Other

项目介绍

ViveSoftware/ViveInputUtility-Unity 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 Other 许可证,目前获得 369 个 Star、85 次 Fork。

仓库全名
ViveSoftware/ViveInputUtility-Unity
开源许可证
Other
Star 数
369
Fork 数
85
未关闭 Issue
115

README 摘要

VIVE Input Utility for Unity Copyright 2016-2024, HTC Corporation. All rights reserved. About The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity…

完整内容见 GitHub 原始 README 或本页 。

常见问题

ViveInputUtility-Unity 用什么语言开发?

主要使用 C# 编写,采用 Other 许可证,目前有 369 个 Star。

ViveInputUtility-Unity 可以免费商用吗?

仓库标注的许可证为 Other,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 ViveInputUtility-Unity 的源码?

可以直接克隆仓库:git clone https://github.com/ViveSoftware/ViveInputUtility-Unity.git,默认分支为 develop;安装与运行步骤见仓库 README。

ViveInputUtility-Unity 最近还在维护吗?

仓库最近一次更新为 2024年12月2日,当前有 115 个未关闭 Issue;Star 数为 369,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

A toolkit that helps developing/prototyping VR apps.

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
560
价值分
243
活跃状态
活跃

语言占比

Batchfile
C#
ShaderLab

README

VIVE Input Utility for Unity

Copyright 2016-2024, HTC Corporation. All rights reserved.

About

The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft’s ‘Mixed Reality’ VR headsets and more. For the latest release notes click on the (releases) link.

How Do I Use This?

Read this step-by-step guide to using the Vive Input Utility for Unity. - also see [https://developer.vive.com]

Requirements

  • Unity 5.3.6 or newer

Features

  • API to access device input/tracking by role (eg. LeftHand/RightHand), instead of device index
  • Binding system, able to bind device to specific role, help manage multiple tracking devices
  • UI Pointer (EventSystem compatible)
  • Teleport
  • Object Grabbing/Throwing example
  • Role Binding
  • OpenXR Support
  • cross platform hand tracking

Supporting device

  • Simulator (Usage)
  • VIVE, VIVE Pro, VIVE Cosmos (any OpenVR compatible device)
  • Oculus Rift & Touch, Rift S, Go, Quest
  • Daydream
  • VIVE Focus, Focus+ (any WaveVR compatible device)

(How to switch device)

Contact Us

Email: [email protected]

Repository: GitHub

Forum: [https://forum.vive.com/forum/72-vive-input-utility/]

Contributing guidelines:

  1. Read and agree the CLA.
  2. Create an issue for the work you want to contribute.
  3. Fork this project on GitHub.
  4. Create a new branch (based on master branch) for your work on your fork.
  5. After you finish your work
  6. Submit a pull request from your new branch to our develop branch.

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