Warhammer Fantasy Battles 6th Edition: List-Building Data Repository
This repository provides machine-readable data files for Warhammer Fantasy Battles (WHFB) 6th Edition. The files are formatted for standard compatibility with BattleScribe and New Recruit.
Maintained by the Karak Norn Wargaming Club, the objective of this project is to compile a functional list-building environment that accurately integrates the core rules, official army books, and final official FAQs.
Project Status: Playable / Active Refinement
This archive is fully playable and estimated at 95% complete. It was initiated because existing legacy repositories for 6th Edition are largely abandoned and lack the final integrated errata.
While the vast majority of units and army books are fully transcribed and functional, active refinement is ongoing. Users may occasionally encounter unlinked edge-case rule interactions or minor data entry discrepancies.
Current Implementation:
- Core Engine: Fully operational.
- Army Books: Fully operational.
- White Dwarf Experimental Lists: ~95% complete and playable. (Please refer to the List of Contents within the repository tree for the exact status of specific factions).
- Specific Campaigns and Scenarios: ~60% complete and playable. (Please refer to the List of Contents within the repository tree for the exact status of specific factions).
Note: Always verify point costs and rules against the physical books prior to matched play.
🛠️ How to Use (Installation)
To use this data for list building, you do not need to download the files manually. Simply add this repository to your app of choice:
⚠️ SYSTEM REQUIREMENTS NOTICE: NEW RECRUIT EXCLUSIVE ⚠️
Please note that the Karak Norn 6th Edition Definitive Archive has been engineered specifically to utilize the advanced logic, narrative campaign features, and modern architecture of the NewRecruit platform.
Due to the massive expansion of units (~60 extra forces), alternative lists, and complex mechanical integrations, these files exceed the capabilities of the legacy BattleScribe engine and are not compatible. Attempting to load this repository in BattleScribe will result in fatal database errors. We highly recommend all generals migrate to NewRecruit for the definitive mechanical experience.
Official Integration: New Recruit
To use this data for list building, you do not need to download the files manually. Simply click in the image

or click HERE.
📚 Repository Contents
This repository provides a consolidated, machine-readable data layer for WHFB 6th Edition. It digitizes unit profiles and mechanical logic into a standardized format, integrating widely-accepted community standards as peer-level benchmarks for structural consistency:
- The Direwolf Archive: Historical community standard for rules interpretation and FAQ consolidation.
- The GLWL (Great Lakes Warhammer League): Historical tournament precedents for standardized competitive play.
- The Norn Consensus: Historical mechanical precedents (2004–present) provided by the Karak Norn Wargaming Club to resolve structural logic gaps for digital play.
Core Game System & Expansions:
- WHFB 6th Edition Core Rules: The primary architectural baseline.
- Official Errata & FAQs: Integrated directly into unit profiles and special rules.
- +230 Special Characters: Named units and legendary heroes with codified traits.
- +60 Alternative Army Lists: Appendix lists, Campaign variants, and White Dwarf supplements.
- Mercenary Units: Full data for Regiments of Renown and Dogs of War.
- Optional Logic: Toggles for experimental and trial rules.
Official Armies & Specific Features:
- Beastmen
- Bretonnia
- Chaos Dwarfs (Ravening Hordes / White Dwarf)
- Dark Elves (Fully updated Druchii revisions)
- Dogs of War (Including the Magic Items from GW Italy)
- Dwarfs (Both armybooks)
- High Elves
- Hordes of Chaos
- Lizardmen (Includes Sacred Hosts rules)
- Ogre Kingdoms
- Orcs and Goblins
- Skaven
- The Empire (Includes Knightly Orders)
- Tomb Kings
- Vampire Counts
- Wood Elves
(Note: All sources from Army Books, White Dwarf magazines, and other official GW materials have been meticulously documented within the data files).
⚖️ Rules Philosophy and Community Contributions
This database is built primarily on Rules-As-Written (RAW) and the official Games Workshop FAQs. However, 6th Edition was left with several unpatched bugs, paradoxes, and unbalanced mechanics.
To make the game fully playable in a modern setting, this engine incorporates specific, widely accepted community contributions.
Our mechanical framework relies on:
- The Official Rules & Errata: The foundational baseline of the engine.
- The Direwolf FAQ (v6.02/v6.08): The historical, global standard for resolving 6th Edition rules conflicts.
- The Norn Consensus (2004–Present): Documented regional referee precedents, table resolutions, and list-validation agreements circulating across some Swiss and Austrian tournament circles, maintained by the Karak Norn Wargaming Club (Est. 2003, Switzerland) to resolve mechanical friction points not covered by official FAQs.
- Standardized Community House-Rules: A curated selection of extremely common fixes and standardized rulings that are widely played by the international 6th Edition community today to balance the game.
(For complete transparency, design dilemmas, community rules, errata, and edge-case resolutions used in this engine are heavily documented in the /errata and /faq/ folders and the GitHub Issues section of this repository, so you know exactly how your list is being calculated.)
🏹 Special Game Mode: Border Patrols (500 pts)
When the pts limit is set to 500, you may select Border Patrols game rules, which applies automatically the composition limits of the Border Patrols rules from CR-04, p.97
📋 Composition Requirements:
- You must choose an army of not more than 500 points.
- You must have a SINGLE Hero to lead the force, but the Hero may not be an Army Battle Standard Bearer.
- The army must consist of at least TWO units but no more than FOUR units.
- You must have at least ONE Core choice.
- You may take ONE choice of either Special or Rare units, but not both.
- You must include at least ONE infantry unit of 10+ models.
- No unit may contain more than 25 models.
- No unit may carry a magical standard.
- No single model may cost more than 125 points.
- An army may have no more than ONE chariot or war machine. This also applies to choices that allow more than one item per pick, like Goblin Wolf Chariots. You may only buy ONE per choice,
🏛️ Army specific notes:
- Bretonnians do not have their Army Battle Standard Bearer.
- Tomb Kings must have a Liche Priest as the Hero. He will also act as the General.
- Tomb Kings may have more than one Chariot.
- A Vampire Thrall may lead a Vampire Counts army.
House rules:
- Ogre Kingdoms Hero limits increased to 150 pts
- Ogre Kingdoms may have a Maneater/Bruiser or ogre unit champion as General.
- Dogs of War do not have their Paymaster.
- Dogs of War may have 1 Regiment of Renown. No other patrols may have RoR.
Estimated Playtime: 30–40 minutes.
Event: A Dark Conspiracy Campaign
The engine has been adapted for the A Dark Conspiracy campaign, originally released in 1997 and now restored for 6th edition by Karak Norn Wargaming Club.
⚙️ How to Enable the Campaign Rules
The engine has been specifically adapted to handle the unique Stolen Relics and Amazon Mercenaries rules of the Lustrian conflict.
- Create a new Force in your roster editor.
- Navigate to the
Campaign/Scenario rules section.
- Select
Campaign: A Dark Conspiracy - 30th Anniversary.
Effect: This unlocks the Stolen Relics logic, allowing your faction access to specific Magic Items from the Lizardmen Army Book (LZ-AB), representing the looted treasures of Huatl and Antoch. It also unlocks the semi-official Amazon Mercenaries rules written by Andy Hoare.
🐛 Issue Tracking & Errata Submissions
The Karak Norn Wargaming Club actively maintains this repository and processes bug fixes regularly. To ensure the absolute accuracy of this archive, we encourage community cross-referencing against the official 6th Edition physical texts.
If you identify a data entry error, point cost discrepancy, or missing rule interaction, please report it so it can be rectified:
- GitHub Issue Tracker (Preferred): Open a new issue directly in this repository for transparent tracking and version control.
- Direct Contact: Email the Archivists at [email protected].
When submitting a correction, please cite the specific Army Book page number or official FAQ document to expedite the fix.
🤝 Acknowledgments and Gratitude
We must first thank the team from Las Tablillas Sagradas, which inspired this entire project. Special mention to Antonio, who possesses the knowledge of Tzeentch and the wisdom of Teclis.
Second, to Ergofarg and his collaborators, to whom we owe countless hours saved from their pre-existing efforts. We have learned a great deal by studying their files.
Also, to the Direwolf Council, who did incredible work collecting material and chasing the game designers to get the responses the community needed.
And last but not least, to the Karak Norn Wargaming Club, for the trust, advice, and collaboration with The Norn Consensus, and the will to test and improve the project.
Finally, many thanks to all who offer eyes or ears to discuss and refine the archive.
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