GNU General Public License v3.0

项目介绍

ZeroLP/ExSharp-Base 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 GNU General Public License v3.0 许可证,目前获得 152 个 Star、62 次 Fork。

仓库全名
ZeroLP/ExSharp-Base
开源许可证
GNU General Public License v3.0
Star 数
152
Fork 数
62
未关闭 Issue
5

README 摘要

ExSharp Base ExSharp Base is an External RPM(ReadProcessMemory) & PixelSearch League of Legends Base for the people who are getting into League of Legends external cheating scene. It supports wide variety of features and more to come also from the planned roadmaps. You are also welcomed to submit Pull Request if you want other features to be implemented to the base. UC Post…

完整内容见 GitHub 原始 README 或本页 。

常见问题

ExSharp-Base 用什么语言开发?

主要使用 C# 编写,采用 GNU General Public License v3.0 许可证,目前有 152 个 Star。

ExSharp-Base 可以免费商用吗?

仓库标注的许可证为 GNU General Public License v3.0,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 ExSharp-Base 的源码?

可以直接克隆仓库:git clone https://github.com/ZeroLP/ExSharp-Base.git,默认分支为 master;安装与运行步骤见仓库 README。

ExSharp-Base 最近还在维护吗?

仓库最近一次更新为 2020年12月11日,当前有 5 个未关闭 Issue;Star 数为 152,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

External League of Legends Base

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
278
价值分
109
活跃状态
归档

语言占比

C#

README

ExSharp Base

ExSharp Base is an External RPM(ReadProcessMemory) & PixelSearch League of Legends Base for the people who are getting into League of Legends external cheating scene.

It supports wide variety of features and more to come also from the planned roadmaps. You are also welcomed to submit Pull Request if you want other features to be implemented to the base.

UC Post: https://www.unknowncheats.me/forum/league-of-legends/403011-external-rpm-pixelsearch-base.html

Repo Information

Master branch will contain latest updates on the base which is not pushed to the versioned branches. LeagueVersion(Ex. 10.12) branch will only contain the snapshot of the base update pushed at the time of the respective League patch. If you want any latest features, please refer to the Master branch.

What It Supports

  • SharpDX’s DirectX Overlay Rendering with Full Support For Direct3D9 Drawings
  • Local Player Range Circle Drawing (Automatic size increase when Auto Attack range increases)
  • Supports Border-less and Full-screen drawing
  • Local Player Properties/Stats via the Riot’s local hosted API
  • Enemy Champion Detection (Applied to the nearest enemy found with distance check)
  • Spell Usage - Includes Standard Spells, Summoner Spells and Item Castings
  • Spell Cool-down Tracking For Local Player
  • Whatelse mhm… Check it out yourself

Error Reporting

Please raise issues in the issue section of the repository in the below format:

  • Exception thrown:
  • Exception message:
  • Error occurring line/file:
  • Your action before occurrence of the error:
  • Any resolution you have taken before raising this issue:
  • League of Legends version:
  • League of Legends server region:

Road Map

  • Custom Menu Drawing
  • IMGUI.NET Support
  • Support For Both Kernel.32 ReadProcessMemory and NTDLL ZwReadVirtualMemory With Direct Syscall
  • Enemy General Properties/Stats via Local Hosted Riot’s API
  • Possible Orbwalker
  • Possible Champion Script Library

Please submit Pull Request if you want a feature to be implemented.

Contact

I would be preferred to be contacted on Discord. Tag: admiralzero#3351

Preview

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