GNU General Public License v3.0

项目介绍

cybershard/auproximity 是一个托管在 GitHub 上的开源项目,主要使用 TypeScript 编写,采用 GNU General Public License v3.0 许可证,目前获得 193 个 Star、46 次 Fork。

仓库全名
cybershard/auproximity
开源许可证
GNU General Public License v3.0
Star 数
193
Fork 数
46
未关闭 Issue
10

README 摘要

AUProximity Project moved to (https://github.com/auproximity/auproximity) AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us. I have an open instance hosted at https://aupro.xyz. This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to…

完整内容见 GitHub 原始 README 或本页 。

常见问题

auproximity 用什么语言开发?

主要使用 TypeScript 编写,采用 GNU General Public License v3.0 许可证,目前有 193 个 Star。

auproximity 可以免费商用吗?

仓库标注的许可证为 GNU General Public License v3.0,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 auproximity 的源码?

可以直接克隆仓库:git clone https://github.com/cybershard/auproximity.git,默认分支为 master;安装与运行步骤见仓库 README。

auproximity 最近还在维护吗?

仓库最近一次更新为 2021年4月17日,当前有 10 个未关闭 Issue;Star 数为 193,可作为社区活跃度的参考。

关于

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
312
价值分
131
活跃状态
活跃

语言占比

Dockerfile
HTML
JavaScript
TypeScript
Vue

README

AUProximity

Project moved to (https://github.com/auproximity/auproximity)

Heroku

AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.

I have an open instance hosted at https://aupro.xyz.

This software should be used for personal use on public lobbies. Anyone that wants to have a custom solution, private server, or other commercial use for this software should send a direct message to weakeyes#0001 on Discord.

Features

  • The software can connect to a public game to host proximity voice services
    • A restriction with public lobbies is that it is limited to 9 players only.
  • Run as a plugin on Impostor, NodePolus or other private servers.
    • A private server plugin will have none of the limitations of the public lobby (e.g. It won’t be limited to 9 players)
  • There is also planned support for a BepInEx mod, which will serve the purpose of sending positional data to the backend server.
    • Currently, the Impostor plugin and BepInEx mod are separate projects.

Developer Quickstart

Note: This project uses yarn, so install it if you do not have it already.

Follow the steps below to run a server and webui with hot-reload

  • Run yarn install to install all dependencies
  • Run yarn serve in the auproximity directory
  • Run yarn serve in the auproximity-webui directory
  • In development, the server will listen on port 8079 and the webui will listen on port 8080
  • In production, the webui should be served from the same origin as the server. The server should also have an ssl reverse proxy in front of it, like nginx, or on a PaaS like Heroku.

Note: The heroku-postbuild script is for Heroku deployment only. Do NOT use it for development or production testing, as it WILL break.

Selfhosting - Heroku

Deploy

Architecture

This repository contains two different modules, the server and the webui.

  • The webui contains a basic implementation of a proximity voice client.
  • The server maintains connections between all proximity voice clients, serves as a WebRTC signaling service, and contains all the backends for positional data.

This design makes it very easy to have any provider for positional data (e.g., server plugin, BepInEx mod). As well, the client can have any implementation, as basic websockets are used to transfer positional data. In the base implementation, the client is the webui, and uses Web Audio APIs to connect to other clients. However, the client manages the voice system completely. As such, the client can easily be extended to create a desktop application, an application that interfaces with Discord RPC, and even include features like minimaps!

Contributing

I welcome PRs for adding additional backends, client features, and even forks for other games.

This repository follows an issue-based workflow. Issues should be created to identify features and bugs being worked on, and PRs should close the issues they target for fixes and/or implementations.

Credits

The skeldjs library by edqx, used to interface with public lobbies

License

This software is licensed under the GNU GPLv3 License, and comes with no warranty.

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