MIT License

项目介绍

campfireunion/VRKeys 是一个托管在 GitHub 上的开源项目,主要使用 ShaderLab 编写,采用 MIT License 许可证,目前获得 99 个 Star、15 次 Fork。

仓库全名
campfireunion/VRKeys
开源许可证
MIT License
Star 数
99
Fork 数
15
未关闭 Issue
12

README 摘要

VRKeys - A drum-style keyboard for VR in Unity (click image for video) VRKeys is an open source keyboard interface for single-line text input in VR, made in Unity and available for free in the Unity Asset Store. Features Updated for Unity 2019.x Works with both Oculus Touch and HTC Vive Drum-style keyboard input Grab to adjust position and scale Shift key for capitalization and special characters Special @ and .com…

完整内容见 GitHub 原始 README 或本页 。

常见问题

VRKeys 用什么语言开发?

主要使用 ShaderLab 编写,采用 MIT License 许可证,目前有 99 个 Star。

VRKeys 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 VRKeys 的源码?

可以直接克隆仓库:git clone https://github.com/campfireunion/VRKeys.git,默认分支为 master;安装与运行步骤见仓库 README。

VRKeys 最近还在维护吗?

仓库最近一次更新为 2020年5月29日,当前有 12 个未关闭 Issue;Star 数为 99,可作为社区活跃度的参考。

关于

A drum-style keyboard for VR in Unity

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
135
价值分
63
活跃状态
活跃

语言占比

C#
HLSL
ShaderLab

Release

贡献者

README

VRKeys - A drum-style keyboard for VR in Unity

VRKeys Screenshot (click image for video)

VRKeys is an open source keyboard interface for single-line text input in VR, made in Unity and available for free in the Unity Asset Store.

Features

  • Updated for Unity 2019.x
  • Works with both Oculus Touch and HTC Vive
  • Drum-style keyboard input
  • Grab to adjust position and scale
  • Shift key for capitalization and special characters
  • Special @ and .com keys
  • Easy input validation, info, and confirmation messages
  • Ability to enable/disable input while validating or submitting
  • Alternate keyboard layouts for i18n (Dvorak & Azerty for French included)
  • Demo scene shows how to integrate into your own projects.

Manual installation

In addition to the version on the Unity Asset Store, you can manually install VRKeys into an existing VR project (assumes VR support is enabled in your project) via:

  1. Download VRKeys.unitypackage
  2. Import TextMesh Pro via Window > TextMeshPro > Import TMP Essential Resources
  3. Import into your project via Assets > Import Package > Custom Package
  4. Open Assets/VRKeys/Scenes/Example Scene.unity to see a working example scene
  5. Example usage can be found in DemoScene.cs

Performance

When integrating VRKeys into your own scenes, assign a camera to the Event Camera on the VRKeys > Canvas object. This prevents Unity from defaulting to calling Camera.main multiple times per frame, which in turn calls Object.FindObjectWithTag on each access. For more info, see point 3 in these Unity UI optimization tips.

Brought to you by Flipside XR.

评论

暂无评论