项目介绍

skyjake/Doomsday-Engine 是一个托管在 GitHub 上的开源项目,主要使用 C++ 编写,目前获得 306 个 Star、39 次 Fork。

仓库全名
skyjake/Doomsday-Engine
Star 数
306
Fork 数
39

README 摘要

Doomsday Engine This is the source code for Doomsday Engine: a portable, enhanced source port of id Software's Doom I/II and Raven Software's Heretic and Hexen. The sources are under the GNU General Public license (see doomsday/gpl-3.0.txt), with the exception of the Doomsday 3 libraries that are under the GNU Lesser General Public License (see doomsday/lgpl-3.0.txt). For compilation instructions and other details,…

完整内容见 GitHub 原始 README 或本页 。

常见问题

Doomsday-Engine 用什么语言开发?

主要使用 C++ 编写,目前有 306 个 Star。

如何获取 Doomsday-Engine 的源码?

可以直接克隆仓库:git clone https://github.com/skyjake/Doomsday-Engine.git,默认分支为 master;安装与运行步骤见仓库 README。

Doomsday-Engine 最近还在维护吗?

仓库最近一次更新为 5 天前,当前没有未关闭的 Issue;Star 数为 306,可作为社区活跃度的参考。

关于

A portable, enhanced source port of Doom, Heretic and Hexen.

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

语言占比

AppleScript
Batchfile
C
C++
CMake
CSS
GLSL
GSC
HTML
Makefile
Objective-C
Objective-C++
Python
QML
Shell
TeX

Release

README

Doomsday Engine

This is the source code for Doomsday Engine: a portable, enhanced source port of id Software’s Doom I/II and Raven Software’s Heretic and Hexen. The sources are under the GNU General Public license (see doomsday/gpl-3.0.txt), with the exception of the Doomsday 3 libraries that are under the GNU Lesser General Public License (see doomsday/lgpl-3.0.txt).

For compilation instructions and other details, see the Doomsday Manual.

Libraries

libcore is the core of Doomsday 3. It is a C++ class framework containing functionality such as the file system, plugin loading, Doomsday Script, network communications, and generic data structures. Almost everything relies or will rely on this core library.

libgui builds on the core library to add low-level GUI capabilities such as OpenGL graphics, fonts, images, and input devices. It also contains the Doomsday UI framework: widgets, generic dialogs, and abstract data models.

libgloom contains the renderer.

libdoomsday is an application-level library that contains shared functionality for the client, server, and extensions.

libdoomsdaygui extends libdoomsday with GUI-only functionality like widgets shared by the client and shell apps.

libgamekit contains the game extension libraries: Doom, Heretic, and Hexen.

Dependencies

CMake

Doomsday is compiled using CMake. Version 3.1 or later is required.

SDL 3

SDL 3 provides window system integration (windows, graphics API initialization, input events, game controllers). Additionally, SDL3_mixer can be used for audio output.

the_Foundation

the_Foundation is a C library for low-level functionality such as multithreading and Unicode text processing. Use the build_deps.py script to download and compile this.

glbinding

glbinding is a C++ OpenGL bindings library. Use the build_deps.py script to download and compile this.

Open Asset Import Library

libgui requires the Open Asset Import Library for reading 3D model and animation files. Use the build_deps.py script to download and compile this.

FMOD Studio

The optional FMOD audio plugin requires the FMOD Studio Low-Level Programmer API.

FluidSynth

FluidSynth is used for rendering MIDI music using software instruments. FluidSynth can be built as part of the main Doomsday build, in which case GLib 2 is also required as a dependency.

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