MIT License

项目介绍

mafaca/UtinyRipper 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 MIT License 许可证,目前获得 3.1k 个 Star、436 次 Fork。

仓库全名
mafaca/UtinyRipper
开源许可证
MIT License
Star 数
3.1k
Fork 数
436
未关闭 Issue
892

README 摘要

uTinyRipper uTinyRipper is a tool for extracting assets from serialized files (CAB-\, \.assets, \.sharedAssets, etc.) and assets bundles (\.unity3d, \.assetbundle, etc.) and converting them into native Engine format. Important note: work on this project has been suspended. The Author is going to restart it from scratch, please redirect development and focus on other things. So don't waste your time on PRs,…

完整内容见 GitHub 原始 README 或本页 。

常见问题

UtinyRipper 用什么语言开发?

主要使用 C# 编写,采用 MIT License 许可证,目前有 3.1k 个 Star。

UtinyRipper 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 UtinyRipper 的源码?

可以直接克隆仓库:git clone https://github.com/mafaca/UtinyRipper.git,默认分支为 master;安装与运行步骤见仓库 README。

UtinyRipper 最近还在维护吗?

仓库最近一次更新为 2022年1月15日,当前有 892 个未关闭 Issue;Star 数为 3.1k,可作为社区活跃度的参考。

README

uTinyRipper

Download uTinyRipper

Build status Gitter

uTinyRipper is a tool for extracting assets from serialized files (CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles (*.unity3d, *.assetbundle, etc.) and converting them into native Engine format.

Important note: work on this project has been suspended. The Author is going to restart it from scratch, please redirect development and focus on other things. So don’t waste your time on PRs, propositions or complex issues. The only exception is bug fixes.

Supported versions: 1.x to 2019.x (since development is suspended, 2020.x or greater won’t be supported)

Export features

  • Scenes
  • Prefabs (GameObjects with transform components)
  • AnimationClips (legacy, generic, humanoid)
  • Meshes
  • Shaders (native listing)
  • Textures
  • Audio
  • Fonts
  • Movie textures
  • Materials
  • AnimatorControllers
  • Avatars
  • Terrains
  • TextAssets
  • Components:
    • MeshRenderer
    • SkinnedMeshRenderer
    • Animation
    • Animator
    • Canvas
    • Light
    • ParticleSystem
    • Colliders
    • Rigidbody
    • AudioSource
    • Camera
    • MonoBehaviour (Mono only)
    • MonoScript (Mono only)

Structure

  • uTinyRipperCore

    Core library. It’s designed as an single module without any third party dependencies.

  • uTinyRipperGUI

    Basic graphic interface application. It has some extra converters, so additionally it exports:

    • AudioClip .wav export
    • Texture2D .png export (with Sprites)
    • Shader DirectX blob export
    • References to build-in Engine assets
  • uTinyRipperConsole and uTinyRipperConsoleNETCore

    Sample console application which is designed to test Core library functionality.
    It’s a command line application. Drag and drop resource file(s) or/and folder(s) onto the .exe to retrieve the assets. It will then automaticly try to find resource dependencies, create a ‘Ripped’ folder and extract all supported assets into the created directory. As this is a sample application, I’m not going to improve it in any way.

Requirements:

If you want to build a solution, you’ll need:

- .NET Framework 4.7.2 + .NET Core 2.0 SDK

- Compiler with C# 7.3 syntax support (Visual Studio 2017)

If you want to run binary files, you need to install:

- .NET Framework 4.7.2

- Microsoft Visual C++ 2015 Redistributables

- Unity 2017.3.0f3 or greater (NOTE: your editor version must be no less than the game’s version)

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