Apache License 2.0

项目介绍

specklesystems/speckle-unreal 是一个托管在 GitHub 上的开源项目,主要使用 C++ 编写,采用 Apache License 2.0 许可证,目前获得 60 个 Star、18 次 Fork。

仓库全名
specklesystems/speckle-unreal
开源许可证
Apache License 2.0
Star 数
60
Fork 数
18
未关闭 Issue
1

README 摘要

Speckle | Unreal Speckle is the first AEC data hub that connects with your favorite AEC tools. Speckle exists to overcome the challenges of working in a fragmented industry where communication, creative workflows, and the exchange of data are often hindered by siloed software and processes. It is here to make the industry better. Speckle Connector for Unreal Engine [!WARNING] This is a legacy repo! A new next…

完整内容见 GitHub 原始 README 或本页 。

常见问题

speckle-unreal 用什么语言开发?

主要使用 C++ 编写,采用 Apache License 2.0 许可证,目前有 60 个 Star。

speckle-unreal 可以免费商用吗?

仓库采用 Apache License 2.0 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 speckle-unreal 的源码?

可以直接克隆仓库:git clone https://github.com/specklesystems/speckle-unreal.git,默认分支为 main;安装与运行步骤见仓库 README。

speckle-unreal 最近还在维护吗?

仓库最近一次更新为 2024年11月2日,当前有 1 个未关闭 Issue;Star 数为 60,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

Unreal Engine 4/5 plugin for importing objects from Speckle v2.

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
96
价值分
41
活跃状态
归档

语言占比

C
C#
C++

Release

README


Speckle | Unreal

Twitter Follow Community forum users website docs

Speckle is the first AEC data hub that connects with your favorite AEC tools. Speckle exists to overcome the challenges of working in a fragmented industry where communication, creative workflows, and the exchange of data are often hindered by siloed software and processes. It is here to make the industry better.

Speckle Connector for Unreal Engine

[!WARNING] This is a legacy repo! A new next generation connector will be coming soon. In the meantime, check out our active next generation repos here 👇
speckle-sharp-connectors: our .NET next generation connectors and desktop UI
speckle-sharp-sdk: our .NET SDK, Tests, and Objects

Notice

We officially support Unreal Engine 4.27, 5.0-5.4

Features:

Supported Conversions:

Speckle Type Native Type
Objects.Geometry.Mesh → Static Mesh Component /
Procedural Mesh Component
Objects.Geometry.PointCloud → LiDAR Point Cloud
Objects.Other.Instance → Actor with Transform
Objects.BuiltElements.View → Camera
Speckle.Core.Models.Collection → Empty Actor

Supported platforms: Windows, Linux, MacOS Other platforms may work, but currently untested.

Limitations:

  • Currently no support for sending Unreal geometry to Speckle.
  • Does not use the .NET or Python SDK, or the Speckle Kit based workflow, all code is in native C++/BP.
  • Does not use our shared Desktop UI 2, only a simple editor UI is currently provided.
  • Does not fetch accounts from Speckle Manager, you must generate a personal access token (auth token) to receive non-public streams.

How to install

Speckle for Unreal Engine can be installed through the Unreal Engine Marketplace.


Alternatively, developers may prefer to install manually.

  1. Git clone this repo (or download and extract the archive zip) into your project’s Plugins directory (created as needed)
  2. Open/Restart your Unreal project. This will build the plugin for your environment.

See our docs for usage instructions.

If you encounter build issues, try building your project from VS/Rider directly. Look at the Saved\Logs\ files for error messages, and don’t hesitate to reach out on our community forums for help!

For contributing to any of our code repositories, please make sure you read the contribution guidelines for an overview of the best practices we try to follow.

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