zlib License

项目介绍

elishacloud/DirectX-Wrappers 是一个托管在 GitHub 上的开源项目,主要使用 C++ 编写,采用 zlib License 许可证,目前获得 248 个 Star、52 次 Fork。

仓库全名
elishacloud/DirectX-Wrappers
开源许可证
zlib License
Star 数
248
Fork 数
52

README 摘要

DirectX Wrappers Introduction Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game. Once you have compiled this you can simply copy the DLL into the same folder as the game's executable and it should load it as if…

完整内容见 GitHub 原始 README 或本页 。

常见问题

DirectX-Wrappers 用什么语言开发?

主要使用 C++ 编写,采用 zlib License 许可证,目前有 248 个 Star。

DirectX-Wrappers 可以免费商用吗?

仓库标注的许可证为 zlib License,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 DirectX-Wrappers 的源码?

可以直接克隆仓库:git clone https://github.com/elishacloud/DirectX-Wrappers.git,默认分支为 master;安装与运行步骤见仓库 README。

DirectX-Wrappers 最近还在维护吗?

仓库最近一次更新为 2023年3月24日,当前没有未关闭的 Issue;Star 数为 248,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
362
价值分
165
活跃状态
活跃

语言占比

C
C++

贡献者

README

DirectX Wrappers

Introduction

Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game. Once you have compiled this you can simply copy the DLL into the same folder as the game’s executable and it should load it as if it were the real DLL file. It still forwards all calls to the real one in System32, it just allows stuff to happen in between.

Wraps the following versions of DirectX:

  • DirectX 1-7, DirectDraw and Direct3D (ddraw.dll)
  • DirectX 8, Direct3D (d3d8.dll)
  • DirectX 9, Direct3D (d3d9.dll)
  • DirectSound and DirectSound8 (dsound.dll)
  • DirectInput (dinput.dll)
  • DirectInput8 (dinput8.dll)

I plan to add these DLLs later:

  • d2d1.dll
  • d3d10.dll
  • d3d10core.dll
  • d3d11.dll
  • d3d12.dll

Note: It currently only works with 32bit games, but I might add 64bit support at some point.

License

Copyright © 2020 Elisha Riedlinger

This software is provided ‘as-is’, without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

Code in this project is taken from:

Development

Development was done in C++ using Microsoft Visual Studio Community 2017.

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