关于

GitHub 原始描述(英文)

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

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C#
GLSL
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ShaderLab

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