If you find our repository useful don’t forget to star!
#FLAG$COL#FAKE#NVRMAINTAIN
Fast Flags are extremely powerful, being that they are intended to only be used by Roblox engineers. While they can be very useful, they can cause issues with stability and functionality if you don’t know what you’re doing.
Version: 11.01.24
- 168 Currently Listed
Slide on Terrain/Mesh
Drive Vehicles Slowly
Replace all Decals with a Test Image
- Updated
Unified Lighting to work for the lastest update
- Updated
Blue Theme
- Updated
V2 Menu 2
Better Trackpad Scrolling
Maximum Dev Console Log Limit/Self Explanatory 12
- Upcoming Updates Progress
List Meanings
✨ - sOmethin rare hArd to get > like a holy treAsure its dat one thIng you gotta hAve could be a shoe a cAr or a piece of arT + everybody wAnts it but only a fEw get it = it’s dat uLtimate find ya feel me?
Bloxstrap How to Use:
- Open the Bloxstrap Menu.
- Navigate to
Fast Flags >> Fast Flags Editor >> Add New >> Import Json.**
- Paste in the JSON.
- Save and your good to go!
Normal Roblox Bootstrapper How to Use:
You can also do Roblox Studio
- Navigate to your Roblox Installation directory. Typically found at
%localappdata%\Roblox\Versions\ or C:\Program Files (x86)\Roblox\Versions.
- Identify the folder
version-xxxxxxxxxxxxxxxx containing RobloxPlayerBeta.exe You can do this for Roblox Studio too.
- Create a new folder named
ClientSettings. Inside this folder, add a file ClientAppSettings.json.
- Paste the JSON into
ClientAppSettings.json. (You can utilize ChatGPT to format multiple JSONs for clarity if needed)
- Save and you’re good to go!
Do note that after roblox updates you have to do this process again
Watch a Video Tutorial
Android Rootless Roblox (MT Manager) How to Use:
Roblox is implementing anti-tamper measures on mobile. Proceed at your own risk.
- Download a Roblox APK file from a trusted source.
- Open MT Manager and navigate to the Roblox APK file.
- Tap on the APK and select View.
/assets >> main.1.com.roblox.client.obb and click on it then Archive Viewer.
- Create a new folder named
ClientSettings.
- Place your
ClientAppSettings.json file inside the ClientSettings folder. (You can use ChatGPT to help format JSON files for clarity if needed)
- Tap on the back button (
..) to exit the archive. It will prompt you to update the file main.1.com.roblox.client.obb—click OK.
- Long-press the Roblox APK file, choose Sign File, and click OK with default settings.
- Install the modified APK.
This process must be repeated whenever a new Roblox build is released, as the modifications will not carry over to new updates.
How to Use _PlaceFilter
- Add
_PlaceFilter after the Fast Flag name.
- Add a semicolon after the Value (
;). Examples: True;, 1;.**
- Include a Place ID after the semicolon. Examples:
True;4483381587, 1;4483381587.
- Your configuration is complete!**
List Navigation
I've been up, baby
Heavy reminiscin'
Heavy on the missing you
Wish it was different than what it was
•
Rendering API
{
"FFlagDebugGraphicsPreferMetal": "True"
}
Vulkan
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferVulkan": "True"
}
OpenGL
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferOpenGL": "True"
}
Direct X 10
{
"FFlagDebugGraphicsPreferD3D11FL10": "True"
}
Direct X 11
{
"FFlagDebugGraphicsPreferD3D11": "True"
}
Lightning Technologies
Voxel Lighting (Phase 1)
{
"DFFlagDebugRenderForceTechnologyVoxel": "True"
}
Shadowmap Lighting (Phase 2)
{
"FFlagDebugForceFutureIsBrightPhase2": "True"
}
Future Lighting (Phase 3)
{
"FFlagDebugForceFutureIsBrightPhase3": "True"
}
Unified Lighting
{
"FFlagRenderUnifiedLighting10": "True",
"FFlagUnifiedLightingBetaFeature": "True"
}
Graphical Settings
[!IMPORTANT]
This FastFlag moves the Pre-Render task to an off thread after all other tasks are completed. By default, Pre-Render runs first, forcing the render thread to wait until the Pre-Render process finishes before it can start rendering a frame.
With this FastFlag enabled, Pre-Renderer is executed while the main thread is processing the previous frame. This adjustment allows the main thread to proceed without waiting for Pre-Renderer, leading to increased framerates at the expense of some frame latency.
This flag is most effective in CPU-bound scenarios.
Enabling this FastFlag may lead to compatibility issues with certain games. (It works fine dw)
{
"FFlagMovePrerender": "True"
}
Increased Grass Motion & No Grass Motion
{
"FIntGrassMovementReducedMotionFactor": "999"
}
{
"FIntGrassMovementReducedMotionFactor": "0"
}
No Bloom/Clouds
@burgerboxer
{
"FFlagRenderNoLowFrmBloom": "False"
}
Render Occlusion Culling
{
"DFFlagUseVisBugChecks": "True",
"FFlagEnableVisBugChecks27": "True",
"FFlagVisBugChecksThreadYield": "True",
"FIntEnableVisBugChecksHundredthPercent27": "100"
}
Increased Particles on low graphics
@teeenoob
{
"FFlagDebugDeterministicParticles" : "True"
}
Makes stuff slightly brighter
{
"FFlagRenderFixFog": "True"
}
HyperThreading
{
"FFlagDebugCheckRenderThreading": "True",
"FFlagRenderDebugCheckThreading2": "True"
}
Maximum Threads
{
"FIntRuntimeMaxNumOfThreads": "2400"
}
Minimum Threads
{
"FIntTaskSchedulerThreadMin": "3"
}
Smoother Terrain
{
"FFlagDebugRenderingSetDeterministic": "True"
}
Force Graphics Quality Level
{
"FIntRomarkStartWithGraphicQualityLevel": "1"
}
Disable Player Shadows
{
"FIntRenderShadowIntensity": "0"
}
Disable Shadows
{
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647"
}
Preserve rendering quality with display setting
{
"DFFlagDisableDPIScale": "True"
}
Low Graphics Quality w/ Max Render Distance/FRM Quality Levels
1-6 Are low graphics, Above 6 are high graphics. Like the 1-21 graphics slider
{
"DFIntDebugFRMQualityLevelOverride": "1"
}
FRM Levels
Low
1 = 3
2 = 2
3 = 6
High
4 = 7
5 = 11
6 = 14
7 = 15
8 = 17
9 = 18
10 = 21
FRM 21 Graphics Quality Slider
{
"FFlagCommitToGraphicsQualityFix": "True",
"FFlagFixGraphicsQuality": "True"
}
Low Render Distance
{
"DFIntDebugRestrictGCDistance": "1"
}
Limits light updates
{
"FIntRenderLocalLightUpdatesMax": "8",
"FIntRenderLocalLightUpdatesMin": "6"
}
Disables fade in and fade out animation every light update
{
"FIntRenderLocalLightFadeInMs": "0"
}
Makes avatars shiny
Everything goes black on below <3
DFIntDebugFRMQualityLevelOverride is there to set your graphics to 3 bars
You can change it to anything above 3
{
"DFIntRenderClampRoughnessMax": "-640000000",
"DFIntDebugFRMQualityLevelOverride": "6"
}
Disable PostFX
{
"FFlagDisablePostFx": "True"
}
Pause Voxelizer/Disable Baked Shadows
{
"DFFlagDebugPauseVoxelizer": "True"
}
Gray Sky
Only applies to games with the default skybox
{
"FFlagDebugSkyGray": "True"
}
Force LOD on Meshes
{
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}
Lighting Attenuation
{
"FFlagNewLightAttenuation": "True"
}
Enable GPULightCulling
{
"FFlagFastGPULightCulling3": "True"
}
Enable CPULightCulling
{
"FFlagDebugForceFSMCPULightCulling": "True"
}
Frame Buffer
0 makes white screen 1-3 makes other players have laggy movement, 4 is stable has better performance than 10 and less input lag
{
"DFIntMaxFrameBufferSize": "4"
}
Low Quallity Terrain Textures
4 for less quality 16, 32, 64 for higher quality
{
"FIntTerrainArraySliceSize": "4"
}
Force Texture Quality
{
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3"
}
Lower Quality Textures
{
"DFIntPerformanceControlTextureQualityBestUtility": "-1"
}
No avatar textures
{
"DFIntTextureCompositorActiveJobs": "0"
}
Texture Manager
1-4 Blurry, 5-7 low quality also removes studs, 8 Removes almost everything
{
"FIntDebugTextureManagerSkipMips": "-1"
}
Remove Grass
{
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
}
Force MSAA
Values over 4> will cause viewport bugs
{
"FIntDebugForceMSAASamples": "4"
}
ShadowMap Bias
{
"FIntRenderShadowmapBias": "75"
}
Limits number of animations being played
0 removes most player animations, 1-5 removes the walk animation after jumping
{
"DFIntMaxActiveAnimationTracks": "0"
}
Quality of Life
Disable VC
Setting this to True will not do anything
Use PlaceFilter for specific games, Use a new Bloxstrap build from GitHub Actions in Bloxstrap Repository to be able to use PlaceFilter
{
"DFFlagVoiceChat4": "False"
}
5 Decimal Sensitivity Precision
{
"FFlagFixSensitivityTextPrecision": "False"
}
Removes translated supported message on join
"Roblox automatically translates supported languages in chat."
{
"FFlagChatTranslationEnableSystemMessage": false
}
Allows you to customize which languages are available for the chat translation feature
English cannot be removed.
@thefrenchguy4
{
"FStringChatTranslationEnabledLocales": "es_es,fr_fr,pt_br,de_de,it_it,ja_jp,ko_kr,id_id,tr_tr,zh_cn,zh_tw,th_th,pl_pl,vi_vn,ru_ru,"
}
Remove long recommended section in homepage
{
"FIntGameGridFlexFeedItemTileNumPerFeed": "0"
}
Disable Captures Keybind
{
"FFlagEnableCapturesHotkeyExperiment_v4": "False"
}
Reduced Avatar Item Particle in FP
{
"FFlagUserHideCharacterParticlesInFirstPerson": "True"
}
{
"FFlagGameBasicSettingsFramerateCap5": "True",
"DFIntTaskSchedulerTargetFps": "0"
}
Unlimited FPS Unlocker
{
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntTaskSchedulerTargetFps": "9999"
}
GUI Hiding Toggles
{
"FFlagUserShowGuiHideToggles": "True",
"GuiHidingApiSupport2": "True"
}
Hide guis
Replace “ID” with any group ID that you are in.
| Key combination |
Action |
| Ctrl + Shift + B |
Toggles GUIs in 3D space (BillboardGuis, SurfaceGuis, etc) |
| Ctrl + Shift + C |
Toggles game-defined ScreenGuis |
| Ctrl + Shift + G |
Toggles Roblox CoreGuis |
| Ctrl + Shift + N |
Toggles player names, and other BillboardGuis that show up above a player |
{
"DFIntCanHideGuiGroupId": "ID"
}
{
"FStringAXCategories": "ClassicShirts.ClassicTShirts.ClassicPants"
}
Disable Fullscreen Title Bar
{
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}
Stuttery Animation Fix
{
"DFIntTimestepArbiterThresholdCFLThou": "300"
}
Disable In-game Advertisements
{
"FFlagAdServiceEnabled": "False"
}
Disable Telemetry
{
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True"
}
Surf the web inside of Roblox
Click the Beta badge or the 13+ badge to open the webview browser.
{
"FFlagTopBarUseNewBadge": "True",
"FStringTopBarBadgeLearnMoreLink": "https://google.com/",
"FStringVoiceBetaBadgeLearnMoreLink": "https://google.com/"
}
MTU
Identify the Current MTU
- Windows: Open Command Prompt and type
netsh interface ipv4 show subinterfaces.
- Linux: Use
ifconfig or ip link show to find the current MTU of your network interface.
Determine the Optimal MTU
{
"DFIntConnectionMTUSize": "MTU_HERE"
}
No Internet Disconnect
You will still be kicked but the message wont show.
{
"DFFlagDebugDisableTimeoutDisconnect": "True"
}
Adjust Default Timeout Time
@dis_spencer
{
"DFIntDefaultTimeoutTimeMs": "10000"
}
Quick Game Launch
{
"FFlagEnableQuickGameLaunch": "True"
}
Increased Asset Preloading Count
Increasing the maximum limit of preloaded assets from 100 to infinite allows games you’ve already played to load much faster by instantly accessing previously loaded assets.
For this to be effective, the game must have been fully loaded at least once, preferably with the entire map cached.
If a game has a “Skip Loading” button, it’s recommended to use it. These games typically include a countdown timer that, after reaching zero, merely confirms that all assets are loaded.
@spectroscopic
{
"DFIntNumAssetsMaxToPreload": "9999999",
"DFIntAssetPreloading": "9999999"
}
Disable In-Game Purchases
{
"DFFlagOrder66": "True"
}
Disable Chat
{
"FFlagDebugForceChatDisabled": "True"
}
Disable Dynamic Heads Animations
{
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0"
}
Automatically unmutes your mic on join (VC)
{
"FFlagDebugDefaultChannelStartMuted": "False"
}
opt-out Experience Language
Removes the Experience Language option in settings
{
"FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0"
}
Lets you change the zoom out limit
Only applies to games that has not changed the default zoom limit
{
"FIntCameraMaxZoomDistance": "9999"
}
Exclusive Fullscreen
{
"FFlagHandleAltEnterFullscreenManually": "False"
}
Change Age Rating Learn More Link
{
"FStringExperienceGuidelinesExplainedPageUrl": "https://playboicarti.com"
}
User Interface/Visuals
Voicechat Mute Toggles
{
"FFlagMuteTogglesEnableIXP": "False"
}
🍔
{
"FFlagEnableHamburgerIcon": "True"
}
Mini Webview
{
"FFlagWebViewProtocol": "False"
}
THICK Healthbar
{
"FFlagUpdateHealthBar": "True"
}
Remove Parental Controls Tab
{
"FFlagLuaAppsEnableParentalControlsTab": "False"
}
Legacy Search
{
"FFlagAXSearchLandingPageIXPEnabled4": "False"
}
Disable Profile Picture Customization
{
"FFlagAXDefaultAvatarToShopEnabled3": "False"
}
{
"FStringNewChatTabExperimentLayerValue": "2024MUSIC"
}
{
"FFlagEnableNewChatTabExperiment5": "False"
}
Disable Toast Notifications
{
"FFlagToastNotificationsProtocolEnabled2": "False"
}
Rename Communications to Voice Enabled
{
"FFlagGameDetailsDecoupledCommunication": "False"
}
Break Reduced Motion V4
@kezcn

{
"FFlagFixReducedMotionStuckIGM2": "False"
}
Revert “Charts” back to Discovery
{
"FFlagLuaAppChartsPageRenameIXP": "False"
}
{
"FFlagEnableNavBarLabels3": "False"
}
Switch your channel to zprojectuwpua for a temporary fix!
{
"FIntNewInGameMenuPercentRollout3": "100",
"FFlagEnableInGameMenuControls": "False",
"FFlagDisableNewIGMinDUA": "True",
"FFlagEnableInGameMenuChromeABTest4": "False"
}
Custom Disconnect Message
{
"FFlagReconnectDisabled": "True",
"FStringReconnectDisabledReason": "You're stupid and I hate you"
}
Display FPS
{
"FFlagDebugDisplayFPS": "True"
}
Verified Badge
{
"FStringWhitelistVerifiedUserId": "UserID"
}
Verified Badge on everyone
{
"FFlagOverridePlayerVerifiedBadge": "True"
}
Applies cool colors to stuff
{
"FFlagDebugDisplayUnthemedInstances": "True"
}
{
"FFlagEnableNewInviteMenuIXP2": "False"
}
Revert spacing on errors
{
"FFlagErrorPromptResizesHeight": "False"
}
Remove Disconnect Blur/Loading Blur
{
"FIntRobloxGuiBlurIntensity": "0"
}
Disable New Chat Translation Settings
{
"FFlagChatTranslationSettingEnabled3": "False"
}
New Camera Mode
{
"FFlagNewCameraControls": "True"
}
Custom MicroProfile Scale
{
"DFIntMicroProfilerDpiScaleOverride": "100"
}
Set Custom Font Size
{
"FIntFontSizePadding": "1"
}
{
"FIntScrollWheelDeltaAmount": "140"
}
Set Custom Kick Message Length
{
"FIntMaxKickMessageLength": "1"
}
Darker Dark Theme
{
"FFlagLuaAppUseUIBloxColorPalettes1": "True",
"FFlagUIBloxUseNewThemeColorPalettes": "True"
}
Blue Theme
{
"FFlagLuaAppEnableFoundationColors6": "True"
}
{
"FStringInGameMenuModernizationStickyBarForcedUserIds": "UserID"
}
Subscriptions Page
{
"FFlagLuaAppDevSubsEnabled": "True"
}
Overlay that shows what you type
{
"FFlagDebugTextBoxServiceShowOverlay": "True"
}
Ammount of lines to show at once for above
{
"DFIntTextBoxServiceHistorySize": "1"
}
Hides gui
{
"FFlagDebugAdornsDisabled": "True"
}
Dont Render UI
{
"FFlagDebugDontRenderUI": "True"
}
Dont Render Screen GUIs
{
"FFlagDebugDontRenderScreenGui": "True"
}
Disable Autocomplete
{
"FFlagEnableCommandAutocomplete": "False"
}
{
"FStringNewInGameMenuForceds": "UserID",
"FFlagEnableInGameMenuChrome": "True"
}
Break Collectible Icon
{
"FFlagDisplayCollectiblesIcon": "False"
}
Disable Bubble Chat
{
"FFlagEnableBubbleChatFromChatService": "False"
}
Disable Camera & Selfview
{
"FFlagSelfieViewEnabled": "True"
}
Disable Avatar Chat
{
"FFlagAvatarChatServiceEnabled3": "False"
}
Remove VC Beta Badge
{
"FFlagVoiceBetaBadge": "False",
"FFlagTopBarUseNewBadge": "False",
"FFlagBetaBadgeLearnMoreLinkFormview": "False",
"FFlagControlBetaBadgeWithGuac": "False",
"FStringVoiceBetaBadgeLearnMoreLink": "null"
}
VR Controller transparency
{
"FIntVRTouchControllerTransparency": "0"
}
Disable VR Collision Fade
{
"FFlagViewCollisionFadeToBlackInVR": "False"
}
Limit Videos Playing
{
"DFIntVideoMaxNumberOfVideosPlaying": "0"
}
Disable DSA Reporting In-game
@kezcn
{
"FFlagDSAIllegalContentReporting2": "False"
}
Only works on web view windows like profiles, Ctrl + Shift + I
{
"FFlagDebugEnableNewWebView2DevTool": "True"
}
Enable Events Tab/Change Events Tab URL
{
"FFlagPlatformEventEnabled2": "True",
"FStringPlatformEventUrl": "AnyLinkHere"
}
{
"FFlagBetterTrackpadScrolling": "True"
}
User Interface/Visuals Experimental
Custom Accessory Positions Working in game
{
"FFlagAXAccessoryAdjustment": "True",
"FFlagAXAccessoryAdjustmentIXPEnabled": "True",
"FFlagAXAccessoryAdjustmentIXPEnabledForAll": "True",
"FFlagAXAvatarFetchResultCamelCase": "True",
"FFlagAccessoryAdjustmentEnabled3": "True",
"FFlagAccessoryAdjustmentEnabled4": "True"
}
Enable First Time User Experience for Chrome UI
{
"FFlagEnableChromeFTUX": "True"
}
Disable Haptics Option
{
"FFlagAddHapticsToggle": "False"
}
Enable Better Haptics
{
"FFlagEnableBetterHapticsResultHandling": "True"
}
Old Chrome UI Topbar
{
"FFlagEnableHamburgerIcon": "False",
"FFlagEnableUnibarV4IA": "False",
"FFlagEnableAlwaysOpenUnibar2": "False",
"FFlagUseNewUnibarIcon": "False",
"FFlagUseSelfieViewFlatIcon": "False",
"FFlagUnibarRespawn": "False",
"FFlagEnableChromePinIntegrations2": "False"
}
{
"FFlagEnableUnibarMaxDefaultOpen": "True",
"FFlagUpdateHealthBar": "False",
"FFlagUseNewPinIcon": "False"
}
Chrome UI TopBar
{
"FFlagEnableReportAbuseMenuRoactABTest2": "True",
"FFlagEnableInGameMenuChromeABTest2": "True",
"FFlagEnableInGameMenuChromeABTest3": "True"
}
Chrome UI Topbar Removal
{
"FFlagEnableInGameMenuChromeABTest2": "False",
"FFlagEnableReportAbuseMenuRoactABTest2": "False",
"FFlagEnableInGameMenuChromeABTest3": "False"
}
{
"FFlagDisablePlayerListDisplayCloseBtn": "True"
}
Pin Chat on Chrome UI
{
"FFlagEnableChromePinnedChat": "True"
}
Ragdoll Death Type
I tried Ragdoll to see if anything would happen lol this is how i found this (found this long time ago)
@burgerboxer
{
"DFStringDefaultAvatarDeathType": "Ragdoll"
}
Audio Related
Allows you to change voice chat distance
{
"DFIntVoiceChatRollOffMinDistance": "7",
"DFIntVoiceChatRollOffMaxDistance": "80"
}
Sounds use physical velocity and become distorted
{
"FFlagSoundsUsePhysicalVelocity": "True"
}
Audio Occlusion
{
"FFlagDebugEnableDirectAudioOcclusion2": "True"
}
Limit audios that are being played
{
"DFIntMaxLoadableAudioChannelCount": "1"
}
Mess with voice chat volume
{
"DFIntVoiceChatVolumeThousandths": "100000"
}
No sounds
{
"FFlagDebugRomarkMockingAudioDevices": "True"
}
lol
break everything
{
"DFIntHttpRbxApiClientPerMinuteRequestLimit": "60",
"DFIntHttpRbxApiJobFrequencyInSeconds": "60",
"DFIntHttpRbxApiMaxBudgetMultiplier": "2",
"DFIntHttpRbxApiMaxRetryBudgetPerMinute": "60",
"DFIntHttpRbxApiMaxRetryCount": "3",
"DFIntHttpRbxApiMaxRetryQueueSize": "1000",
"DFIntHttpRbxApiMaxSyncRetries": "3",
"DFIntHttpRbxApiPerMinuteRequestLimit": "60",
"DFIntHttpRbxApiSameUrlRequestLimit": "30",
"DFIntHttpRbxApiServiceDecaySeconds": "300",
"DFIntHttpRbxApiMaxThrottledQueue": "500"
}
Stop the Chinese from spying on you
{
"FStringTencentAuthPath": "null"
}
omg i cant believe roblox is that dumb to do this…
{
"FIntPhysicsGridHierarchyLowestLevelInitBinCount": "199999999",
"FIntPhysicsGridHierarchyLowestLevelInitBinCountWorldModel": "100000000",
"FIntPhysicsSolverCollisionPoolBucketSize": "2147483647",
"FIntPhysicsSolverCollisionPoolBucketSizeWorldModel": "2147483647"
}
Crash Roblox 1
{
"DFIntTimestepArbiterThresholdCFLThou": "0"
}
Crash Roblox 2
{
"DFFlagVideoCaptureServiceEnabled": "False"
}
Increase Ping
{
"DFIntDataSenderMaxBandwidthBps": "150"
}
Debug
Replace all Decals with a Test Image
@.rbx.bloxy
{
"FFlagDebugTestImageDrawItem": "True"
}
Shows the state of a flag
{
"FStringDebugShowFlagState": "FLAG_HERE"
}
e.g
{
"FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}
Show Outlined Chunks
{
"FFlagDebugLightGridShowChunks": "True"
}
Show Outlined Chunks that are being interacted
{
"DFFlagDebugEnableStreamingSolverVisualization": "True"
}
Prevents Remote Events from running
@spectroscopic
{
"DFIntRemoteEventSingleInvocationSizeLimit": "1"
}
Show All Error Strings
{
"FFlagDebugEnableErrorStringTesting": "True"
}
logs stuff in dev console
{
"FStringDebugLuaLogLevel": "debug",
"FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}
Octree Validation
{
"FFlagDebugEnableOctreeValidation": "True"
}
Self Explanatory 1
{
"DFFlagDebugPrintDataPingBreakDown": "True"
}
Self Explanatory 2
{
"DFFlagDebugAudioLogging": "True"
}
Duplicate of Above
{
"DFFlagDebugAudioLogging2": "True"
}
Self Explanatory 3
{
"FFlagTrackerLodControllerDebugUI": "True"
}
Self Explanatory 4
{
"FFlagDragDetectors1": "False"
}
Self Explanatory 5
{
"FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}
Self Explanatory 6
Disable Feedback Button in ESC
{
"FFlagDisableFeedbackSoothsayerCheck": "False"
}
Self Explanatory 7
@thefrenchguy4
{
"FFlagRenamePassesAndGearToSubscriptionsAndPasses": "False"
}
Self Explanatory 8
{
"DFFlagDebugSimulateHangAtStartup": "True"
}
Self Explanatory 9
{
"DFFlagDebugSimulateHangAtShutdown": "True"
}
Self Explanatory 10
{
"DFFlagDebugSimLDLProgramPrintBuildStats": "True",
"DFFlagDebugSimLDLProgramPrintExecStats": "True"
}
Self Explanatory 11
{
"FFlagDebugCountSimBodyAllocations": "True"
}
Self Explanatory 12
{
"FIntNewDevConsoleMaxLogCount": "2147483647"
}
Community Presets
We are not accepting performance Fast Flags that aren't listed or known.
absolutely kill your game quality with fflags known to me
@dynamitebumblemouth
{
"FFlagDisablePostFx": "True",
"FIntDebugTextureManagerSkipMips": "-1",
"DFIntTextureCompositorActiveJobs": "0",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFFlagDebugPauseVoxelizer": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagGlobalWindRendering": "False",
"FIntRenderShadowIntensity": "0",
"FIntRenderShadowmapBias": "1",
"FIntDebugForceMSAASamples": "-1",
"FIntFRMMinGrassDistance": "0",
"DFIntTextureQualityOverride": "1"
}
Links
Bloxstrap [Github Repo Link]
rbxperf [Github Repo Link]
⁺ You've reached the bottom of the list! ⁺
Tools
FVariables.txt
Roblox FFlag Tracker
Sources
Roblox Glitching Community
Bloxstrap
The people who found these fastflags
| Label |
Type |
Description |
| Flag |
bool |
A boolean variable that can be either true or false. |
| Int |
int |
An integer variable used to store whole numbers. |
| String |
string |
A variable used to store a sequence of characters. |
| Prefix |
Label |
Description |
| F |
Fast |
A regular fastvariable that is initialized once and does not change until a new session begins. |
| DF |
Dynamic Fast |
A fastvariable that can change at run-time, and automatically updates every 5 minutes. |
© 2024 fastvariable
评论