MIT License

项目介绍

cormac-obrien/richter 是一个托管在 GitHub 上的开源项目,主要使用 Rust 编写,采用 MIT License 许可证,目前获得 572 个 Star、29 次 Fork。

仓库全名
cormac-obrien/richter
开源许可证
MIT License
Star 数
572
Fork 数
29
未关闭 Issue
13

README 摘要

Richter A modern implementation of the Quake engine in Rust. Status Richter is in pre-alpha development, so it's still under heavy construction. However, the client is nearly alpha-ready -- check out the Client section below to see progress. Client The client is capable of connecting to and playing on original Quake servers using svprotocol 15. To connect to a Quake server, run Quake servers run on port 26000 by…

完整内容见 GitHub 原始 README 或本页 。

常见问题

richter 用什么语言开发?

主要使用 Rust 编写,采用 MIT License 许可证,目前有 572 个 Star。

richter 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 richter 的源码?

可以直接克隆仓库:git clone https://github.com/cormac-obrien/richter.git,默认分支为 devel;安装与运行步骤见仓库 README。

richter 最近还在维护吗?

仓库最近一次更新为 2024年11月9日,当前有 13 个未关闭 Issue;Star 数为 572,可作为社区活跃度的参考。

关于

A modern Quake engine.

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
649
价值分
353
活跃状态
活跃

语言占比

GLSL
HTML
Rust
SCSS

README

Richter

Build Status

A modern implementation of the Quake engine in Rust.

alt tag

Status

Richter is in pre-alpha development, so it’s still under heavy construction. However, the client is nearly alpha-ready – check out the Client section below to see progress.

Client

The client is capable of connecting to and playing on original Quake servers using sv_protocol 15. To connect to a Quake server, run

$ cargo run --release --bin quake-client -- --connect <server_ip>:<server_port>

Quake servers run on port 26000 by default. I can guarantee compatibility with FitzQuake and its derived engines, as I use the QuakeSpasm server for development (just remember sv_protocol 15).

The client also supports demo playback using the --demo option:

$ cargo run --release --bin quake-client -- --demo <demo_file>

This works for demos in the PAK archives (e.g. demo1.dem) or any demos you happen to have placed in the id1 directory.

Feature checklist
  • Networking
    • NetQuake network protocol implementation (sv_protocol 15)
      • Connection protocol implemented
      • All in-game server commands handled
      • Carryover between levels
    • FitzQuake extended protocol support (sv_protocol 666)
  • Rendering
    • Deferred dynamic lighting
    • Particle effects
    • Brush model (.bsp) rendering
      • Textures
        • Static textures
        • Animated textures
        • Alternate animated textures
        • Liquid texture warping
        • Sky texture scrolling (currently partial support)
      • Lightmaps
      • Occlusion culling
    • Alias model (.mdl) rendering
      • Keyframe animation
        • Static keyframes
        • Animated keyframes
      • Keyframe interpolation
      • Ambient lighting
      • Viewmodel rendering
    • UI
      • Console
      • HUD
      • Level intermissions
      • On-screen messages
      • Menus
  • Sound
    • Loading and playback
    • Entity sound
    • Ambient sound
    • Spatial attenuation
    • Stereo spatialization
    • Music
  • Console
    • Line editing
    • History browsing
    • Cvar modification
    • Command execution
    • Quake script file execution
  • Demos
    • Demo playback
    • Demo recording
  • File formats
    • BSP loader
    • MDL loader
    • SPR loader
    • PAK archive extraction
    • WAD archive extraction

Server

The Richter server is still in its early stages, so there’s no checklist here yet. However, you can still check out the QuakeC bytecode VM in the progs module.

Building

Richter makes use of feature gates and compiler plugins, which means you’ll need a nightly build of rustc. The simplest way to do this is to download rustup and follow the directions.

Because a Quake distribution contains multiple binaries, this software is packaged as a Cargo library project. The source files for binaries are located in the src/bin directory and can be run with

$ cargo run --bin <name>

where <name> is the name of the source file without the .rs extension.

This software is released under the terms of the MIT License (see LICENSE.txt).

This project is in no way affiliated with id Software LLC, Bethesda Softworks LLC, or ZeniMax Media Inc. Information regarding the Quake trademark can be found at Bethesda’s legal information page.

Due to licensing restrictions, the data files necessary to run Quake cannot be distributed with this package. pak0.pak, which contains the files for the first episode (“shareware Quake”), can be retrieved from id’s FTP server at ftp://ftp.idsoftware.com/idstuff/quake. The full game can be purchased from a number of retailers including Steam and GOG.

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