halm
Tebjan Halm

💻
Elias Holzer
Elias Holzer

💻
Johan Gustafsson
Johan Gustafsson

💻
Youness KAFIA
Youness KAFIA

💻
Marian Dziubiak
Marian Dziubiak

💻
AmbulantRex
AmbulantRex

💻
Basewq
Basewq

💻
Jarmo
Jarmo

💻
Antonio Junaković
Antonio Junaković

💻
Nicolas Musset
Nicolas Musset

💻
Novaleaf
Novaleaf

💻
salahchafai
salahchafai

🎨
Mehar
Mehar

💻
Vaclav Elias
Vaclav Elias

💻
EternalTamago
EternalTamago

💻
WhyPenguins
WhyPenguins

💻
Aunnop Kattiyanet
Aunnop Kattiyanet

💻
Anon
Anon

🎨
D3ZAX
D3ZAX

💻
Phr00t
Phr00t

💻
sebl
sebl

💻
Artromskiy
Artromskiy

💻
Jean-François Pustay
Jean-François Pustay

💻
Daniel Miller
Daniel Miller

💻
joreg
joreg

💻
James Rinker
James Rinker

💻
Tristan McPherson
Tristan McPherson

💻
Eric
Eric

💻
Sebastian Gregor
Sebastian Gregor

💻
insomnyawolf
insomnyawolf

💻
Doprez
Doprez

💻
Jakub Ławreszuk
Jakub Ławreszuk

💻
Mario Guerra
Mario Guerra

💻
tamamutu
tamamutu

💻
IXLLEGACYIXL
IXLLEGACYIXL

💻
arturo
arturo

💻
Chia-Hsiang Cheng
Chia-Hsiang Cheng

💻
Nicolae Tugui
Nicolae Tugui

💻
Mattias Cibien
Mattias Cibien

💻
Oleg Ageev
Oleg Ageev

💻
SeleDreams
SeleDreams

💻
Alexandre Castro
Alexandre Castro

💻
SVNMLR
SVNMLR

🎨
Jeromy Walsh
Jeromy Walsh

💻
Parham Gholami
Parham Gholami

🎨
adrsch
adrsch

💻
Alexander Schill
Alexander Schill

💻
froce
froce

💻
Fydar
Fydar

💻
MaximilianEmel
MaximilianEmel

💻
Schossi
Schossi

💻
Dagan Hartmann
Dagan Hartmann

💻
nicogo.eth
nicogo.eth

💻
hatim ourahou
hatim ourahou

💻
kopffarben
kopffarben

💻
Tomasz Czech
Tomasz Czech

💻
Tranquil Abyss
Tranquil Abyss

💻
Levi Ferreira
Levi Ferreira

🎨
Tyler Kvochick
Tyler Kvochick

📖
Arc
Arc

💻
minktusk
minktusk

💻 🖋
Tim Cassell
Tim Cassell

💻
Dylan Loe
Dylan Loe

💻
Will S
Will S

💻
Ryan Soo
Ryan Soo

💻
MechWarrior99
MechWarrior99

💻
Proxid
Proxid

💻
Yerko Andrei
Yerko Andrei

💻
Addison Schmidt
Addison Schmidt

💻
Tim Conner
Tim Conner

💻
Caleb L.
Caleb L.

💻
net2cn
net2cn

💻
Peter Laske
Peter Laske

💻
Mikhail Arsentev
Mikhail Arsentev

💻
Matthias Hölzl
Matthias Hölzl

💻
Rahul Pai
Rahul Pai

💻
ModxVoldHunter
ModxVoldHunter

💻
Steve
Steve

💻
Niklas Arndt
Niklas Arndt

💻
Fera
Fera

💻
Kreblc3428
Kreblc3428

💻
Will
Will

💻

This project follows the all-contributors specification. Contributions of any kind welcome!

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