MIT License

项目介绍

mik14a/VOX4U 是一个托管在 GitHub 上的开源项目,主要使用 C++ 编写,采用 MIT License 许可证,目前获得 200 个 Star、41 次 Fork。

仓库全名
mik14a/VOX4U
开源许可证
MIT License
Star 数
200
Fork 数
41
未关闭 Issue
14

README 摘要

VOX4U Import MagicaVoxel vox format file to Unreal Engine 5. Requirement Unreal Engine 5 5.1 or later. MagicaVoxel 0.99.6.4 or lower (Not support 0.99.7 features now). Description Import voxel objects to StaticMesh, DestructibleMesh or Voxel. No need to use other digital content creation tool. StaticMesh Generate static mesh from voxel data, texture from vox file or default palette and generate simple material for…

完整内容见 GitHub 原始 README 或本页 。

常见问题

VOX4U 用什么语言开发?

主要使用 C++ 编写,采用 MIT License 许可证,目前有 200 个 Star。

VOX4U 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 VOX4U 的源码?

可以直接克隆仓库:git clone https://github.com/mik14a/VOX4U.git;安装与运行步骤见仓库 README。

VOX4U 最近还在维护吗?

仓库最近一次更新为 2023年11月11日,当前有 14 个未关闭 Issue;Star 数为 200,可作为社区活跃度的参考。

关于

MagicaVoxel VOX Format import plugin for Unreal Engine 5

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
482
价值分
151
活跃状态
活跃

语言占比

C
C#
C++

Release

README

VOX4U

GitHub release

Import MagicaVoxel vox format file to Unreal Engine 5.

Requirement

Unreal Engine 5 5.1 or later.

MagicaVoxel 0.99.6.4 or lower (Not support 0.99.7 features now).

Description

Import voxel objects to StaticMesh, DestructibleMesh or Voxel. No need to use other digital content creation tool.

StaticMesh

StaticMesh

Generate static mesh from voxel data, texture from vox file or default palette and generate simple material for the mesh.

Can layout to the world.

Mesh optimized

Optimized

Mesh generation use a monotone decomposition algorithm.

DestructibleMesh

DestructibleMesh is not support in UE5. Trying to support Chaos destruction.

DestructibleMesh

Generate destructible mesh from voxel data and fracture meshes to destructible component, texture from vox file or default palette and generate simple material for the mesh.

Can layout and destruct to cell use PhysX not use APEX Destruction PhysXLab.

Voxel (Experimental support)

Voxel

Generate voxel asset based instanced static mesh component and auto generate cube mesh and material to use to call per palette.

Can use middle size building blocks or rideable terrain on the world.

If no need to access to Voxel Actor. Can remove runtime module from uplugin and packaging with out runtime module.

Demo

First person template based demo.

Usage

Drag & Drop vox file to content panel or open import dialog and select MagicaVoxel(*.vox) files.

Install

cd {YourUnrealProject}
git clone https://github.com/mik14a/VOX4U.git ./Plugins/VOX4U

Or add submodule to your project.

cd {YourUnrealProject}
git submodule add https://github.com/mik14a/VOX4U.git ./Plugins/VOX4U

Binary release is Here. Download and copy binaries to {YourUnrealProject}/Plugins/VOX4U. If create package without c++ access. Copy to Engine/Plugins/Runtime directory.

License

MIT License

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