| mp_freeforall |
0 |
0 |
1 |
The style of gameplay where there aren’t any teams (FFA mode)
0 disabled
1 enabled |
| mp_autoteambalance |
1 |
0 |
2 |
Auto balancing of teams.
0 disabled
1 on after next round
2 on next round |
| mp_buytime |
1.5 |
0.0 |
- |
Designate the desired amount of buy time for each round. (in minutes)
-1 means no time limit
0 disable buy |
| mp_maxmoney |
16000 |
0 |
999999 |
The maximum allowable amount of money in the game |
| mp_round_infinite |
0 |
0 |
1 |
Flags for fine grained control (choose as many as needed)
0 disabled
1 enabled
or flags
a block round time round end check
b block needed players round end check
c block VIP assassination/success round end check
d block prison escape round end check
e block bomb round end check
f block team extermination round end check
g block hostage rescue round end check
h block VIP assassination/success round time end check
i block prison escape round time end check
j block bomb round time end check
k block hostage rescue round time end check
Example setting: “ae” blocks round time and bomb round end checks |
| mp_roundover |
0 |
0 |
3 |
The round by expired time will be over, if on a map it does not have the scenario of the game.
0 disabled
1 end of the round with a draw
2 round end with Terrorists win
3 round end with Counter-Terrorists win |
| mp_round_restart_delay |
5 |
- |
- |
Number of seconds to delay before restarting a round after a win. |
| mp_hegrenade_penetration |
0 |
0 |
1 |
Disable grenade damage through walls.
0 disabled
1 enabled |
| mp_nadedrops |
0 |
0 |
2 |
Drop a grenade after player death.
0 disabled
1 drop first available grenade
2 drop all grenades |
| mp_weapondrop |
1 |
0 |
3 |
Drop player weapon after death.
0 do not drop weapons after death
1 drop best/heaviest weapon after death
2 drop active weapon after death
3 drop all weapons after death (primary and secondary) |
| mp_ammodrop |
1 |
0 |
2 |
Drop ammo on weapon boxes on death or manual drop.
0 always keep ammo on player
1 drop all ammo only after death
2 drop all ammo whenever player drops a weapon |
| mp_roundrespawn_time |
20 |
0 |
- |
Player cannot respawn until next round if more than N seconds has elapsed since the beginning round.
-1 means no time limit
|
| mp_auto_reload_weapons |
0 |
0 |
1 |
Automatically reload each weapon on player spawn.
0 disabled
1 enabled |
| mp_refill_bpammo_weapons |
0 |
0 |
2 |
Refill amount of backpack ammo up to the max.
0 disabled
1 refill backpack ammo on player spawn
2 refill backpack ammo on player spawn and on the purchase of the item |
| mp_infinite_ammo |
0 |
0 |
2 |
Sets the mode infinite ammo for weapons.
0 disabled
1 weapon clip infinite
2 weapon bpammo infinite (This means for reloading) |
| mp_infinite_grenades |
0 |
0 |
1 |
Enable infinite grenades.
0 disabled
1 grenades infinite |
| mp_auto_join_team |
0 |
0 |
1 |
Automatically joins the team.
0 disabled
1 enable (Use in conjunction with the cvar humans_join_team any/CT/T) |
| mp_max_teamkills |
3 |
0 |
- |
Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. |
| mp_fragsleft |
- |
- |
- |
Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. |
| mp_fraglimit |
0 |
0 |
- |
If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
0 means no limit |
| mp_timeleft |
- |
- |
- |
Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. |
| mp_timelimit |
0 |
- |
- |
Period between map rotations.
0 means no limit |
| mp_forcerespawn |
0 |
0 |
- |
Players will automatically respawn when killed.
0 disabled
>0.00001 time delay to respawn |
| mp_hostage_hurtable |
1 |
0 |
1 |
The hostages can take damage.
0 disabled
1 from any team
2 only from CT
3 only from T |
| mp_hostage_fear |
1 |
0 |
1 |
The hostages with improved AI (hostage_ai_enable 1) get scared of gunfire, explosions and nearby deaths.
0 disabled (hostages stay calm)
1 enabled |
| mp_show_radioicon |
1 |
0 |
1 |
Show radio icon.
0 disabled
1 enabled |
| mp_show_scenarioicon |
0 |
0 |
1 |
Show scenario icon in HUD such as count of alive hostages or ticking bomb.
0 disabled
1 enabled |
| mp_show_bomb_timer |
0 |
0 |
1 |
Show the time until the planted bomb explodes on the HUD round timer.
0 disabled
1 enabled (when the bomb is planted, the round timer shows the C4 countdown) |
| mp_old_bomb_defused_sound |
1 |
0 |
1 |
Play “Bomb has been defused” sound instead of “Counter-Terrorists win” when bomb was defused
0 disabled
1 enabled |
| showtriggers |
0 |
0 |
1 |
Debug cvar shows triggers. |
| sv_alltalk |
0 |
0 |
5 |
When players can hear each other (further explanation).
0 dead don’t hear alive
1 no restrictions
2 teammates hear each other
3 Same as 2, but spectators hear everybody
4 alive hear alive, dead hear dead and alive.
5 alive hear alive teammates, dead hear dead and alive. |
| bot_deathmatch |
0 |
0 |
1 |
Sets the mode for the zBot.
0 disabled
1 enable mode Deathmatch and not allow to do the scenario |
| bot_quota_mode |
normal |
- |
- |
Determines the type of quota.
normal default behaviour
fill the server will adjust bots to keep N players in the game, where N is bot_quota
match the server will maintain a 1:N ratio of humans to bots, where N is bot_quota |
| bot_join_delay |
0 |
- |
- |
Prevents bots from joining the server for this many seconds after a map change. |
| bot_join_after_player |
1 |
0 |
2 |
If non-zero, bots will wait for a human to join before entering the game.
0 disabled (bots join an empty server immediately after a map change)
1 strict (bots wait for the first human to join a playable team - T or CT)
2 soft (bots wait for the first human to connect, including spectators) |
| bot_freeze |
0 |
0 |
1 |
Prevents bots on your server from moving.
0 disabled
1 enabled |
| mp_item_staytime |
300 |
- |
- |
Time to remove item that have been dropped from the players. |
| mp_legacy_bombtarget_touch |
1 |
0 |
1 |
Legacy func_bomb_target touch. New one is more strict.
0 New behavior
1 Legacy behavior |
| mp_respawn_immunitytime |
0 |
0 |
- |
Specifies the players defense time after respawn. (in seconds).
0 disabled
>0.00001 time delay to remove protection |
| mp_respawn_immunity_effects |
1 |
0 |
1 |
Enable effects on player spawn protection.
0 disabled
1 enable (Use in conjunction with the cvar mp_respawn_immunitytime) |
| mp_respawn_immunity_force_unset |
1 |
0 |
2 |
Force unset spawn protection if the player doing any action.
0 disabled
1 when moving and attacking
2 only when attacking |
| mp_kill_filled_spawn |
1 |
0 |
1 |
Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other). Only disable this if you have semiclip or other plugins that prevents stucking.
0 disabled
1 enabled |
| mp_allow_point_servercommand |
0 |
0 |
1 |
Allow use of point_servercommand entities in map.
0 disallow
1 allow
NOTE: Potentially dangerous for untrusted maps. |
| mp_hullbounds_sets |
1 |
0 |
1 |
Sets mins/maxs hull bounds for the player.
0 disabled
1 enabled |
| mp_unduck_method |
0 |
0 |
1 |
Don’t unduck if ducking isn’t finished yet.
0 disabled
1 enabled
NOTE: This also prevents double duck. |
| mp_scoreboard_showhealth |
3 |
-1 |
5 |
Show HP field into a scoreboard.
-1 disabled
0 don’t send any update for HP field to any clients
1 show only Terrorist HP field to all clients
2 show only CT HP field to all clients
3 show HP field to teammates
4 show HP field to all clients
5 show HP field to teammates and spectators |
| mp_scoreboard_showmoney |
3 |
-1 |
5 |
Show Money field into a scoreboard.
-1 disabled
0 don’t send any update for Money field to any clients
1 show only Terrorist Money field to all clients
2 show only CT Money field to all clients
3 show Money field to teammates
4 show Money field to all clients
5 show Money field to teammates and spectators |
| mp_scoreboard_showdefkit |
1 |
0 |
1 |
Show D. Kit field into a scoreboard for teammates.
0 disabled
1 enabled
NOTE: If you don’t want to show D. Kit field for dead enemies then disable this CVar or configure mp_forcecamera |
| ff_damage_reduction_bullets |
0.35 |
0.0 |
1.0 |
How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
| ff_damage_reduction_grenade |
0.25 |
0.0 |
1.0 |
How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
| ff_damage_reduction_grenade_self |
1.0 |
0.0 |
1.0 |
How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
| ff_damage_reduction_other |
0.35 |
0.0 |
1.0 |
How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
| mp_afk_bomb_drop_time |
0 |
5.0 |
- |
Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds).
0 disabled
>5.0 delay to drop |
| mp_radio_timeout |
1.5 |
0.0 |
- |
Delay between player Radio messages. (in seconds).
0 disable delay |
| mp_radio_maxinround |
60 |
- |
- |
Maximum Radio messages count for player per round.
0 disable radio messages |
| mp_buy_anywhere |
0 |
0 |
3 |
When set, players can buy anywhere, not only in buyzones. 0 disabled.
1 both teams
2 only Terrorists team
3 only CT team |
| mp_t_default_grenades |
“” |
“” |
- |
The default grenades that the Ts will spawn with. |
| mp_t_give_player_knife |
1 |
0 |
1 |
Whether Terrorist player spawn with knife. |
| mp_t_default_weapons_primary |
“” |
“” |
- |
The default primary (rifle) weapon that the Ts will spawn with. |
| mp_t_default_weapons_secondary |
“glock18” |
“” |
- |
The default secondary (pistol) weapon that the Ts will spawn with. |
| mp_ct_default_grenades |
“” |
“” |
- |
The default grenades that the CTs will spawn with. |
| mp_ct_give_player_knife |
1 |
0 |
1 |
Whether Counter-Terrorist player spawn with knife. |
| mp_ct_default_weapons_primary |
“” |
“” |
- |
The default primary (rifle) weapon that the CTs will spawn with. |
| mp_ct_default_weapons_secondary |
“usp” |
“” |
- |
The default secondary (pistol) weapon that the CTs will spawn with. |
| mp_default_weapons_random |
0 |
0 |
1 |
Randomize default weapons (if there are multiple). 0 disabled
1 enabled |
| mp_give_player_c4 |
1 |
0 |
1 |
Whether this map should spawn a C4 bomb for a player or not. 0 disabled
1 enabled |
| mp_weapons_allow_map_placed |
1 |
0 |
1 |
When set, map weapons (located on the floor by map) will be shown. 0 hide all map weapons.
1 enabled
NOTE: Effect will work after round restart. |
| mp_free_armor |
0 |
0 |
2 |
Give free armor on player spawn.
0 disabled
1 Give Kevlar
2 Give Kevlar + Helmet |
| mp_team_flash |
1 |
-1 |
1 |
Sets the behaviour for Flashbangs on teammates.
-1 Don’t affect teammates neither flash owner
0 Don’t affect teammates
1 Affects teammates |
| mp_fadetoblack |
0 |
0 |
2 |
Observer’s screen will fade to black on kill event or permanent. 0 No fade.
1 Fade to black and won’t be able to watch anybody.
2 fade to black only on kill moment. |
| mp_falldamage |
1 |
0 |
1 |
Damage from falling.
0 disabled
1 enabled |
| sv_allchat |
1 |
0 |
1 |
Players can receive all other players text chat, team restrictions apply
0 disabled
1 enabled |
| sv_autobunnyhopping |
0 |
0 |
1 |
Players automatically re-jump while holding jump button.
0 disabled
1 enabled |
| sv_enablebunnyhopping |
0 |
0 |
1 |
Allow player speed to exceed maximum running speed.
0 disabled
1 enabled |
| mp_plant_c4_anywhere |
0 |
0 |
1 |
When set, players can plant anywhere, not only in bombsites.
0 disabled
1 enabled |
| mp_give_c4_frags |
3 |
- |
- |
How many bonuses (frags) will get the player who defused or exploded the bomb. |
| mp_hostages_rescued_ratio |
1.0 |
0.0 |
1.0 |
Ratio of hostages rescued to win the round. |
| mp_legacy_vehicle_block |
1 |
0 |
1 |
Legacy func_vehicle behavior when blocked by another entity.
0 New behavior
1 Legacy behavior |
| mp_dying_time |
3.0 |
0.0 |
- |
Time for switch to free observing after death.
0 - disable spectating around death.
>0.00001 - time delay to start spectate.
NOTE: The countdown starts when the player’s death animation is finished. |
| mp_deathmsg_flags |
abc |
0 |
- |
Sets a flags for extra information in the player’s death message.
0 disabled
a position where the victim died
b index of the assistant who helped the attacker kill the victim
c rarity classification bits, e.g., blinkill, noscope, penetrated, etc. |
| mp_assist_damage_threshold |
40 |
0 |
100 |
Sets the percentage of damage needed to score an assist. |
| mp_freezetime_duck |
1 |
0 |
1 |
Allow players to duck during freezetime. 0 disabled
1 enabled |
| mp_freezetime_jump |
1 |
0 |
1 |
Allow players to jump during freezetime. 0 disabled
1 enabled |
| mp_defuser_allocation |
0 |
0 |
2 |
Give defuser on player spawn. 0 disabled
1 Random players.
2 All players. |
| mp_location_area_info |
0 |
0 |
3 |
Enable location area info. 0 disabled
1 show location below HUD radar.
2 show location in HUD chat. NOT RECOMMENDED! :speech_balloon:
3 both displayed. NOT RECOMMENDED! :speech_balloon:
NOTE: Navigation maps/.nav file required and should contain place names
NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1 |
| mp_chat_loc_fallback |
1 |
0 |
1 |
Send pre-formatted colored text with location name in HUD chat and radio messages, instead of localized string tokens (#Cstrike_Chat_CT_Loc, #Game_radio_location). Used for compatibility with old client builds that do not know these tokens. Works in conjunction with mp_location_area_info 2 or 3
0 disabled
1 enabled |
| mp_item_respawn_time |
30 |
0.0 |
- |
The respawn time for items (such as health packs, armor, etc.). |
| mp_weapon_respawn_time |
20 |
0.0 |
- |
The respawn time for weapons. |
| mp_ammo_respawn_time |
20 |
0.0 |
- |
The respawn time for ammunition. |
| mp_vote_flags |
km |
0 |
- |
Vote systems enabled in server.
0 voting disabled
k votekick enabled via vote command
m votemap enabled via votemap command |
| mp_votemap_min_time |
180 |
0.0 |
- |
Minimum seconds that must elapse on map before votemap command can be used. |
| mp_flymove_method |
0 |
0 |
1 |
Set the method used for flymove calculations. 0 default method
1 alternative method (more accurate) |
| mp_stamina_restore_rate |
0 |
0.0 |
- |
Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. |
| mp_logkills |
1 |
0 |
1 |
Log kills.
0 disabled
1 enabled |
| mp_jump_height |
45 |
0.0 |
- |
Player jump height. |
| mp_longjump_cooldown |
0.0 |
0.0 |
- |
Cooldown time (in seconds) between long jumps to prevent abuse.
0 disabled
>0 seconds before the player can long jump again. During cooldown, only a regular vertical jump is performed. |
| bot_excellent_morale |
0 |
0 |
1 |
Bots always have great morale regardless of defeat or victory. |
| mp_randomspawn |
0 |
0 |
1 |
Random player spawns
0 disabled
1 enabled
NOTE: Navigation maps/.nav file required |
| mp_playerid_showhealth |
1 |
0 |
2 |
Player ID display mode.
0 don’t show health
1 show health for teammates only (default CS behaviour)
2 show health for all players |
| mp_playerid_field |
3 |
0 |
3 |
Player ID field display mode.
0 don’t show additional information
1 show team name
2 show health percentage
3 show both team name and health percentage |
| mp_knockback |
170 |
- |
- |
Knockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47). Works only if not crouching, and not hit in the legs. Set to 0 to disable. |
| mp_knife_wall_sparks |
0 |
0 |
1 |
Show a spark effect at the point of impact when a knife hits a wall.
0 disabled
1 enabled |
| bot_mimic |
0 |
0 |
- |
Bot repeats all movements of the specified player by client index. Only alive human players can be mimicked, bots and dead players are ignored
0 disabled
>0 client index of the player to mimic |
| bot_mimic_yaw_offset |
0 |
- |
- |
Yaw offset applied to view angles when bot mimics player movements. (in degrees) |
| hostage_debug |
0 |
0 |
- |
Debug output for hostages with improved AI. NOTE: Requires hostage_ai_enable 1 in game_init.cfg |
| hostage_stop |
0 |
0 |
1 |
Stops movement of the hostages with improved AI. NOTE: Requires hostage_ai_enable 1 in game_init.cfg
0 disabled
1 enabled |
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