GNU General Public License v3.0

项目介绍

osyka-yuri/renderpilot 是一个托管在 GitHub 上的开源项目,主要使用 Rust 编写,采用 GNU General Public License v3.0 许可证,目前获得 23 个 Star、1 次 Fork。

仓库全名
osyka-yuri/renderpilot
开源许可证
GNU General Public License v3.0
Star 数
23
Fork 数
1
未关闭 Issue
1

README 摘要

RenderPilot Keep PC game rendering libraries current, compatible, and reversible from one Windows app. RenderPilot finds supported games, shows the rendering components they use, and helps you update, downgrade, or restore them without manually working through game folders. Download for Windows Portable build · All releases GitHub Releases is the authoritative page for official downloads. What RenderPilot does…

完整内容见 GitHub 原始 README 或本页 。

常见问题

renderpilot 用什么语言开发?

主要使用 Rust 编写,采用 GNU General Public License v3.0 许可证,目前有 23 个 Star。

renderpilot 可以免费商用吗?

仓库标注的许可证为 GNU General Public License v3.0,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 renderpilot 的源码?

可以直接克隆仓库:git clone https://github.com/osyka-yuri/renderpilot.git,默认分支为 main;安装与运行步骤见仓库 README。

renderpilot 最近还在维护吗?

仓库最近一次更新为 6 天前,当前有 1 个未关闭 Issue;Star 数为 23,可作为社区活跃度的参考。

关于

Manage, update, and upgrade DLSS, FSR, XeSS, and DirectStorage libraries across your PC games — plus NVIDIA driver presets, one-click HDR via RenoDX, and Luma Framework for DX11 upscaling and HDR. Local-first Windows app built with Tauri, Svelte 5, and Rust.

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
25
价值分
14
活跃状态
活跃

语言占比

CSS
HTML
JavaScript
NSIS
Rust
Svelte
TypeScript

贡献者

README

RenderPilot logo

RenderPilot

Keep PC game rendering libraries current, compatible, and reversible from one Windows app.

RenderPilot finds supported games, shows the rendering components they use, and helps you update, downgrade, or restore them without manually working through game folders.

Download for Windows

Portable build · All releases

Latest RenderPilot release WinGet version Windows x64 GitHub artifact attestations GPLv3 license

GitHub Releases is the authoritative page for official downloads.

RenderPilot library catalog showing detected games, installed rendering components, available versions, and reversible update controls

What RenderPilot does

RenderPilot brings the rendering libraries used by your games into one focused catalog. It is useful when you want newer upscaling or frame-generation components, need to return to a known-working version, or simply want a clear view of what is installed.

  • Finds your games. Scan supported launchers, add your own folders, and keep manually installed titles in the same library.
  • Manages rendering components. Review DLSS, FSR, XeSS, DirectStorage, D3D12, OpenVR, Ogg/Vorbis, and other supported libraries without hunting for individual files.
  • Updates, downgrades, and restores. Choose an available version, review the planned changes, and return to the original files when needed.
  • Supports RenoDX, Luma, and OptiScaler. Install, inspect, update, repair, configure, or remove supported add-ons for HDR, upscaling, and shader features.
  • Controls NVIDIA DLSS settings. Adjust supported Super Resolution, Frame Generation, and Ray Reconstruction settings for individual games.
  • Keeps your library local. No account is required, and RenderPilot does not collect telemetry.

RenoDX, Luma, OptiScaler, ReShade, and the libraries managed by RenderPilot are independent third-party projects. Their licenses, compatibility requirements, and risks still apply; RenderPilot does not replace their documentation or guarantees.

How it works

  1. Scan games. Let RenderPilot inspect supported launcher libraries, or select a folder yourself.
  2. Review changes. Compare the installed state with compatible choices and see which files an operation will affect.
  3. Update or restore. Apply the selected change, or roll the game back to its saved original files.

RenderPilot checks the game again immediately before changing it. Clear operations can proceed directly; ambiguous, stale, or higher-risk situations stop for review or require explicit confirmation. You stay in control of the game root, executable, selected version, and add-on actions.

Safety and privacy

Rendering-library changes can affect whether a game starts, how it renders, or whether online protections accept its files. RenderPilot is designed to make those changes visible and recoverable.

  • Original files are backed up for rollback, and saved backups are verified before they are used.
  • The current game state is checked again before a change is applied, so an older plan cannot silently overwrite newer files.
  • Interrupted supported operations can be detected and recovered when RenderPilot starts again.
  • Game Details keeps one compact safety notice visible for file-changing features. Anti-cheat detection can add context, but no scan result guarantees that modifying a multiplayer game is permitted; see Game-file safety before applying changes.
  • Detection, catalog state, operation history, settings, and backups remain on your computer. RenderPilot has no account system or telemetry.
  • A network connection is used only when requesting remote catalogs, libraries or add-ons, artwork, and application updates. Previously cached information remains available when a source cannot be reached.

Read Data, network access, recovery, and troubleshooting before changing a sensitive installation.

Supported ecosystem

Group Supported components
NVIDIA DLSS Super Resolution, Frame Generation, Ray Reconstruction, Streamline, and per-game DLSS settings
AMD FSR upscaling, Frame Generation, Ray Regeneration, loader, and radiance components
Intel XeSS, XeSS Frame Generation, and Xe Low Latency
Other DirectStorage, Microsoft DXC, D3D12 Agility SDK, OpenVR, and Xiph Ogg/Vorbis

Launcher discovery supports Steam, Epic Games, GOG, EA App/Origin, Ubisoft Connect, and Xbox App/Microsoft Store. You can also add manual folders, including games installed outside a launcher. Detection and compatibility depend on the files and executable that are present; RenderPilot asks you to review uncertain matches rather than treating every similarly named file as interchangeable.

Get started

RenderPilot supports Windows x64 and uses Microsoft Edge WebView2 for its interface. Current installers require WebView2 runtime version 136.0.3240.44 or later; Windows normally maintains this runtime for you.

The installer is the recommended choice. It integrates the app with Windows, supports in-app updates, and offers an explicit data-removal choice during uninstall. Download the installer from the latest release. Windows requests administrator approval before it creates the installed app process; if you decline, RenderPilot does not start or make any changes. After approval, scan your launchers.

The portable build is an alternative for keeping the executable and RenderPilot data together in one folder. Extract the complete ZIP before starting it. Windows requires administrator approval before it creates the portable supervisor process; if you decline, no RenderPilot process starts and portable state remains unopened. The portable build does not turn managed game changes into portable files.

See the installation guide for WebView2, Windows launch authorization, updates, portable storage, and uninstall behavior. Continue with the user guide for scanning, version management, add-ons, NVIDIA settings, artwork, and recovery.

Documentation and project

  • User guide — installation, game discovery, safe library operations, add-ons, settings, and troubleshooting.
  • Developer documentation — workspace setup, architecture, storage, contracts, localization, quality gates, and releases.
  • Advanced CLI — a source-only maintenance and diagnostics tool; no standalone CLI binary is published.
  • Contributing — the shortest path from a local checkout to a reviewable change.
  • Issues and changelog — report problems and review release history.
  • Support development on Boosty — an optional way to support the project.
  • GNU GPLv3 license — terms for using, modifying, and distributing RenderPilot.

For installation and update safety, start from this repository’s GitHub Releases page and follow its download links. Third-party components remain subject to their own licenses and support policies.

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