.bcsAurora: Aurora |
animated |
intensity (0–1), bands (1–8), speed (0.3–3), colorShift (0–1) |
.bcsBlackHole: Black Hole |
animated |
mass (0.05–0.5), spin (0–5), distortion (10–200), ringBrightness (0–2) |
.bcsChromaticSplit: Chromatic Split |
animated |
spread (0–30), angle (0–6.28), edgeOnly (0–1), animate (0–1) |
.bcsDatamosh: Datamosh |
animated |
blockCorruption (0–1), smearAmount (0–60), colorBleed (0–1), glitchRate (0.5–5) |
.bcsDisintegrate: Disintegrate |
animated |
threshold (0–1), edgeWidth (0.05–0.3), driftAmount (0–50), direction (0–6.28) |
.bcsDuochrome: Duochrome |
animated |
intensity (0–1), hue1 (0–1), hue2 (0–1), contrast (0.5–2) |
.bcsEcho: Echo / Ghost |
animated |
echoCount (2–8), spread (5–50), direction (0–6.28), fade (0.3–0.9) |
.bcsEmboss: Emboss / Relief |
static |
strength (0–5), angle (0–6.28), mixAmount (0–1) |
.bcsEtherealAura: Ethereal Aura (v2) |
animated |
auraWidth, auraIntensity, pulseSpeed, distortion, hueShift |
.bcsFrosted: Frosted Glass |
static |
frostAmount (0–1), grainSize (1–20), clearRadius (0–1), clearSoftness (0–1) |
.bcsGeometricWarp: Geometric Warp |
animated |
spiralTight (1–8), zoomRepeat (0.3–2), rotation (0–6.28), blend (0–1) |
.bcsGlitch: Glitch |
animated |
intensity (0–1), blockSize (2–50), scanLines (0–1), colorShift (0–20) |
.bcsGravityWells: Gravity Wells |
animated |
wellStrength (10–200), wellCount (1–5), orbitSpeed (0.1–3), warpFalloff (0.5–5) |
.bcsHeatShimmer: Heat Shimmer |
animated |
amplitude (0–20), frequency (1–30), speed (0.5–5), verticalBias (0–1) |
.bcsHolographic: Holographic / Prismatic |
animated |
intensity (0–1), scale (1–20), speed (0.1–3), angleOffset (0–6.28) |
.bcsInkBleed: Ink Bleed / Domain Warp |
animated |
warpStrength (0–50), scale (1–10), speed (0.1–2), detail (2–8) |
.bcsKaleidoscope: Kaleidoscope |
animated |
segments (2–16), rotation (0–6.28), zoom (0.5–3), animateSpeed (0–2) |
.bcsLiquidChrome: Liquid Chrome |
animated |
distortion (0–30), chromeIntensity (0–1), flowSpeed (0.1–3), reflectionScale (1–10) |
.bcsLiquidMirror: Liquid Mirror |
animated |
mirrorAxis (0.3–0.7), ripple (2–30), speed (0.5–3), depth (0–1) |
.bcsLiveRipple: Live Ripple |
animated |
amplitude (0–30), frequency (5–60), speed (1–10), damping (0.5–5), ringCount (1–5) |
.bcsMagneticField: Magnetic Field |
animated |
fieldStrength (5–80), lineCount (3–20), fieldTurbulence (0–1), polarity (0–1) |
.bcsMelt: Melt |
animated |
meltAmount (0–100), dripScale (1–15), speed (0.1–3), heat (0–1) |
.bcsMorphBreathe: Morph Breathe |
animated |
breatheDepth (5–50), breatheRate (0.3–3), warpComplexity (1–8), organic (0–1) |
.bcsNeonEdge: Neon Edge |
animated |
edgeStrength (1–10), glowAmount (0–2), colorCycle (0–3), mixOriginal (0–1) |
.bcsPixelateMosaic: Pixelate Mosaic |
animated |
pixelSize (4–60), bevel (0–1), animateAssemble (0–1), gap (0–0.3) |
.bcsPixelateStorm: Pixelate Storm |
animated |
pixelSize (2–40), stormAmount (0–1), swirl (0–3), pulse (0–3) |
.bcsPlasma: Plasma |
animated |
intensity (0–1), scale (1–10), speed (0.5–5), colorMode (0–1) |
.bcsPulse: Pulse / Heartbeat |
animated |
amplitude (0–30), bpm (30–180), sharpness (1–10), glowIntensity (0–1) |
.bcsRefractLens: Refract Lens (Interactive) |
static |
touchPos (UnitPoint), lensRadius (0.1–0.5), refraction (1–3), aberration (0–15), wobble (0–1) |
.bcsShatter: Shatter |
animated |
shardCount (3–30), explode (0–1), rotationAmt (0–3), edgeGlow (0–2) |
.bcsShatterGlass: Shatter Glass |
animated |
crackDensity (3–15), glassRefraction (0–20), prismStrength (0–1), shatterSpread (0–1) |
.bcsShockwave: Shockwave |
animated |
waveSpeed (50–500), ringWidth (5–60), strength (5–80), repeatRate (0.5–5) |
.bcsSmokeReveal: Smoke Reveal |
animated |
smokeAmount (0–1), smokeScale (2–10), windSpeed (0.5–3), smokeTurb (0.5–3) |
.bcsSolarize: Solarize |
animated |
threshold (0.2–0.8), curveIntensity (0–3), colorSeparation (0–1), animate (0–1) |
.bcsThermal: Thermal |
animated |
intensity (0–1), shimmer (0–15), noiseSpeed (0.5–3), paletteShift (0–1) |
.bcsTopographic: Topographic |
animated |
lineCount (5–40), lineWidth (0.01–0.15), colorize (0–1), animate (0–1) |
.bcsTouchRipple: Touch Ripple |
static |
touchPos (UnitPoint), touchAge, amplitude (0–30), frequency (5–40), speed (50–500), decay (0.5–4) |
.bcsUnderwaterCaustics: Underwater Caustics |
animated |
causticScale (2–15), causticIntensity (0–2), waterDistortion (0–30), waterDepth (0–1) |
.bcsVortex: Vortex Spiral |
animated |
twistAmount (0–10), radius (0.1–1), speed (0.1–3), falloff (0.5–5) |
.bcsWavePool: Wave Pool |
animated |
amplitude (0–25), wavelength (5–40), speed (0.5–5), complexity (1–6) |
.bcsWormhole: Wormhole |
animated |
depth (1–8), speed (0.3–3), twist (0–5), radius (0.1–0.5) |
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