项目介绍

djhaled/Uiana-MapImporter 是一个托管在 GitHub 上的开源项目,主要使用 C++ 编写,目前获得 224 个 Star、40 次 Fork。

仓库全名
djhaled/Uiana-MapImporter
Star 数
224
Fork 数
40
未关闭 Issue
4

README 摘要

Uiana — Valorant Map Importer Import Valorant maps into Unreal Engine from game archives—meshes, materials, lighting, and sublevels—without rebuilding levels by hand. This is a workflow automation tool for content pipelines, not a game product. It saves hours of manual export/import when you need map geometry inside Unreal Engine. What it does Extracts map data from Valorant PAK files and imports into UE5 Imports…

完整内容见 GitHub 原始 README 或本页 。

常见问题

Uiana-MapImporter 用什么语言开发?

主要使用 C++ 编写,目前有 224 个 Star。

如何获取 Uiana-MapImporter 的源码?

可以直接克隆仓库:git clone https://github.com/djhaled/Uiana-MapImporter.git;安装与运行步骤见仓库 README。

Uiana-MapImporter 最近还在维护吗?

仓库最近一次更新为 5月20日,当前有 4 个未关闭 Issue;Star 数为 224,可作为社区活跃度的参考。

关于

Unreal Engine plugin that imports Valorant maps from game archives (meshes, materials, lighting) so you skip manual rebuild work.

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
528
价值分
168
活跃状态
活跃

README

Uiana — Valorant Map Importer

Import Valorant maps into Unreal Engine from game archives—meshes, materials, lighting, and sublevels—without rebuilding levels by hand.

This is a workflow automation tool for content pipelines, not a game product. It saves hours of manual export/import when you need map geometry inside Unreal Engine.

What it does

  • Extracts map data from Valorant PAK files and imports into UE5
  • Imports meshes, materials, textures, decals, and lighting
  • Supports sublevels and bundled C# extractor (cue4extractor)
  • Integrates with CUE4Parse and UEFormat (.uemodel) workflows

Why it exists

Map porting was too slow to do manually. This plugin automates extraction and import so you can focus on editing instead of repetitive file handling.

Quick start

  1. Download the latest release and extract the ZIP.
  2. Install the UEFormat plugin (unreal branch) into your project’s Plugins/ folder.
  3. Copy the Uiana folder into your UE project’s Plugins/ directory (project plugins, not engine plugins).
  4. Rebuild the project in Visual Studio if prompted.
  5. Open the Uiana toolbar in the editor and follow the import workflow.

Clone with submodules:

git clone --recurse-submodules https://github.com/djhaled/Uiana-MapImporter.git

Requirements

  • Unreal Engine 5.0+
  • .NET 6.0 Runtime
  • Visual Studio 2019+ with C++ workload
  • Valorant game files (PAK)
  • UEFormat plugin; mesh assets as .uemodel (via FModel or CUE4Parse)

Project status

Maintained; releases tagged (e.g. v1.05). See commit history and GitHub Releases.

License

See repository license file. Use responsibly and in line with applicable terms for game assets you do not own.

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