Apache License 2.0

项目介绍

mooman219/fontdue 是一个托管在 GitHub 上的开源项目,主要使用 Rust 编写,采用 Apache License 2.0 许可证,目前获得 1.7k 个 Star、89 次 Fork。

仓库全名
mooman219/fontdue
开源许可证
Apache License 2.0
Star 数
1.7k
Fork 数
89
未关闭 Issue
38

README 摘要

Fontdue Fontdue is a simple, nostd (does not use the standard library for portability), pure Rust, TrueType (.ttf/.ttc) & OpenType (.otf) font rasterizer and layout tool. It strives to make interacting with fonts as fast as possible, and currently has the lowest end to end latency for a font rasterizer. Roadmap fontdue is designed to be a replacement for rusttype (link), abglyph (link), parts of glyphbrush (link),…

完整内容见 GitHub 原始 README 或本页 。

常见问题

fontdue 用什么语言开发?

主要使用 Rust 编写,采用 Apache License 2.0 许可证,目前有 1.7k 个 Star。

fontdue 可以免费商用吗?

仓库采用 Apache License 2.0 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 fontdue 的源码?

可以直接克隆仓库:git clone https://github.com/mooman219/fontdue.git,默认分支为 master;安装与运行步骤见仓库 README。

fontdue 最近还在维护吗?

仓库最近一次更新为 2 周前,当前有 38 个未关闭 Issue;Star 数为 1.7k,可作为社区活跃度的参考。

简要分析

热度分
1912
价值分
1056
活跃状态
活跃

语言占比

RenderScript
Rust

README

Fontdue

Test Documentation Crates.io License

Fontdue is a simple, no_std (does not use the standard library for portability), pure Rust, TrueType (.ttf/.ttc) & OpenType (.otf) font rasterizer and layout tool. It strives to make interacting with fonts as fast as possible, and currently has the lowest end to end latency for a font rasterizer.

Roadmap

fontdue is designed to be a replacement for rusttype (link), ab_glyph (link), parts of glyph_brush (link), and glyph_brush_layout (link). This is a class of font libraries that don’t tackle shaping.

It’s unlikely I’ll have time to integrate with a shaping library. If you need a more complete font engine you should check out the wonderful Cosmic Text project, which is a very complete pure rust text library.

A non-goal of this library is to be allocation free and have a fast, “zero cost” initial load. This library does make allocations and depends on the alloc crate. Fonts are fully parsed on creation and relevant information is stored in a more convenient to access format. Unlike other font libraries, the font structures have no lifetime dependencies since it allocates its own space.

Example

Live demo. This demo is a web-assembly build of fontdue rasterizing to a browser canvas. It provides a side by side of characters being rasterized between fontdue and the browser’s canvas text api provided with the same parameters.

Some other examples can be found under ./dev/examples.

Rasterization

The rasterization API should not see major changes in the near future.

// Read the font data.
let font = include_bytes!("../resources/Roboto-Regular.ttf") as &[u8];
// Parse it into the font type.
let font = fontdue::Font::from_bytes(font, fontdue::FontSettings::default()).unwrap();
// Rasterize and get the layout metrics for the letter 'g' at 17px.
let (metrics, bitmap) = font.rasterize('g', 17.0);

Layout

The layout API is immature and may see breaking changes. The layout fontdue provides is naïve and is only designed to be on par with existing libraries like glyph_brush.

// Read the font data.
let font = include_bytes!("../resources/fonts/Roboto-Regular.ttf") as &[u8];
// Parse it into the font type.
let roboto_regular = Font::from_bytes(font, fontdue::FontSettings::default()).unwrap();
// The list of fonts that will be used during layout.
let fonts = &[roboto_regular];
// Create a layout context. Laying out text needs some heap allocations; reusing this context
// reduces the need to reallocate space. We inform layout of which way the Y axis points here.
let mut layout = Layout::new(CoordinateSystem::PositiveYUp);
// By default, layout is initialized with the default layout settings. This call is redundant, but
// demonstrates setting the value with your custom settings.
layout.reset(&LayoutSettings {
    ..LayoutSettings::default()
});
// The text that will be laid out, its size, and the index of the font in the font list to use for
// that section of text.
layout.append(fonts, &TextStyle::new("Hello ", 35.0, 0));
layout.append(fonts, &TextStyle::new("world!", 40.0, 0));
// Prints the layout for "Hello world!"
println!("{:?}", layout.glyphs());

// If you wanted to attached metadata based on the TextStyle to the glyphs returned in the
// glyphs() function, you can use the TextStyle::with_metadata function. In this example, the
// Layout type is now parameterized with u8 (Layout<u8>). All styles need to share the same
// metadata type.
let mut layout = Layout::new(CoordinateSystem::PositiveYUp);
layout.append(fonts, &TextStyle::with_user_data("Hello ", 35.0, 0, 10u8));
layout.append(fonts, &TextStyle::with_user_data("world!", 40.0, 0, 20u8));
println!("{:?}", layout.glyphs());

Performance

Rasterization

These benchmarks measure the time it takes to generate the glyph metrics and bitmap for the text “Sphinx of black quartz, judge my vow.” over a range of sizes. The lower the line in the graph the better.

Rasterize benchmarks

Rasterize benchmarks

Layout

This benchmark measures the time it takes to layout latin characters of sample text with wrapping on word boundaries.

Layout benchmarks

License

Licensed under any one of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be multi-licensed as above, without any additional terms or conditions.

Notices

Maintenance

Please bear with me on new features or quirks that you find. Bugs will take priority, but I don’t have as much time as I would like to work on fontdue so please be patient, this is a solo project.

TrueType & OpenType Table Support

Fontdue depends on ttf-parser (link) for parsing fonts, which supports a wide range of TrueType and OpenType features.

Attribution

Fontdue started as a vaguely more production ready fork of font-rs (link) because of how fast it made rasterization look, and how simple the rusttype (link) crate made font parsing look. Since then, I’ve read a lot of font specification and modern rasterization techniques, rewriting fontdue from the ground up in the process into its own unique beast.

评论

暂无评论