GNU General Public License v3.0

项目介绍

pleco-rs/Pleco 是一个托管在 GitHub 上的开源项目,主要使用 Rust 编写,采用 GNU General Public License v3.0 许可证,目前获得 430 个 Star、43 次 Fork。

仓库全名
pleco-rs/Pleco
开源许可证
GNU General Public License v3.0
Star 数
430
Fork 数
43
未关闭 Issue
10

README 摘要

Overview Pleco is a chess Engine & Library derived from Stockfish, written entirely in Rust. This project is split into two crates, pleco, which contains the library functionality, and plecoengine, which contains the UCI (Universal Chess Interface) compatible engine. The overall goal for this project is to utilize the efficiency of Rust to create a Chess AI matching the speed of modern chess engines. For the engine,…

完整内容见 GitHub 原始 README 或本页 。

常见问题

Pleco 用什么语言开发?

主要使用 Rust 编写,采用 GNU General Public License v3.0 许可证,目前有 430 个 Star。

Pleco 可以免费商用吗?

仓库标注的许可证为 GNU General Public License v3.0,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 Pleco 的源码?

可以直接克隆仓库:git clone https://github.com/pleco-rs/Pleco.git,默认分支为 main;安装与运行步骤见仓库 README。

Pleco 最近还在维护吗?

仓库最近一次更新为 2月23日,当前有 10 个未关闭 Issue;Star 数为 430,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

A Rust-based re-write of the Stockfish Chess Engine

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
524
价值分
271
活跃状态
活跃

语言占比

Rust

Release

README

Pleco Pleco

Build License Commits

Overview

Pleco is a chess Engine & Library derived from Stockfish, written entirely in Rust.

This project is split into two crates, pleco, which contains the library functionality, and pleco_engine, which contains the UCI (Universal Chess Interface) compatible engine.

The overall goal for this project is to utilize the efficiency of Rust to create a Chess AI matching the speed of modern chess engines. For the engine, the majority of the code is a direct port of Stockfish’s C++ code. See their website for more information about the engine. As such, the credit for all of the advanced algorithms used for searching, evaluation, and many others, go directly to the maintainers and authors of Stockfish. This project is for speed comparisons between the two languages, as well as for educational purposes.

Standalone Installation and Use

To use pleco as an executable, please navigate to here and read the README.md.

Using Pleco as a Library

To use pleco inside your own Rust projects, Pleco.rs is available as a library on crates.io. Simply include the current version in your Cargo.toml:

[dependencies]
pleco = "x.x.x"

And add the following to a main.rs or lib.rs:

extern crate pleco;

As of version 0.5.0, the pleco library is available on all three Rust channels (stable, beta, nightly).

Basic Usage

Setting up a board position is extremely simple.

use pleco::{Board,Player,PieceType};

let board = Board::start_pos();
assert_eq!(board.count_piece(Player::White,PieceType::P), 8);
assert_eq!(&board.fen(),"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
Creating a board from a Position

A Board can be created with any valid chess position using a valid FEN (Forsyth-Edwards Notation) String. Check out the Wikipedia article for more information on FEN Strings and their format.

let board = Board::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2").unwrap();
Applying and Generating Moves

Moves are represented with a BitMove structure. They must be generated by a Board object directly, to be considered a valid move. Using Board::generate_moves() will generate all legal BitMoves of the current position for the current player.

use pleco::{Board,BitMove};

let mut board = Board::start_pos(); // create a board of the starting position
let moves = board.generate_moves(); // generate all possible legal moves
board.apply_move(moves[0]);
assert_eq!(board.moves_played(), 1);

We can ask the Board to apply a move to itself from a string. This string must follow the format of a standard UCI Move, in the format [src_sq][dst_sq][promo]. E.g., moving a piece from A1 to B3 would have a uci string of “a1b3”, while promoting a pawn would look something like “e7e81”. If the board is supplied a UCI move that is either incorrectly formatted or illegal, false shall be returned.

let mut board = Board::start_pos(); // create a board of the starting position
let success = board.apply_uci_move("e7e8q"); // apply a move where piece on e7 -> eq, promotes to queen
assert!(!success); // Wrong, not a valid move for the starting position
Undoing Moves

We can revert to the previous chessboard state with a simple Board::undo_move()

let mut board = Board::start_pos();
board.apply_uci_move("e2e4"); // A very good starting move, might I say
assert_eq!(board.moves_played(),1);
board.undo_move();
assert_eq!(board.moves_played(),0);

For more information about pleco as a library, see the pleco README.md.

Contributing

Any and all contributions are welcome! Open up a PR to contribute some improvements. Look at the Issues tab to see what needs some help.

License

The Pleco Engine is distributed under the GNU General Public License version 3 (or any later version at your option). See LICENSE for full details.

The Pleco crate (the library functionality) is distributed under the terms of the MIT license. See pleco/LICENSE for details.

Opening a pull requests is assumed to signal agreement with these licensing terms.

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