GNU General Public License v3.0

项目介绍

TrackLab/ViRe 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 GNU General Public License v3.0 许可证,目前获得 214 个 Star、9 次 Fork。

仓库全名
TrackLab/ViRe
开源许可证
GNU General Public License v3.0
Star 数
214
Fork 数
9
未关闭 Issue
5

README 摘要

ViRe is an open-source VR mocap studio built in Unity ViRe can be used by anyone who wants to record motion but cannot afford a huge and expensive motion capture studio. All you need is a simple VR Setup. ViRe uses SteamVR, the industry-standard environment supporting all kinds of VR Headsets. We made a video to showcase and explain ViRe. Simply click on the YouTube logo to watch it. The video is a little outdated…

完整内容见 GitHub 原始 README 或本页 。

常见问题

ViRe 用什么语言开发?

主要使用 C# 编写,采用 GNU General Public License v3.0 许可证,目前有 214 个 Star。

ViRe 可以免费商用吗?

仓库标注的许可证为 GNU General Public License v3.0,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 ViRe 的源码?

可以直接克隆仓库:git clone https://github.com/TrackLab/ViRe.git,默认分支为 main;安装与运行步骤见仓库 README。

ViRe 最近还在维护吗?

仓库最近一次更新为 1 周前,当前有 5 个未关闭 Issue;Star 数为 214,可作为社区活跃度的参考。

关于

A open-source VR mocap studio built in Unity

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
243
价值分
131
活跃状态
活跃

语言占比

C#
HLSL
ShaderLab

Release

README

ViRe logo
ViRe is an open-source VR mocap studio built in Unity


ViRe avatar

ViRe can be used by anyone who wants to record motion but cannot afford a huge and expensive motion capture studio. All you need is a simple VR Setup. ViRe uses SteamVR, the industry-standard environment supporting all kinds of VR Headsets.

We made a video to showcase and explain ViRe. Simply click on the YouTube logo to watch it. The video is a little outdated compared to ViRe’s current style, but the general explanations still apply

View ViRe announcement video on YouTube

ViRe is supported on the following headsets

HTC Vive logo Valve Index logo Meta Quest logo

It likely works on other headsets, but you might experience issues like unbound controller buttons. Got a headset we don’t list? Tell us!

ViRe is currently in Beta

While most features are implemented, bugs are still abound.

As we’re polishing things up for a “production” release, we really need to hear from you on the features we support and how well things are working.

Please reach out to us!

Support ViRe

ViRe is a two-dev project built in our spare time. We really appreciate you sticking around for the (slow) process and thank you for considering (or maybe actively) contributing.

Whether it’s bugs, feature ideas, headset test results, or questions, we’d love to hear from you on our Discord server at the link below.

Actually, if you do find bugs, we’d also love it if you file an issue here on GitHub!

You can also support ViRe by donating on Patreon

Patreon Link

Talk to us

Join our Discord server for all things ViRe (and other stuff, too).

Discord Link

Feature development

Built on Unity 6000.0.34f1 LTS

Feature Status
Motion tracking via controllers and headset via SteamVR ✔ Working
Recording to a BVH file format. Usable in Blender and other BVH supporting programs ✔ Working
Spectator camera ✔ Working
Audio player ✔ Working
VR compatible menu ✔ Working
HTC Vive headset support ✔ Working
Oculus headset support ✔ Working
Valve Index headset support 🧪 Testing (talk to us)
Motion tracking via Vive trackers 🧪 Testing (talk to us)
Procedural leg movement w/o Vive trackers ✔ Working
Windows support ✔ Working
Linux support ✔ Working

Licensed under GNU GPL 3.0

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