MIT License

项目介绍

ray-cast/UnityVOXFileImport 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 MIT License 许可证,目前获得 168 个 Star、25 次 Fork。

仓库全名
ray-cast/UnityVOXFileImport
开源许可证
MIT License
Star 数
168
Fork 数
25
未关闭 Issue
4

README 摘要

MagicaVoxel for Unity 2017 ======== VOXFileLoader ### The VOXFileLoader is a .vox reader to convert the .vox file from MagicaVoxel to static GameObject and Prefab with optimized obj file. How to use: ======== Download a zip archive from the github page Un-zip the archive Copy the VOXFileLoader folder to Assets folder Open Window -> Tools -> Cubizer -> show VOXFileLoader inspector Select .vox file in the project view…

完整内容见 GitHub 原始 README 或本页 。

常见问题

UnityVOXFileImport 用什么语言开发?

主要使用 C# 编写,采用 MIT License 许可证,目前有 168 个 Star。

UnityVOXFileImport 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 UnityVOXFileImport 的源码?

可以直接克隆仓库:git clone https://github.com/ray-cast/UnityVOXFileImport.git,默认分支为 master;安装与运行步骤见仓库 README。

UnityVOXFileImport 最近还在维护吗?

仓库最近一次更新为 2022年10月9日,当前有 4 个未关闭 Issue;Star 数为 168,可作为社区活跃度的参考。

简要分析

热度分
228
价值分
109
活跃状态
活跃

语言占比

C#

贡献者

README

MagicaVoxel for Unity 2017

VOXFileLoader

The VOXFileLoader is a .vox reader to convert the .vox file from MagicaVoxel to static GameObject and Prefab with optimized obj file.

Alt

How to use:

  • Download a zip archive from the github page
  • Un-zip the archive
  • Copy the VOXFileLoader folder to Assets folder
  • Open Window -> Tools -> Cubizer -> show VOXFileLoader inspector
  • Select .vox file in the project view
  • Click ‘Create Prefab from .vox file’ button, you’ll get a prefab and obj file from project view

Features:

  • Voxel file import for MagicalVoxel
  • Mesh Optimization
  • Level of detail

Requirements:

  • Unity 2017.2.0 or higher

Contact:

  • Reach me via Twitter: @Rui.

License (MIT)

Copyright (C) 2016-2017 Ray-MMD Developers. All rights reserved.

https://github.com/ray-cast/UnityVOXFileImport

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

References:

  • Meshing in a Minecraft Game [link]

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