MIT License

项目介绍

kunifujiwara/VoxCity 是一个托管在 GitHub 上的开源项目,主要使用 Python 编写,采用 MIT License 许可证,目前获得 586 个 Star、71 次 Fork。

仓库全名
kunifujiwara/VoxCity
开源许可证
MIT License
Star 数
586
Fork 数
71
未关闭 Issue
2

README 摘要

Generate grid-based 3D city models anywhere on Earth from open geospatial data — then simulate solar, view, and microclimate. 🚀 Try in Colab · 📖 Docs · 🎬 Video · 📄 Paper · 💬 Issues Table of Contents Why VoxCity? Gallery Quick Start Installation Tutorial Key Features Usage Guide Land Cover Classes Data Sources Community & Contributing Citation Credits Why VoxCity? VoxCity turns open geospatial data into a…

完整内容见 GitHub 原始 README 或本页 。

常见问题

VoxCity 用什么语言开发?

主要使用 Python 编写,采用 MIT License 许可证,目前有 586 个 Star。

VoxCity 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 VoxCity 的源码?

可以直接克隆仓库:git clone https://github.com/kunifujiwara/VoxCity.git,默认分支为 main;安装与运行步骤见仓库 README。

VoxCity 最近还在维护吗?

仓库最近一次更新为 6 天前,当前有 2 个未关闭 Issue;Star 数为 586,可作为社区活跃度的参考。

简要分析

热度分
740
价值分
373
活跃状态
活跃

语言占比

HTML
Makefile
Python

Release

README

VoxCity

Generate grid-based 3D city models anywhere on Earth from open geospatial data —
then simulate solar, view, and microclimate.

PyPI version Python versions License Downloads
Documentation Status codecov DOI GitHub stars

🚀 Try in Colab · 📖 Docs · 🎬 Video · 📄 Paper · 💬 Issues

VoxCity pipeline: download geospatial layers, voxelize each urban element, integrate them into a voxel city model, and simulate the urban environment (e.g., solar irradiance and green view index)


Table of Contents


Why VoxCity?

VoxCity turns open geospatial data into a single, simulation-ready 3D voxel model of any place on Earth — in a few lines of Python.

  • 🌍 Global by default — automatically selects the best open data source for any location worldwide.
  • 🔓 No account needed — buildings, canopy height, land cover, and terrain all have login-free default sources; Google Earth Engine is optional and adds more.
  • 🧱 One integrated voxel model — buildings, trees, land cover, and terrain fused into a single semantic 3D grid; CityGML (e.g. Japan’s PLATEAU) and Rhino OBJ buildings can be brought in too.
  • ☀️ Built-in simulation — solar irradiance on the ground and on building surfaces, sky/green view index, landmark visibility, and street-network aggregation, with optional GPU acceleration.
  • 🔄 Export anywhere — ENVI-met (INX/EDB), PALM (static driver), CityLES, OBJ (Blender/Rhino/Twinmotion), MagicaVoxel (VOX), GeoTIFF, NetCDF, and HDF5.
  • 🧩 Reproducible & open — open data with documented provenance and a peer-reviewed method.

The generator module downloads building heights, tree canopy heights, land cover, and terrain elevation for a target area and voxelizes them into an integrated voxel city model. The simulator module runs environmental analyses such as solar radiation and view index. Try it in the Google Colab Demo (no account, no coding) or locally, and see the documentation for the full API reference and tutorials.


☀️ Solar irradiance

👁️ Sky / Green view index

🌡️ ENVI-met microclimate

🏙️ OBJ in Rhino / Blender

🧊 MagicaVoxel

🕸️ Network analysis

Quick Start

pip install voxcity   # see Installation for a conda setup
from voxcity.generator import get_voxcity

# A ~450 m box in Seattle (lon, lat corners)
rectangle_vertices = [
    (-122.3359, 47.5983), (-122.3359, 47.6028),
    (-122.3292, 47.6028), (-122.3292, 47.5983),
]

# Auto-selects the best data sources for the location; no account needed
voxcity = get_voxcity(rectangle_vertices, meshsize=5)

That’s it — see the Usage Guide to visualize, simulate, and export your model. With Earth Engine initialized, auto-selection also considers Earth Engine sources (higher-resolution DEMs, Open Buildings 2.5D, and more).

Or start from a ready-made city. Sixteen city centres, from Tokyo to São Paulo, are prebuilt on Hugging Face and load in seconds:

from voxcity.examples import list_example_cities, load_example_city

print([c["name"] for c in list_example_cities()])
voxcity = load_example_city("tokyo")   # 1 km × 1 km at 5 m, downloaded once and cached

Or skip Python altogether. The voxcity command builds a model and exports it for ENVI-met, PALM, Rhino and more:

voxcity generate --bbox -122.3359 47.5983 -122.3292 47.6028 --mesh 5 --export obj,envimet
voxcity examples fetch tokyo --export palm

Installation

Make sure you have Python 3.10-3.13 installed. GDAL is the one dependency best installed via conda; everything else comes from pip.

For Local Environment

conda create --name voxcity python=3.12
conda activate voxcity
conda install -c conda-forge gdal timezonefinder
pip install voxcity

For Google Colab

!pip install voxcity

Optional: GPU acceleration

pip install "voxcity[gpu]"   # adds Taichi; enables voxcity.simulator_gpu

Optional: Earth Engine

VoxCity works without any account. Google Earth Engine adds further sources (Open Buildings 2.5D, Dynamic World, ESRI land cover, and several high-resolution national DEMs). To use them, set up an Earth Engine enabled Cloud Project by following the official guide, then authenticate:

# Local environment
earthengine authenticate
# Google Colab: click the displayed link, generate a token, then paste it
!earthengine authenticate --auth_mode=notebook

Tutorial

Google Colab Demos

Every notebook opens straight from this repository in Colab. None needs an account.

Demo Description Link
Quickstart (no coding) Build a 3D city, simulate sunlight and sky view, export Open in Colab
Complete demo Every main option: areas, data sources, visualization, simulations, exports Open in Colab
Data sources Which sources exist, which need an account, and what is picked automatically Open in Colab
Solar irradiance Street level and building surfaces, one moment or a whole year Open in Colab
View index Green view and sky view index Open in Colab
Landmark visibility Where a chosen building can be seen from Open in Colab
Shade the Walk A year of sunlight on a walking route, then place trees to shade it Open in Colab
3D visualization Interactive views, rendered images, colour schemes, results on the model Open in Colab
Export Every format: OBJ, VOX, GeoTIFF, NetCDF, ENVI-met, PALM, CityLES, H5 Open in Colab
ENVI-met export INX and plant database, with material and grid options Open in Colab

YouTube Video

VoxCity Tutorial — Click to watch on YouTube

Tutorial video by Xiucheng Liang

Key Features

  • Integrated voxel model: buildings, tree canopy, land cover, and terrain fused into one semantic 3D grid with a documented coordinate system.

  • Data sources, chosen for you: get_voxcity picks sources by location, or you choose them.

    • Buildings: OpenStreetMap, Overture, Microsoft Building Footprints, Global Building Atlas, EUBUCCO, Open Buildings 2.5D, England / Netherlands DSM − DTM, or your own file
    • Land cover: OpenStreetMap, ESA WorldCover, OpenEarthMap Japan, UrbanWatch, ESRI 10m, Dynamic World
    • Canopy height: Meta/WRI 1 m canopy height v2 (default) and v1, ETH Sentinel-2 10 m
    • Terrain: FABDEM, Copernicus DEM, USGS 3DEP (10 m and 1 m), GSI DEM Japan, DeltaDTM, and national 0.5–5 m DEMs for England, France, the Netherlands, and Australia
    • No account needed for OpenStreetMap, Overture, Microsoft, Global Building Atlas, EUBUCCO, ESA WorldCover, OpenEarthMap Japan, canopy v2, FABDEM, Copernicus, USGS 3DEP 10 m, and GSI DEM Japan. The rest come through Google Earth Engine.

    Details for each source are in References of Data Sources.

  • More inputs: CityGML LOD1/LOD2 (e.g. Japan’s PLATEAU) via get_voxcity_CityGML, and buildings designed in Rhino via add_buildings_from_obj.

  • Area and resolution: give corner coordinates, draw a box on a map (aligned, rotated, or fixed size), and set any mesh size.

  • Simulation:

    • Solar irradiance on the ground and on building surfaces, instantaneous or cumulative, from EPW weather downloaded automatically
    • Sky view index and green view index
    • Landmark visibility
    • Street-network aggregation of any result
    • Optional GPU versions of the solar and visibility tools (voxcity.simulator_gpu)
  • Output formats: ENVI-met (INX/EDB), PALM static driver, CityLES, OBJ, MagicaVoxel (VOX), GeoTIFF layers, NetCDF, and HDF5 for saving and reloading models (save_voxcity / load_voxcity).

Usage Guide

Define an area, generate the model, then simulate or export. The core path is shown open; advanced steps are collapsed.

1. (Optional) Authenticate Earth Engine

Skip this step unless you want Earth Engine sources. Everything else works without it.

import ee
ee.Authenticate()
ee.Initialize(project='your-project-id')

2. Define Target Area

🗺️ Two ways to define your target area (coordinates, or draw on a map)

You can define your target area in two ways:

Option 1: Direct Coordinate Input

Define the target area by directly specifying the coordinates of the rectangle vertices.

rectangle_vertices = [
    (-122.33587348582083, 47.59830044521263),  # Southwest corner (longitude, latitude)
    (-122.33587348582083, 47.60279755390168),  # Northwest corner (longitude, latitude) 
    (-122.32922451417917, 47.60279755390168),  # Northeast corner (longitude, latitude)
    (-122.32922451417917, 47.59830044521263)   # Southeast corner (longitude, latitude)
]
Option 2: Draw on a Map (for Jupyter Notebook)

One map with a side panel: type a city, then draw an aligned or rotated box, or click Fixed and click a centre point to place a box of the given width and height (metres).

from voxcity.geoprocessor.draw import create_rectangle_map

m, rectangle_vertices = create_rectangle_map("tokyo", zoom=15, width=500, height=500)
m

draw_rectangle_map_cityname and center_location_map_cityname still work for drawing only a free box or only a fixed-size box.

Draw Rectangle on Map GUI

Coordinate system

VoxCity arrays follow one convention everywhere, and every saved file declares it:

  • Array axes: grid[i, j] / voxels[i, j, k] with axis 0 = north (row 0 is the south edge, i increases northward), axis 1 = east, axis 2 = up. Note this differs from the common (x=east, y=north) habit — component 0 of a direction vector is the northward one.
  • Azimuths are compass degrees clockwise from north, toward directions. Meteorological from-directions must be converted first — e.g. for wind: az_toward = az_from + 180, then d = voxcity.direction_to_axis_vector(az_toward) gives (d_north, d_east, d_up).
  • Rotated AOIs: files store the axes / rotation_angle attribute pair. The axis tokens apply in the frame rotated clockwise by rotation_angle degrees; for axis-aligned AOIs (rotation_angle = 0) they are literally true.
  • Vertical datum: k indexes cells above the domain base plane; a cell centre sits at height (k + 0.5) * meshsize. The DEM is filled in as solid voxels, so height-above-ground requires subtracting local terrain.
  • Self-describing files: HDF5 outputs are voxcity_results.v3 — they carry axes = "north,east,up", rotation_angle, and the rectangle_vertices geometry. Assert the contract from any consumer with voxcity.check_axes(path). Files from VoxCity 1.x must be converted once: python -m voxcity.migrate old_results.h5.
  • Named-dimension access: prefer city.to_xarray() over raw-array indexing — dims are ("north", "east", "up"), so ds.dem.isel(north=0) is unambiguously the south edge and silent transposes are impossible.

3. Set Parameters

Define mesh size (required) and optional data sources:

meshsize = 5  # Grid cell size in meters (required)

# Optional: Specify output directory and other settings
kwargs = {
    "output_dir": "output",   # Directory to save output files
    "dem_interpolation": True # Enable DEM interpolation
}

4. Generate the Model

get_voxcity returns a VoxCity object holding the voxel grid, the 2D layers (buildings, canopy, land cover, DEM), and the building GeoDataFrame in voxcity.extras['building_gdf'].

Data sources are automatically selected based on location:

from voxcity.generator import get_voxcity

# Auto mode: all data sources selected automatically based on location
voxcity = get_voxcity(
    rectangle_vertices,
    meshsize,
    **kwargs
)
Option 2: Custom Mode

Specify data sources explicitly (all four below need no account):

# Custom mode: specify all data sources
voxcity = get_voxcity(
    rectangle_vertices,
    meshsize,
    building_source='OpenStreetMap',
    building_complementary_source='Microsoft Building Footprints',
    land_cover_source='ESA WorldCover',
    canopy_height_source='High Resolution 1m Global Canopy Height Maps v2',
    dem_source='FABDEM',
    **kwargs
)

The source names accepted for each layer are listed in References of Data Sources.

Option 3: Hybrid Mode

Specify some sources, auto-select others:

# Hybrid mode: specify building source, auto-select others
voxcity = get_voxcity(
    rectangle_vertices,
    meshsize,
    building_source='Overture',  # Custom
    # land_cover_source, canopy_height_source, dem_source auto-selected
    **kwargs
)
More inputs
📥 Import Rhino / OBJ buildings into a model
Importing Rhino Models (OBJ):

You can import buildings authored in Rhino into a VoxCity model:

from voxcity.importer import add_buildings_from_obj

voxcity = add_buildings_from_obj(
    voxcity, "design.obj",
    anchor_lonlat=(139.7536, 35.6841),  # world (lon, lat) of the model anchor
    anchor_elevation=12.0,              # world elevation (m) of the anchor
    rotation=0.0, units="m",
)

See docs/guides/rhino_obj_import.md for the full Rhino export guide.

🏯 CityGML (e.g. Japan's PLATEAU) instead of downloaded buildings
Building a model from CityGML:
from voxcity.generator import get_voxcity_CityGML

voxcity = get_voxcity_CityGML(
    rectangle_vertices,
    land_cover_source='OpenStreetMap',
    canopy_height_source='High Resolution 1m Global Canopy Height Maps v2',
    meshsize=meshsize,
    citygml_path="path/to/citygml_folder",   # or url_citygml="https://..." for a PLATEAU zip
)

See the VoxCityGML repository and its paper for LOD2 workflows.

5. Visualize

from voxcity.visualizer import visualize_voxcity

visualize_voxcity(voxcity, mode="interactive")             # rotate and zoom in the notebook
images = visualize_voxcity(voxcity, mode="static", output_directory="output")   # PNG views

6. Simulate

Run environmental analyses directly on the generated voxel model. Each is collapsed below. With pip install "voxcity[gpu]", the same functions are available on the GPU under voxcity.simulator_gpu.solar and voxcity.simulator_gpu.visibility.

☀️ Solar irradiance (instantaneous & cumulative)
Compute Solar Irradiance:
from voxcity.simulator.solar import get_global_solar_irradiance_using_epw

solar_kwargs = {
    "download_nearest_epw": True,  # Whether to automatically download nearest EPW weather file based on location from Climate.OneBuilding.Org
    # "epw_file_path": "./output/new.york-downtown.manhattan.heli_ny_usa_1.epw",  # Path to EnergyPlus Weather (EPW) file containing climate data. Set if you already have an EPW file.
    "calc_time": "01-01 12:00:00",  # Time for instantaneous calculation in format "MM-DD HH:MM:SS"
    "view_point_height": 1.5,  # Height of view point in meters for calculating solar access. Default: 1.5 m
    "tree_k": 0.6,    # Static extinction coefficient - controls how much sunlight is blocked by trees (higher = more blocking)
    "tree_lad": 1.0,    # Leaf area density of trees - density of leaves/branches that affect shading (higher = denser foliage)
    "colormap": 'magma',       # Matplotlib colormap for visualization. Default: 'viridis'
    "obj_export": True,        # Whether to export results as 3D OBJ file
    "output_directory": 'output/test',  # Directory for saving output files
    "output_file_name": 'instantaneous_solar_irradiance',  # Base filename for outputs (without extension)
    "alpha": 1.0,             # Transparency of visualization (0.0-1.0)
    "vmin": 0,               # Minimum value for colormap scaling in visualization
    # "vmax": 900,             # Maximum value for colormap scaling in visualization
}

# Compute global solar irradiance map (direct + diffuse radiation)
solar_grid = get_global_solar_irradiance_using_epw(
    voxcity,                             # VoxCity object containing voxel data and metadata
    calc_type='instantaneous',           # Calculate instantaneous irradiance at specified time
    direct_normal_irradiance_scaling=1.0, # Scaling factor for direct solar radiation (1.0 = no scaling)
    diffuse_irradiance_scaling=1.0,      # Scaling factor for diffuse solar radiation (1.0 = no scaling)
    **solar_kwargs                       # Pass all the parameters defined above
)

# Adjust parameters for cumulative calculation
solar_kwargs["start_time"] = "01-01 01:00:00" # Start time for cumulative calculation
solar_kwargs["end_time"] = "01-31 23:00:00" # End time for cumulative calculation
solar_kwargs["output_file_name"] = 'cumulative_solar_irradiance'  # Base filename for outputs (without extension)

# Calculate cumulative solar irradiance over the specified time period
cum_solar_grid = get_global_solar_irradiance_using_epw(
    voxcity,                             # VoxCity object containing voxel data and metadata
    calc_type='cumulative',              # Calculate cumulative irradiance over time period instead of instantaneous
    direct_normal_irradiance_scaling=1.0, # Scaling factor for direct solar radiation (1.0 = no scaling)
    diffuse_irradiance_scaling=1.0,      # Scaling factor for diffuse solar radiation (1.0 = no scaling)
    **solar_kwargs                       # Pass all the parameters defined above
)

Solar Irradiance Maps Rendered in Rhino

Example Results Saved as OBJ and Rendered in Rhino

👁️ Green View Index (GVI) & Sky View Index (SVI)
Compute Green View Index (GVI) and Sky View Index (SVI):
from voxcity.simulator.view import get_view_index

view_kwargs = {
    "view_point_height": 1.5,      # Height of observer viewpoint in meters
    "colormap": "viridis",         # Colormap for visualization
    "obj_export": True,            # Whether to export as OBJ file
    "output_directory": "output",  # Directory to save output files
    "output_file_name": "gvi"      # Base filename for outputs
}

# Compute Green View Index using mode='green'
gvi_grid = get_view_index(voxcity, mode='green', **view_kwargs)

# Adjust parameters for Sky View Index
view_kwargs["colormap"] = "BuPu_r"
view_kwargs["output_file_name"] = "svi"
view_kwargs["elevation_min_degrees"] = 0 # Start ray-tracing from the horizon

# Compute Sky View Index using mode='sky'
svi_grid = get_view_index(voxcity, mode='sky', **view_kwargs)

View Index Maps Rendered in Rhino

Example Results Saved as OBJ and Rendered in Rhino

🗼 Landmark visibility map
Landmark Visibility Map:
from voxcity.simulator.view import get_landmark_visibility_map

# Dictionary of parameters for landmark visibility analysis
landmark_kwargs = {
    "view_point_height": 1.5,                 # Height of observer viewpoint in meters
    "colormap": "cool",                       # Colormap for visualization
    "obj_export": True,                       # Whether to export as OBJ file
    "output_directory": "output",             # Directory to save output files
    "output_file_name": "landmark_visibility" # Base filename for outputs
}
landmark_vis_map, _ = get_landmark_visibility_map(voxcity, voxcity.extras.get('building_gdf'), **landmark_kwargs)

Landmark Visibility Map Rendered in Rhino

Example Result Saved as OBJ and Rendered in Rhino

🕸️ Network analysis (map values onto a street network)
Network Analysis:
from voxcity.geoprocessor.network import get_network_values

network_kwargs = {
    "network_type": "walk",        # Type of network to download from OSM (walk, drive, all, etc.)
    "colormap": "magma",          # Matplotlib colormap for visualization
    "vis_graph": True,            # Whether to display the network visualization
    "vmin": 0.0,                  # Minimum value for color scaling
    "vmax": 600000,               # Maximum value for color scaling
    "edge_width": 2,              # Width of network edges in visualization
    "alpha": 0.8,                 # Transparency of network edges
    "zoom": 16                    # Zoom level for basemap
}

G, edge_gdf = get_network_values(
    cum_solar_grid,               # Grid of cumulative solar irradiance values
    rectangle_vertices,           # Coordinates defining simulation domain boundary
    meshsize,                     # Size of each grid cell in meters
    value_name='Cumulative Global Solar Irradiance (W/m²·hour)',  # Label for values in visualization
    **network_kwargs              # Additional visualization and network parameters
)

Example of Graph Output

Cumulative Global Solar Irradiance (kW/m²·hour) on Road Network

7. Export and Save

Export your model to the format your downstream tool expects — each target is collapsed below.

🌡️ ENVI-met (INX/EDB) — microclimate simulation
ENVI-MET INX/EDB Files:

ENVI-MET is an advanced microclimate simulation software specialized in modeling urban environments. It simulates the interactions between buildings, vegetation, and various climate parameters like temperature, wind flow, humidity, and radiation. The software is used widely in urban planning, architecture, and environmental studies (Commercial, offers educational licenses).

from voxcity.exporter.envimet import export_inx, generate_edb_file

envimet_kwargs = {
    "output_directory": "output",            # Directory where output files will be saved
    "file_basename": "voxcity",              # Base name (without extension) for INX
    "author_name": "your name",              # Name of the model author
    "model_description": "generated with voxcity",  # Description for the model
    "domain_building_max_height_ratio": 2,   # Max ratio between domain height and tallest building
    "useTelescoping_grid": True,             # Enable telescoping grid
    "verticalStretch": 20,                   # Vertical grid stretching factor (%)
    "min_grids_Z": 20,                       # Minimum number of vertical grid cells
    "lad": 1.0                               # Leaf Area Density (m2/m3) for EDB generation
}

# Optional: specify land cover source used for export (otherwise taken from voxcity.extras when available)
land_cover_source = 'OpenStreetMap'

# Export INX by passing the VoxCity object directly
export_inx(
    voxcity,
    output_directory=envimet_kwargs["output_directory"],
    file_basename=envimet_kwargs["file_basename"],
    land_cover_source=land_cover_source,
    author_name=envimet_kwargs["author_name"],
    model_description=envimet_kwargs["model_description"],
    domain_building_max_height_ratio=envimet_kwargs["domain_building_max_height_ratio"],
    useTelescoping_grid=envimet_kwargs["useTelescoping_grid"],
    verticalStretch=envimet_kwargs["verticalStretch"],
    min_grids_Z=envimet_kwargs["min_grids_Z"],
)

# Generate plant database (EDB) for vegetation
generate_edb_file(lad=envimet_kwargs["lad"])

Generated 3D City Model on Envi-MET GUI

Example Output Exported in INX and Inported in ENVI-met

💨 PALM (NetCDF static driver) — LES urban-climate simulation
PALM Static Driver Files:
from voxcity.exporter.palm import export_palm

# Pass the VoxCity object directly; writes <domain_name>_static to output_directory
export_palm(
    voxcity,
    output_directory="output/palm",
    domain_name="voxcity",
    lad=1.0,              # Leaf Area Density (m2/m3) inside tree crowns
    buildings_3d="auto",  # write the domain-wide LOD2 building mask only when some building needs it (LOD1 alone can't express it)
)

PALM is an open-source large-eddy simulation (LES) model widely used for atmospheric boundary-layer and urban-climate research. export_palm writes a single PIDS-conformant NetCDF <domain_name>_static file — terrain, buildings (2D + optional 3D), surface classification, and leaf area density — validated against PALM’s documented consistency rules before it’s written.

Namelist note: building footprints are deliberately left without a ground surface class (matching PALM’s own reference drivers), so a domain with buildings needs the urban surface model enabled in your _p3d (&urban_surface_parameters, alongside &land_surface_parameters and a radiation scheme). Running with only the land surface model makes PALM reject the driver with DRV0021 at those footprint cells. Dynamics-only runs (no surface-energy namelists at all) accept the driver as plain topography.

🏙️ OBJ — Blender / Rhino / Twinmotion
OBJ Files:
from voxcity.exporter.obj import export_obj

output_directory = "output"  # Directory where output files will be saved
output_file_name = "voxcity" # Base name for the output OBJ file
# Pass the VoxCity object directly (voxel size inferred)
export_obj(voxcity, output_directory, output_file_name)

The generated OBJ files can be opened and rendered in the following 3D visualization software:

  • Twinmotion: Real-time visualization tool (Free for personal use)
  • Blender: Professional-grade 3D creation suite (Free)
  • Rhino: Professional 3D modeling software (Commercial, offers educational licenses)

OBJ 3D City Model Rendered in Rhino

Example Output Exported in OBJ and Rendered in Rhino

🧊 MagicaVoxel (VOX) — voxel art editor
MagicaVoxel VOX Files:

MagicaVoxel is a lightweight and user-friendly voxel art editor. It allows users to create, edit, and render voxel-based 3D models with an intuitive interface, making it perfect for modifying and visualizing voxelized city models. The software is free and available for Windows and Mac.

from voxcity.exporter.magicavoxel import export_magicavoxel_vox

output_path = "output"
base_filename = "voxcity"
# Pass the VoxCity object directly
export_magicavoxel_vox(voxcity, output_path, base_filename=base_filename)

Generated 3D City Model on MagicaVoxel GUI

Example Output Exported in VOX and Rendered in MagicaVoxel

🗺️ GeoTIFF, NetCDF, and CityLES
from voxcity.exporter.geotiff import export_geotiffs
from voxcity.exporter.netcdf import save_voxel_netcdf
from voxcity.exporter.cityles import export_cityles

export_geotiffs(voxcity, "output/geotiff")     # land cover, building height, DEM, canopy height
save_voxel_netcdf(voxcity.voxels.classes, "output/voxcity.nc",
                  voxel_size_m=meshsize, rectangle_vertices=rectangle_vertices)
export_cityles(voxcity, output_directory="output/cityles")
💾 Save and reload a model (HDF5)
from voxcity.generator import save_voxcity, load_voxcity

save_voxcity("output/voxcity.h5", voxcity)
voxcity = load_voxcity("output/voxcity.h5")

get_voxcity also saves output/voxcity.h5 automatically.

VoxCity Standard Land Cover Classes (used in voxel grids)

Index Class Index Class
1 Bareland 8 Mangrove
2 Rangeland 9 Water
3 Shrub 10 Snow and ice
4 Agriculture land 11 Developed space
5 Tree 12 Road
6 Moss and lichen 13 Building
7 Wet land 14 No Data

References of Data Sources

VoxCity integrates many open datasets. The Name column is the string to pass to get_voxcity; Account says whether the source needs Google Earth Engine. Expand for full provenance (coverage, resolution, and acquisition).

📚 Full data source tables (buildings, canopy height, land cover, terrain)

Building

Dataset Name Coverage Account Source / acquisition
OpenStreetMap OpenStreetMap Worldwide (24% completeness in city centers) None Volunteered / updated continuously
Overture Maps Overture Worldwide None OpenStreetMap, Esri Community Maps Program, Google Open Buildings, etc. / updated continuously
Microsoft Building Footprints Microsoft Building Footprints North America, Europe, Australia None Prediction from satellite or aerial imagery / 2018-2019 for majority of the input imagery
Global Building Atlas Global Building Atlas Worldwide None LOD1 building polygons with heights, read from data.source.coop
EUBUCCO v0.1 EUBUCCO v0.1 27 EU countries and Switzerland (378 regions and 40,829 cities) None OpenStreetMap, government datasets / 2003-2021 (majority is after 2019)
Open Buildings 2.5D Temporal Dataset Open Building 2.5D Temporal Africa, Latin America, and South and Southeast Asia Earth Engine Prediction from satellite imagery / 2016-2023
England 1m DSM − DTM England 1m DSM - DTM England Earth Engine Building heights from aerial LiDAR surface minus terrain
Netherlands AHN4 DSM − DTM Netherlands 0.5m DSM - DTM Netherlands Earth Engine Building heights from aerial LiDAR surface minus terrain

Your own buildings: Local file (a GeoPackage given as building_path), a GeoDataFrame via building_gdf, CityGML via get_voxcity_CityGML, or Rhino OBJ via add_buildings_from_obj.

Tree Canopy Height

Dataset Name Coverage Resolution Account Source / acquisition
High Resolution 1m Global Canopy Height Maps v2 High Resolution 1m Global Canopy Height Maps v2 (default) Worldwide (land) ~1.2 m None Meta/WRI CHMv2, read from AWS Open Data over anonymous HTTPS
High Resolution 1m Global Canopy Height Maps High Resolution 1m Global Canopy Height Maps Worldwide 1 m Earth Engine Prediction from satellite imagery / 2009 and 2020 (80% are 2018-2020)
ETH Global Sentinel-2 10m Canopy Height (2020) ETH Global Sentinel-2 10m Canopy Height (2020) Worldwide 10 m Earth Engine Prediction from satellite imagery / 2020
OpenStreetMap trees OpenStreetMap Worldwide Point / polygon None Mapped trees with default crown sizes
Land-cover based Static Worldwide Grid None Fixed height on tree land-cover cells; the fallback when no canopy data is available

Land Cover

Dataset Name Coverage Resolution Account Source / acquisition
OpenStreetMap OpenStreetMap Worldwide Vector None Volunteered / updated continuously
ESA World Cover 10m 2021 V200 ESA WorldCover Worldwide 10 m None Prediction from satellite imagery / 2021 · read from AWS Open Data
OpenEarthMap Japan OpenEarthMapJapan Japan ~1 m None Prediction from aerial imagery / 1974-2022 (mostly after 2018 in major cities)
UrbanWatch Urbanwatch 22 major cities in the US 1 m Earth Engine Prediction from aerial imagery / 2014–2017
ESRI 10m Annual Land Cover (2017-2023) ESRI 10m Annual Land Cover Worldwide 10 m Earth Engine Prediction from satellite imagery / 2017-2023
Dynamic World V1 Dynamic World V1 Worldwide 10 m Earth Engine Prediction from satellite imagery / updated continuously

Terrain Elevation

Dataset Name Coverage Resolution Account Source / acquisition
FABDEM FABDEM Worldwide 30 m None Copernicus DEM corrected for canopy and buildings / 2011-2015 · CC BY-NC-SA 4.0
Copernicus DEM GLO-30 COPERNICUS Worldwide 30 m None Surface model (includes buildings and trees) / 2011-2015 · read from AWS Open Data
USGS 3DEP 1/3 arc-second USGS 3DEP 10m United States ~10 m None Bare-earth DEM from lidar and other sources · read from AWS Open Data
GSI DEM GSI DEM Japan Japan 5 m / 10 m None Geospatial Information Authority of Japan bare-earth DEM
USGS 3DEP 1m DEM USGS 3DEP 1m United States 1 m Earth Engine Aerial LiDAR / 2004-2024 (mostly after 2015)
England 1m Composite DTM England 1m DTM England 1 m Earth Engine Aerial LiDAR / 2000-2022
RGE Alti DEM France 1m / DEM France 5m France 1 m / 5 m Earth Engine Aerial LiDAR
AHN4 Netherlands 0.5m DTM Netherlands 0.5 m Earth Engine Aerial LiDAR
Australian 5M DEM AUSTRALIA 5M DEM Australia 5 m Earth Engine Aerial LiDAR / 2001-2015
DeltaDTM DeltaDTM Coastal areas below 10 m + mean sea level 30 m Earth Engine Copernicus DEM, spaceborne LiDAR / 2011-2015
NASADEM NASA Worldwide (60°N–56°S) 30 m Earth Engine SRTM reprocessed / 2000
Flat terrain Flat Anywhere — None Zero elevation, for idealised studies

Community & Contributing

VoxCity is open source and community-driven — contributions of all kinds are welcome.

  • 🐛 Report bugs or request features via the issue tracker.

  • 💬 Ask questions and share your work in Discussions.

  • 🤝 Contribute code — see CONTRIBUTING.rst. To get started:

    git clone https://github.com/kunifujiwara/VoxCity.git
    cd VoxCity
    pip install -r requirements_dev.txt
    pytest
    

Please also review our Code of Conduct.

Citation

Please cite the paper if you use voxcity in a scientific publication:

Fujiwara K, Tsurumi R, Kiyono T, Fan Z, Liang X, Lei B, Yap W, Ito K, Biljecki F., 2026. VoxCity: A Seamless Framework for Open Geospatial Data Integration, Grid-Based Semantic 3D City Model Generation, and Urban Environment Simulation. Computers, Environment and Urban Systems, 123, p.102366. https://doi.org/10.1016/j.compenvurbsys.2025.102366

@article{fujiwara2025voxcity,
  title={VoxCity: A Seamless Framework for Open Geospatial Data Integration, Grid-Based Semantic 3D City Model Generation, and Urban Environment Simulation},
  author={Fujiwara, Kunihiko and Tsurumi, Ryuta and Kiyono, Tomoki and Fan, Zicheng and Liang, Xiucheng and Lei, Binyu and Yap, Winston and Ito, Koichi and Biljecki, Filip},
  journal={Computers, Environment and Urban Systems},
  volume = {123},
  pages = {102366},
  year = {2026},
  doi = {10.1016/j.compenvurbsys.2025.102366}
}

Credit

This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.




Logo

评论

暂无评论