BSD 3-Clause "New" or "Revised" License

项目介绍

samuelgr/Xidi 是一个托管在 GitHub 上的开源项目,主要使用 C++ 编写,采用 BSD 3-Clause "New" or "Revised" License 许可证,目前获得 392 个 Star、23 次 Fork。

仓库全名
samuelgr/Xidi
开源许可证
BSD 3-Clause "New" or "Revised" License
Star 数
392
Fork 数
23
未关闭 Issue
21

README 摘要

Xidi Xidi improves the gameplay experience when using modern XInput-based controllers (such as Xbox controllers) with older games that use DirectInput or WinMM to communicate with game controllers. In more technical terms, Xidi provides both DirectInput and WinMM interfaces for games to use and communicates with XInput-based game controllers natively using XInput, translating between the two interfaces as needed…

完整内容见 GitHub 原始 README 或本页 。

常见问题

Xidi 用什么语言开发?

主要使用 C++ 编写,采用 BSD 3-Clause "New" or "Revised" License 许可证,目前有 392 个 Star。

Xidi 可以免费商用吗?

仓库采用 BSD 3-Clause "New" or "Revised" License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 Xidi 的源码?

可以直接克隆仓库:git clone https://github.com/samuelgr/Xidi.git,默认分支为 master;安装与运行步骤见仓库 README。

Xidi 最近还在维护吗?

仓库最近一次更新为 9月25日,当前有 21 个未关闭 Issue;Star 数为 392,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

DirectInput interface for XInput controllers

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
447
价值分
241
活跃状态
活跃

语言占比

Assembly
Batchfile
C
C++

Release

贡献者

README

Xidi

Xidi improves the gameplay experience when using modern XInput-based controllers (such as Xbox controllers) with older games that use DirectInput or WinMM to communicate with game controllers. In more technical terms, Xidi provides both DirectInput and WinMM interfaces for games to use and communicates with XInput-based game controllers natively using XInput, translating between the two interfaces as needed.

Xidi is implemented as a library that games should load instead of the system-supplied versions. As such, it is a very localized fix: no installation is required, and no persistent system-wide changes are made.

Key Features

  • Fixes issues encountered in older games, such as broken analog controls, phantom button presses, or complete failure to commmunicate with the controller. Without Xidi these issues can come up in DirectInput-based or WinMM-based games when used with an XInput controller.

  • Enables customization of game controller behavior, including simulating keyboard key presses. This can help make controls more intuitive and bring full controller support to games that only implement partial controller support.

  • Allows controllers to be changed while a game is running. Older games do not normally support this, but with Xidi controllers can be plugged in, unplugged, and swapped seamlessly during gameplay. Without Xidi this would require exiting and restarting the game.

Limitations

Xidi is not useful if:

  • A game already uses the XInput API to communicate with controllers. These games would not benefit from Xidi.

  • The problem arises with controllers that are not XInput-based controllers. Xidi will not communicate with non-XInput controllers.

  • The problem arises from an older non-XInput controller being used with an XInput-based game. This is the inverse of the problem Xidi solves, for which solution like the Xbox 360 Controller Emulator is needed.

Further Reading

See the Wiki for complete documentation.

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