Apache License 2.0

项目介绍

openlake-project/openlake 是一个托管在 GitHub 上的开源项目,主要使用 Rust 编写,采用 Apache License 2.0 许可证,目前获得 2.8k 个 Star、420 次 Fork。

仓库全名
openlake-project/openlake
开源许可证
Apache License 2.0
Star 数
2.8k
Fork 数
420
未关闭 Issue
122

README 摘要

src="https://raw.githubusercontent.com/openlake-project/openlake/refs/heads/main/assets/openlake-logo-wide.png" alt="OpenLake" width="60%"> src="https://raw.githubusercontent.com/openlake-project/openlake/refs/heads/main/assets/openlake-logo-wide-dark.png" alt="OpenLake" width="60%"> Fast, easy and efficient storage for LLM Inference and Training Blog | Documentation | Comparision | Discord/X | Website | 🔥…

完整内容见 GitHub 原始 README 或本页 。

常见问题

openlake 用什么语言开发?

主要使用 Rust 编写,采用 Apache License 2.0 许可证,目前有 2.8k 个 Star。

openlake 可以免费商用吗?

仓库采用 Apache License 2.0 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 openlake 的源码?

可以直接克隆仓库:git clone https://github.com/openlake-project/openlake.git,默认分支为 main;安装与运行步骤见仓库 README。

openlake 最近还在维护吗?

仓库最近一次更新为 3 天前,当前有 122 个未关闭 Issue;Star 数为 2.8k,可作为社区活跃度的参考。

简要分析

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README

OpenLake OpenLake

Fast, easy and efficient storage for LLM Inference and Training

| Blog | Documentation | Comparision | Discord/X | Website |

License Rust Discord Web

🔥 Distributed storage for GPU workloads. Built on Rust on io_uring, OpenLake is a state of the art storage engine delivering million+ iops within 1ms.


Updates

  • [2026/09] 🔥 OpenLake tops the MLPerf Storage v3.0 2026 object checkpointing, leading NVIDIA and Nebius (blog).
  • [2026/08] ExANS: a lossless GPU codec for BF16 KV cache: 1.51× cost savings, now available in OpenLake v0.8 (blog).
  • [2026/07] Breaking the KV Wall: managing 100 TB of KV cache and 8× inference throughput with deferred materialization (blog).
Older updates
  • [2026/07] Introducing OpenLake: open source storage that saturates the GPUs: 8× throughput and 600 µs reads (blog).

Why OpenLake?

OpenLake is a storage engine for AI infrastructure. With OpenLake you get high throughput for small I/O and cache like performance while being fully persistent and durable. Keep GPUs fed during training and inference reducing idle time and getting more from your accelerators.

OpenLake is fast with:

  • KV Cache Offload. Reduced LLM Inference costs by having Petabyte scale KV cache store co-located on GPU hosts.
  • VectorDB: Fast index building and vector serving.
  • Checkpointing: Ultra fast checkpoint storage and retrieval for RL and ML workloads.
  • Model Training: Small file I/O and fast random reads, reduced GPU costs/training time.
  • Context Storage: Store massive conversations, memories and context for fast agentic retrieval.

Learn more: Blogs → | Benchmarks → | KV Offload | Object Store


66× speedup on time to first token first token when cached. (128K context window)

GPU nodes contribute to create an OpenLake cluster. The inference engine writes KV once and reads it back in milliseconds (using the host RAM and disk), saving prefill for long and repeated prompts.

Quickstart:

1) Setup KV Pool on GPU nodes:

Drop OpenLake into your existing setup. No code changes:

a. Install the connector and start the store:
pip install openlake-vllm
openlaked
b. Run vLLM with OpenLake enabled:
export PYTHONHASHSEED=0
vllm serve <model_name> --kv-transfer-config '{"kv_connector":"OpenLakeConnector","kv_connector_module_path":"openlake_client.openlake_connector","kv_role":"kv_both","kv_connector_extra_config":{"openlake_nodes":["127.0.0.1:9400"],"openlake_device":"local"}}'

Note: By default OpenLake offloads to the same host. To enable OpenLake across your GPU fleet, please start openlaked with a --config.

For Kubernetes clusters, use the Helm KV deployment guide to place one OpenLake instance on each selected node and generate the ordered vLLM peer configuration.

OpenLake enabled vs disabled:

openlake-video

OpenLake and vLLM serving Gemma4-31B on H100 (256K context window)

Multi host GPU Cluster (IB)

Run OpenLake on existing GPU cluster. Run OpenLake with (kv_rdma.toml) and node’s self_id: (0, 1, 2…):

openlaked --config kv_rdma_0.toml   # gpu 1: ids = 0
openlaked --config kv_rdma_1.toml   # gpu 2: ids = 1

Point your vLLM workers at the unified cluster, in id order:

cat > /tmp/openlake-kv.json <<'EOF'
{
  "kv_connector": "OpenLakeConnector",
  "kv_connector_module_path": "openlake_client.openlake_connector",
  "kv_role": "kv_both",
  "kv_connector_extra_config": {
    "openlake_nodes": ["10.0.0.1:9400", "10.0.0.2:9400"],
    "openlake_device": "mlx5_ib0"
  }
}
EOF

export PYTHONHASHSEED=0
vllm serve <model_name> --kv-transfer-config "$(cat /tmp/openlake-kv.json)"

A prefix computed on one GPU host is served to any other from the shared pool.

2) PB scale object store for GPU Fleet

Build from source and have an S3 compatible store running in four steps. Install the dependencies and build the OpenLake binary locally.

a. Clone and build:
sudo apt-get install -y build-essential pkg-config clang cmake libhwloc-dev libudev-dev curl git awscli
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y && . "$HOME/.cargo/env"

git clone https://github.com/openlake-project/openlake.git && cd openlake
cargo build --release --bin openlaked
b. Start the store (single node, default config):
mkdir -p data/d0 data/d1 data/d2 data/d3
./target/release/openlaked --config crates/openlake_server/configs/storage-tcp-local.toml
Talk to it with any S3 client:
export AWS_ACCESS_KEY_ID=openlakeadmin
export AWS_SECRET_ACCESS_KEY=openlakeadmin
export AWS_DEFAULT_REGION=us-east-1

aws --endpoint-url http://127.0.0.1:9000 s3 mb s3://demo
aws --endpoint-url http://127.0.0.1:9000 s3 cp ./checkpoint.safetensors s3://demo/
aws --endpoint-url http://127.0.0.1:9000 s3 ls s3://demo/

Both ListObjects versions support encoding-type=url for UTF-8 percent-encoded keys, prefixes, and delimiters in the XML response. Without this option, key names retain their existing XML representation. ListObjectsV2 now echoes StartAfter and returns XML-safe, versioned continuation tokens; treat tokens as opaque and pass them back unchanged, even when changing the encoding option. Legacy raw-key tokens remain accepted except for the reserved openlake-list-v1: token prefix (restart those listings after upgrading).

Build from source:

To build from the source, please follow the platform specific build guides:

Ubuntu / Debian

Produce binaries for your deployment or test code changes.

# Install system dependencies
sudo apt-get update
sudo apt-get install -y --no-install-recommends ca-certificates build-essential pkg-config clang cmake libhwloc-dev libudev-dev curl git

# Install Rust
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y && . "$HOME/.cargo/env"

# Clone and build OpenLake
git clone https://github.com/openlake-project/openlake.git
cd openlake && cargo build --release --locked -p openlake_server --bin openlaked

# Create the local storage directories
mkdir -p data/d0 data/d1 data/d2 data/d3

# Start OpenLake in TCP mode. Please switch the config path for RDMA.
RUST_LOG=info ./target/release/openlaked --config crates/openlake_server/configs/storage-tcp-local.toml

macOS (development)

Install Homebrew first if brew is unavailable.

# Install system dependencies
xcode-select --install
brew install cmake pkg-config

# Install Rust
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y && . "$HOME/.cargo/env"

# Clone and build OpenLake
git clone https://github.com/openlake-project/openlake.git
cd openlake && cargo build --release --locked -p openlake_server --bin openlaked

# Create local storage directories
mkdir -p data/d0 data/d1 data/d2 data/d3

# Start OpenLake in TCP mode. (macOS does not provide the Linux RDMA interfaces)
RUST_LOG=info ./target/release/openlaked --config crates/openlake_server/configs/storage-tcp-local.toml
Windows (WSL2)

Build OpenLake with WSL2. See the full Windows development environment guide.


# Run in an administrator PowerShell terminal:
wsl --install -d Ubuntu
wsl

# Then run inside the Ubuntu shell:
# Install system dependencies
sudo apt-get update
sudo apt-get install -y --no-install-recommends ca-certificates build-essential pkg-config clang cmake libhwloc-dev libudev-dev curl git

# Install Rust
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y && . "$HOME/.cargo/env"

# Clone and build OpenLake
git clone https://github.com/openlake-project/openlake.git
cd openlake && cargo build --release --locked -p openlake_server --bin openlaked

# Create local storage directories
mkdir -p data/d0 data/d1 data/d2 data/d3

# Start OpenLake in TCP mode
RUST_LOG=info ./target/release/openlaked --config crates/openlake_server/configs/storage-tcp-local.toml

If you would like support for a different build system, please open an issue on GitHub.

Architecture

OpenLake keeps the path from storage to GPU memory short, predictable, and low latency.

  • Zero copy: With GPUDirect Storage and RDMA, data can move directly between NVMe or an RDMA NIC and GPU memory without staging through host memory or the page cache.
  • Core local asynchronous I/O: OpenLake runs one pinned compio runtime per physical core, backed by Linux io_uring. Requests stay on the same core throughout the hot path, avoiding work stealing and cross core contention.
  • Burst aware RDMA: PacedRDMA uses credit based flow control to prevent senders from overwhelming receivers, sustaining throughput during request bursts while protecting tail latency.
  • Efficient durability: SIMD Reed Solomon erasure coding distributes data and parity across drives, providing durable storage with less capacity overhead than full replication.

Explore the architecture and user docs, inspect the included configurations, or read the OpenLake engineering blog for deeper technical discussions.

Contributing

We welcome and value any contributions and collaborations. Please check out Contributing to OpenLake for how to get involved.

Get in touch

  • For technical support, please reach out on discord.
  • For technical issues, bugs, and feature requests, please open an issue on GitHub.
  • For everything else, visit the website or reach out to the maintainers on discord.

License

Apache 2.0.

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