项目介绍

a327ex/blog 是一个托管在 GitHub 上的开源项目,目前获得 3.3k 个 Star、149 次 Fork。

仓库全名
a327ex/blog
Star 数
3.3k
Fork 数
149
未关闭 Issue
56

README 摘要

a327ex.github.io 2021-02-02 Why indiedevs shouldn't fear being cancelled 2021-01-22 Thoughts on making small games 2021-01-16 Why 1-based indexing is right for Lua 2021-01-15 Game Ideas 2020-12-26 Borders vs. No Borders 2020-12-23 New Programming Taxonomies 2020-10-24 Arguments on why developers might want to prevent streamers from streaming their game 2020-10-14 Personality Trait Instance Archive 2020-06-23 Springs…

完整内容见 GitHub 原始 README 或本页 。

常见问题

如何获取 blog 的源码?

可以直接克隆仓库:git clone https://github.com/a327ex/blog.git,默认分支为 master;安装与运行步骤见仓库 README。

blog 最近还在维护吗?

仓库最近一次更新为 2021年3月8日,当前有 56 个未关闭 Issue;Star 数为 3.3k,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

gamedev blog

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
3616
价值分
2032
活跃状态
归档

贡献者

README

a327ex.github.io

2021-02-02 Why indiedevs shouldn’t fear being cancelled
2021-01-22 Thoughts on making small games
2021-01-16 Why 1-based indexing is right for Lua
2021-01-15 Game Ideas
2020-12-26 Borders vs. No Borders
2020-12-23 New Programming Taxonomies
2020-10-24 Arguments on why developers might want to prevent streamers from streaming their game
2020-10-14 Personality Trait Instance Archive
2020-06-23 Springs
2020-06-23 Object Management
2020-06-23 Personality-led irrational behavior during the coronavirus pandemic
2020-05-30 Cancellation-proof automated cyberchains
2020-05-20 Making rxi’s lite my main text editor
2019-09-16 Easy Modes
2019-09-11 Neuroticism in Indie Gamedev
2019-08-20 Posting gamedev progress online
2019-08-17 Kimetsu no Yaiba and Agreeableness
2019-07-14 Psychedelics and Finishing Games
2019-05-06 Timer and Tween Functions in Lua
2019-04-28 Procedural Dungeon Generation #3
2019-04-07 Accessibility and Challenge
2019-03-23 Roguelikes and Grinding
2019-02-21 One Year Sales Data for BYTEPATH
2018-12-30 Why I really like Artifact
2018-09-29 The Indiepocalypse Isn’t Real
2018-08-14 Creators and Mechanists in Indie Gamedev
2018-04-30 How I made my own 2D game engine in under 2 months
2018-04-27 Luck Isn’t Real
2018-04-24 Hidden Gems Don’t Exist
2018-04-14 BYTEPATH Postmortem
2018-02-24 Programming lessons learned from making my first game and why I’m writing my own engine in 2018
2018-02-14 BYTEPATH #0 - Introduction
2018-02-14 BYTEPATH #15 - Final
2018-02-14 BYTEPATH #14 - Console
2018-02-14 BYTEPATH #13 - Skill Tree
2018-02-14 BYTEPATH #12 - More Passives
2018-02-14 BYTEPATH #11 - Passives
2018-02-14 BYTEPATH #10 - Coding Practices
2018-02-14 BYTEPATH #9 - Director and Gameplay Loop
2018-02-14 BYTEPATH #8 - Enemies
2018-02-14 BYTEPATH #7 - Player Stats and Attacks
2018-02-14 BYTEPATH #6 - Player Basics
2018-02-14 BYTEPATH #5 - Game Basics
2018-02-14 BYTEPATH #4 - Exercises
2018-02-14 BYTEPATH #3 - Rooms and Areas
2018-02-14 BYTEPATH #2 - Libraries
2018-02-14 BYTEPATH #1 - Game Loop
2016-01-01 Downwell Trails
2015-12-25 Replay System and Lua’s Flexibility
2015-08-30 Procedural Dungeon Generation #2
2015-08-21 Automatic Game Updates with LÖVE
2015-01-09 Tilemap to Collision Geometry
2014-08-17 Behavior Trees #2
2014-08-16 Behavior Trees #1
2014-01-07 The Power of Lua and Mixins
2013-06-30 Procedural Dungeon Generation #1

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