Pubg Mobile Gameloop ESP Source


SORRY folks. My previous discord account was closed due to hacking.
This is my new discord account: Those who want to visit can join from this link.
Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.
Youtube Video

I just created this quickly. Then text not pretty good.
I not share project. because i cant share bypass methos. I just share how can you find detas in memory
Tutorial
https://mega.nz/folder/iRtU2SBJ#jM1NFMiihQVtxYmK48Afkw

Just Examples
Hi dear visitor. Its not hacking app or shared app. It just example codes pool. I will push here simples code about what i know and what i experied on pubg memory hacking. My purpose is find again if i forget or if some one need it, he can find it.
What I do
I used C++, and used SFML library
I have find patterns and ofsets about pubg gameloop
Referances
Whats my news
- Vehicle HP
- Vehicle Fuel
- PlayerDeadInventoryBox
- PlayerDeadInventoryBox Items
- Airdrop Items
You can see my codes and offsets
ESP Source File
Whats defferent between Gameloop/Smartgaga and LDPlayer/Memu
As xiderowg’s says on https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html
Gameloop is based on AOW/QEMU Engine, while LDPlayer is using VirtualBox, these offsets and pattern may not be applicable to LDPlayer.
Pubg Mobile Entity Offsets

Player Details

Player Details
DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
Entities[i]->position = v3fGet(NavMesh + 0x150);
Entities[i]->onEntiyPositionChanged();
Entities[i]->velocity = v3fGet(NavMesh + 0x1A0);
Entities[i]->onEntiyVelocityChanged();
Entities[i]->playerWorld = dGet(entityAddv + 0x138);
// Thats UFT16 wchar
strcpy(Entities[i]->playerName, strGet(dGet(entityAddv + 0x5E8), iGet(entityAddv + 0x5EC) * 2));
strcpy(Entities[i]->playerFlag, strGet(dGet(entityAddv + 0x5F4), 4));
strcpy(Entities[i]->playerID, strGet(dGet(entityAddv + 0x604), 22));
Entities[i]->playerStatus = iGet(Entities[i]->playerWorld + 0x364);
Entities[i]->playerTeamId = iGet(entityAddv + 0x610);
Entities[i]->itsMe = 0;
if(entityAddv == uMyObject){
myTeamID = Entities[i]->playerTeamId;
MeEntity = Entities[i];
Entities[i]->itsMe = 1;
}
Entities[i]->itsFriend = 0;
if(myTeamID == Entities[i]->playerTeamId){
Entities[i]->itsFriend = 1;
}
Entities[i]->playerIsBot = iGet(entityAddv + 0x2B4) == 0 ? true : false;
DWORD tmpAddv = dGet(entityAddv + 0x308);
Entities[i]->bodyAddv = tmpAddv + 0x140;
Entities[i]->boneAddv = dGet(tmpAddv + 0x580) + 0x30;
Entities[i]->rotation = fGet(Entities[i]->playerWorld + 0x128); // ROTATE
/* PSOE Ites not ineger, bytes, but we will read as integer.
1144306736 standing
1143847984 crouched
1143684144 creep */
Entities[i]->playerPose = iGet(Entities[i]->playerWorld + 0x130);
Entities[i]->playerHealth.max = fGet(Entities[i]->entityAddv + 0x77C);
Entities[i]->playerHealth.cur = fGet(Entities[i]->entityAddv + 0x778);
Entities[i]->playerEnergy.max = fGet(Entities[i]->entityAddv + 0x1408);
Entities[i]->playerEnergy.cur = fGet(Entities[i]->entityAddv + 0x140C);
DWORD weaponsCapsule = dGet(Entities[i]->entityAddv + 0x12C);
Entities[i]->playerIsAttacking = false;
for(int w = 0; w < 4; w++){
DWORD weaponBase = dGet(weaponsCapsule + w * 4);
DWORD weaponAmmoBase = dGet(weaponBase + 0x54);
Entities[i]->playerWeapons[w].activity = iGet(weaponBase + 0xDC);
Entities[i]->playerWeapons[w].state = iGet(weaponBase + 0x4C0);
Entities[i]->playerWeapons[w].entityId = iGet(dGet(weaponBase + 0x4BC) + 0xC0);
Entities[i]->playerWeapons[w].maxAmmo = iGet(weaponAmmoBase + 0x7D4);
Entities[i]->playerWeapons[w].curAmmo = iGet(weaponAmmoBase + 0x7D0);
}
// Bones
Entities[i]->boneActor = vectorBoneRead(Entities[i]->bodyAddv);
for(int b = 0; b < 15; b++){
Entities[i]->playerBones[b] = getPlayerBone(Entities[i]->boneAddv, Entities[i]->boneActor, i, b);
}
Vehicle Details
DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
Entities[i]->position = v3fGet(NavMesh + 0x150);
Entities[i]->onEntiyPositionChanged();
Entities[i]->velocity = v3fGet(dGet(Entities[i]->entityAddv + 0x54) + 0x78);
Entities[i]->onEntiyVelocityChanged();
DWORD vehicleCommon = dGet(dGet(Entities[i]->entityAddv + 0x54) + 0x4D8);
Entities[i]->vehicleHealth.max = fGet(vehicleCommon + 0x108);
Entities[i]->vehicleHealth.cur = fGet(vehicleCommon + 0x10C);
Entities[i]->vehicleFuel.max = fGet(vehicleCommon + 0x120);
Entities[i]->vehicleFuel.cur = fGet(vehicleCommon + 0x124);
Inventory Details
int boxItemCount = iGet(entityAddv + 0x440);
Entities[i]->inventoryItemCount = 0;
if(boxItemCount < 60){
DWORD itemEntry = iGet(entityAddv + 0x43C);
if(itemEntry > 50000){
for(int h = 0; h < boxItemCount; h++){
DWORD itemAddv = itemEntry + h * 48;
Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId = iGet(itemAddv + 0x4);
if(Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId > 0){
Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].count = iGet(itemAddv + 0x18);
Entities[i]->inventoryItemCount++;
}
}
}
}
Item Details
Item Types
1 : Loot - Item
2 : InventoryBox or AirDrop
5 : Vehicle
8 : Player
| entityId |
itemType |
className |
displayName |
| 103003 |
1 |
BP_Sniper_AWM_Wrapper_C |
AWM |
| 103010 |
1 |
BP_Sniper_QBU_Wrapper_C |
QBU |
| 103009 |
1 |
BP_Sniper_SLR_Wrapper_C |
SLR |
| 103004 |
1 |
BP_Sniper_SKS_Wrapper_C |
SKS |
| 103006 |
1 |
BP_Sniper_Mini14_Wrapper_C |
Mini14 |
| 103002 |
1 |
BP_Sniper_M24_Wrapper_C |
M24 |
| 103001 |
1 |
BP_Sniper_Kar98k_Wrapper_C |
Kar98k |
| 103005 |
1 |
BP_Sniper_VSS_Wrapper_C |
VSS |
| 103008 |
1 |
BP_Sniper_Win94_Wrapper_C |
Win94 |
| 103003 |
7 |
BP_Sniper_AWM_C |
AWM_C |
| 101006 |
7 |
BP_Rifle_AUG_C |
AUG |
| 101008 |
1 |
BP_Rifle_M762_Wrapper_C |
M762 |
| 101003 |
1 |
BP_Rifle_SCAR_Wrapper_C |
SCAR-L |
| 101004 |
1 |
BP_Rifle_M416_Wrapper_C |
M416 |
| 101002 |
1 |
BP_Rifle_M16A4_Wrapper_C |
M16A-4 |
| 101009 |
1 |
BP_Rifle_Mk47_Wrapper_C |
Mk47 Mutant |
| 101010 |
1 |
BP_Rifle_G36_Wrapper_C |
G36C |
| 101007 |
1 |
BP_Rifle_QBZ_Wrapper_C |
QBZ |
| 101001 |
1 |
BP_Rifle_AKM_Wrapper_C |
AKM |
| 101005 |
1 |
BP_Rifle_Groza_Wrapper_C |
Groza |
| 101006 |
1 |
BP_Rifle_AUG_Wrapper_C |
AUG_A3 |
| 104003 |
1 |
BP_ShotGun_S12K_Wrapper_C |
S12K |
| 104004 |
1 |
BP_ShotGun_DP12_Wrapper_C |
DBS |
| 104001 |
1 |
BP_ShotGun_S686_Wrapper_C |
S686 |
| 104002 |
1 |
BP_ShotGun_S1897_Wrapper_C |
S1897 |
| 106006 |
1 |
BP_ShotGun_SawedOff_Wrapper_C |
SawedOff |
| 102005 |
1 |
BP_MachineGun_PP19_Wrapper_C |
PP19Bizon |
| 102004 |
1 |
BP_MachineGun_TommyGun_Wrapper_C |
TommyGun |
| 102007 |
1 |
BP_MachineGun_MP5K_Wrapper_C |
MP5K |
| 102002 |
1 |
BP_MachineGun_UMP9_Wrapper_C |
UMP9 |
| 102003 |
1 |
BP_MachineGun_Vector_Wrapper_C |
Vector |
| 102001 |
1 |
BP_MachineGun_Uzi_Wrapper_C |
Uzi |
| 106003 |
1 |
BP_Pistol_R1895_Wrapper_C |
R1895 |
| 106008 |
1 |
BP_Pistol_Vz61_Wrapper_C |
Vz61 |
| 106001 |
1 |
BP_Pistol_P92_Wrapper_C |
P92 |
| 106004 |
1 |
BP_Pistol_P18C_Wrapper_C |
P18C |
| 106005 |
1 |
BP_Pistol_R45_Wrapper_C |
R45 |
| 106002 |
1 |
BP_Pistol_P1911_Wrapper_C |
P1911 |
| 106010 |
1 |
BP_Pistol_DesertEagle_Wrapper_C |
DesertEagle |
| 108003 |
1 |
BP_WEP_Sickle_Pickup_C |
Sickle |
| 108001 |
1 |
BP_WEP_Machete_Pickup_C |
Machete |
| 107001 |
1 |
BP_WEP_Cowbar_Pickup_C |
Levye |
| 108004 |
1 |
BP_WEP_Pan_Pickup_C |
Pan |
| 103007 |
1 |
BP_WEP_Mk14_Pickup_C |
Mk14 |
| 108004 |
7 |
BP_WEP_Pan_C |
Pan_C |
| 302001 |
1 |
BP_Ammo_762mm_Pickup_C |
7.62 |
| 305001 |
1 |
BP_Ammo_45ACP_Pickup_C |
45ACP |
| 303001 |
1 |
BP_Ammo_556mm_Pickup_C |
5.56 |
| 301001 |
1 |
BP_Ammo_9mm_Pickup_C |
9mm |
| 306001 |
1 |
BP_Ammo_300Magnum_Pickup_C |
300Magnum |
| 304001 |
1 |
BP_Ammo_12Guage_Pickup_C |
12Guage |
| 307001 |
1 |
BP_Ammo_Bolt_Pickup_C |
Arbalet Oku |
| 201004 |
1 |
BP_QK_Mid_FlashHider_Pickup_C |
Alev Gizl (Haf. Mak..) |
| 201010 |
1 |
BP_QK_Large_FlashHider_Pickup_C |
Alev Gizl (Oto.) |
| 201009 |
1 |
BP_QK_Large_Compensator_Pickup_C |
Otomatik Kompensator |
| 201004 |
1 |
BP_QK_Mid_Compensator_Pickup_C |
Kompensator (Haf.Mak.) |
| 205002 |
1 |
BP_QT_A_Pickup_C |
Taktik Dipcik |
| 201012 |
1 |
BP_QK_DuckBill_Pickup_C |
Duckbill (Pompalı) |
| 201005 |
1 |
BP_QK_Sniper_FlashHider_Pickup_C |
Alev Gizl. Sniper |
| 201006 |
1 |
BP_QK_Mid_Suppressor_Pickup_C |
Susturucu (Haf. Mak. Tabanca) |
| 205003 |
1 |
BP_QT_Sniper_Pickup_C |
Chekpad Sniper |
| 201001 |
1 |
BP_QK_Choke_Pickup_C |
Choke |
| 205001 |
1 |
BP_QT_UZI_Pickup_C |
Dipcik (Micro UZI) |
| 201003 |
1 |
BP_QK_Sniper_Compensator_Pickup_C |
Sniper Kompensator |
| 201007 |
1 |
BP_QK_Sniper_Suppressor_Pickup_C |
Susuturucu Sniper |
| 201011 |
1 |
BP_QK_Large_Suppressor_Pickup_C |
Susuturucu Oto. |
| 204009 |
1 |
BP_DJ_Sniper_EQ_Pickup_C |
Hc.Uz.Snip.Sarjor |
| 204004 |
1 |
BP_DJ_Mid_E_Pickup_C |
Uz.Haf.Sarjor |
| 204005 |
1 |
BP_DJ_Mid_Q_Pickup_C |
Hc.Haf.Sarjor |
| 204007 |
1 |
BP_DJ_Sniper_E_Pickup_C |
Uz.Snip.Sarjor |
| 204008 |
1 |
BP_DJ_Sniper_Q_Pickup_C |
Hc.Snip.Sarjor |
| 204012 |
1 |
BP_DJ_Large_Q_Pickup_C |
Hc.Oto.Sarjor |
| 204013 |
1 |
BP_DJ_Large_EQ_Pickup_C |
Hc.Uz.Oto.Sarjor |
| 204011 |
1 |
BP_DJ_Large_E_Pickup_C |
Uz.Oto.Sarjor |
| 204006 |
1 |
BP_DJ_Mid_EQ_Pickup_C |
Hc.Uz.Haf.Sarjor |
| 205004 |
1 |
BP_ZDD_Crossbow_Q_Pickup_C |
Sadak (Arbalet) |
| 204014 |
1 |
BP_ZDD_Sniper_Pickup_C |
Mermilik |
| 203005 |
1 |
BP_MZJ_8X_Pickup_C |
8x |
| 203003 |
1 |
BP_MZJ_2X_Pickup_C |
2x |
| 203001 |
1 |
BP_MZJ_HD_Pickup_C |
Lazer |
| 203014 |
1 |
BP_MZJ_3X_Pickup_C |
3X |
| 203002 |
1 |
BP_MZJ_QX_Pickup_C |
Holo |
| 203015 |
1 |
BP_MZJ_6X_Pickup_C |
6x |
| 203004 |
1 |
BP_MZJ_4X_Pickup_C |
4x |
| 105002 |
1 |
BP_Other_DP28_Wrapper_C |
DP28 |
| 107001 |
1 |
BP_Other_CrossBow_Wrapper_C |
Arbalet |
| 105001 |
1 |
BP_Other_M249_Wrapper_C |
M249 |
| 501006 |
1 |
PickUp_BP_Bag_Lv3_C |
Canta 3 |
| 501006 |
1 |
PickUp_BP_Bag_Lv3_B_C |
Canta 3 |
| 501004 |
1 |
PickUp_BP_Bag_Lv1_C |
Canta 1 |
| 501004 |
1 |
PickUp_BP_Bag_Lv1_B_C |
Canta 1 |
| 501005 |
1 |
PickUp_BP_Bag_Lv2_C |
Canta 2 |
| 501005 |
1 |
PickUp_BP_Bag_Lv2_B_C |
Canta 2 |
| 503002 |
1 |
PickUp_BP_Armor_Lv2_C |
Yelek 2 |
| 503002 |
1 |
PickUp_BP_Armor_Lv2_B_C |
Yelek 2 |
| 503001 |
1 |
PickUp_BP_Armor_Lv1_C |
Yelek 1 |
| 503001 |
1 |
PickUp_BP_Armor_Lv1_B_C |
Yelek 1 |
| 503003 |
1 |
PickUp_BP_Armor_Lv3_C |
Yelek 3 |
| 503003 |
1 |
PickUp_BP_Armor_Lv3_B_C |
Yelek 3 |
| 502002 |
1 |
PickUp_BP_Helmet_Lv2_C |
Kask 2 |
| 502002 |
1 |
PickUp_BP_Helmet_Lv2_B_C |
Kask 2 |
| 502001 |
1 |
PickUp_BP_Helmet_Lv1_C |
Kask 1 |
| 502001 |
1 |
PickUp_BP_Helmet_Lv1_B_C |
Kask 1 |
| 502003 |
1 |
PickUp_BP_Helmet_Lv3_C |
Kask 3 |
| 502003 |
1 |
PickUp_BP_Helmet_Lv3_B_C |
Kask 3 |
| 0 |
5 |
BP_VH_Buggy_2_C |
Buggy |
| 0 |
5 |
BP_VH_Buggy_3_C |
Buggy |
| 0 |
5 |
BP_VH_Tuk_1_C |
Tuk |
| 602004 |
1 |
BP_Grenade_Shoulei_Weapon_Wrapper_C |
Grenade |
| 0 |
1 |
BP_Grenade_Shoulei_C |
Bomb! |
| 602002 |
1 |
BP_Grenade_Smoke_Weapon_Wrapper_C |
Smoke |
| 602003 |
1 |
BP_Grenade_Burn_Weapon_Wrapper_C |
Molotof |
| 0 |
1 |
BP_Grenade_Burn_C |
Burn! |
| 602002 |
0 |
BP_Grenade_Smoke_C |
Smoke! |
| 602005 |
1 |
BP_Grenade_Apple_Weapon_Wrapper_C |
Apple |
| 601003 |
1 |
Pills_Pickup_C |
Painkiller |
| 601002 |
1 |
Injection_Pickup_C |
Adrenaline Syringe |
| 601001 |
1 |
Drink_Pickup_C |
Energy Drink |
| 601005 |
1 |
Firstaid_Pickup_C |
FirstaidKit |
| 601004 |
1 |
Bandage_Pickup_C |
Bandage |
| 0 |
8 |
BP_PlayerPawn_C |
BP_PlayerPawn_C |
| 0 |
8 |
BP_PlayerPawn_ZNQ_C |
BP_PlayerPawn_ZNQ_C |
| 202006 |
1 |
BP_WB_ThumbGrip_Pickup_C |
Basparmaklik |
| 202007 |
1 |
BP_WB_Lasersight_Pickup_C |
Silah Lazeri |
| 202001 |
1 |
BP_WB_Angled_Pickup_C |
Acili El Tutamagi |
| 202004 |
1 |
BP_WB_LightGrip_Pickup_C |
Hafif Tutamak |
| 0 |
1 |
BP_WB_HalfGrip_Pickup_C |
Yarım Tutamak |
| 202002 |
1 |
BP_WB_Vertical_Pickup_C |
DikeyTutamac |
| 0 |
5 |
VH_Motorcycle_C |
Motor |
| 0 |
5 |
VH_Motorcycle_1_C |
Motor |
| 0 |
5 |
Mirado_open_4_C |
Mirado Open |
| 0 |
5 |
VH_Dacia_C |
Toros |
| 0 |
5 |
VH_Dacia_1_C |
Toros |
| 0 |
5 |
VH_Dacia_4_C |
Toros |
| 0 |
5 |
Rony_01_C |
Rony |
| 0 |
5 |
VH_Snowmobile_C |
Snowmobile |
| 0 |
5 |
Mirado_close_3_C |
Mirado Blue |
| 0 |
5 |
LadaNiva_01_C |
Lada Niva |
| 0 |
5 |
VH_Scooter_C |
Scooter |
| 0 |
5 |
VH_BRDM_C |
Tank |
| 0 |
5 |
PickUp_02_C |
PickUp |
| 0 |
5 |
VH_MiniBus_01_C |
MiniBus |
| 0 |
5 |
VH_MotorcycleCart_C |
Motor 3Teker |
| 0 |
5 |
VH_MotorcycleCart_1_C |
Motor 3Teker |
| 0 |
5 |
VH_Snowbike_C |
Snowbike |
| 0 |
5 |
VH_PG117_C |
Boat |
| 0 |
5 |
VH_UAZ01_C |
UAZ1 |
| 0 |
5 |
VH_UAZ02_C |
UAZ2 |
| 0 |
5 |
VH_UAZ03_C |
UAZ2 |
| 0 |
5 |
VH_UAZ04_C |
UAZ2 |
| 0 |
2 |
AquaRail_1_C |
JetSki |
| 106007 |
1 |
BP_Pistol_Flaregun_Wrapper_C |
Flaregun |
| 0 |
1 |
BP_AirDropBox_C |
AirDrop |
| 0 |
1 |
BP_AirDropPlane_C |
Plane |
| 0 |
1 |
PlayerDeadInventoryBox_C |
Player Box |
| 603001 |
1 |
GasCan_Destructible_Pickup_C |
Benzin |
| 0 |
2 |
PickUpListWrapperActor |
Create Box |
| 0 |
5 |
VH_Dacia_2_C |
Toros |
| 0 |
5 |
VH_Dacia_3_C |
Toros |
| 3000312 |
1 |
BP_GameCoin_Pickup_C |
GameCoin |
| 0 |
1 |
BP_BlindBoxMachine_C |
BlindBoxMachine |
| 0 |
1 |
BP_MiniGameMachine_C |
MiniGameMachine |
| 0 |
1 |
BP_Grenade_ColorBall_C |
ColorBall |
| 0 |
2 |
AirDropListWrapperActor |
AirDrop |
| 601006 |
1 |
FirstAidbox_Pickup_C |
Medkit |
| 308001 |
1 |
BP_Ammo_Flare_Pickup_C |
Flaregun |
| 501003 |
1 |
PickUp_BP_Bag_Lv3_Inbox_C |
Canta 3 |
| 501002 |
1 |
PickUp_BP_Bag_Lv2_Inbox_C |
Canta 2 |
| 501001 |
1 |
PickUp_BP_Bag_Lv1_Inbox_C |
Canta 1 |
| 201002 |
1 |
BP_QK_Mid_Compensator_Inbox_C |
Kompensator (Haf.Mak.) |
| 502005 |
1 |
PickUp_BP_Helmet_Lv2_Inbox_C |
Kask 2 |
| 403989 |
1 |
PickUp_BP_Ghillie_4_C |
Suit - Arctic |
| 403045 |
1 |
PickUp_BP_Ghillie_1_C |
Suit - Woodland |
| 403187 |
1 |
PickUp_BP_Ghillie_2_C |
Suit - Desert |
| 403188 |
1 |
PickUp_BP_Ghillie_3_C |
Suit - Desert |
If you like this document, you can give a star. Thank you
Amiral Router!
评论