MIT License

项目介绍

Toolchefs/kiko 是一个托管在 GitHub 上的开源项目,主要使用 Mathematica 编写,采用 MIT License 许可证,目前获得 106 个 Star、23 次 Fork。

仓库全名
Toolchefs/kiko
开源许可证
MIT License
Star 数
106
Fork 数
23
未关闭 Issue
4

README 摘要

Kiko Kiko stands for Keys-In-Keys-Out. It was designed specifically to handle animation curves data in a pipeline-friendly way, but it can do much more. With Kiko you can define operators that can handle different kind of data per item or channel and can work automatically across different DCCs. Currently Autodesk Maya and The Foundry Nuke are supported. Kiko was designed and implemented by Toolchefs LTD. We have…

完整内容见 GitHub 原始 README 或本页 。

常见问题

kiko 用什么语言开发?

主要使用 Mathematica 编写,采用 MIT License 许可证,目前有 106 个 Star。

kiko 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 kiko 的源码?

可以直接克隆仓库:git clone https://github.com/Toolchefs/kiko.git,默认分支为 master;安装与运行步骤见仓库 README。

kiko 最近还在维护吗?

仓库最近一次更新为 2024年7月30日,当前有 4 个未关闭 Issue;Star 数为 106,可作为社区活跃度的参考。

简要分析

热度分
163
价值分
71
活跃状态
活跃

语言占比

Mathematica
Python

README

Kiko

Kiko stands for Keys-In-Keys-Out. It was designed specifically to handle animation curves data in a pipeline-friendly way, but it can do much more. With Kiko you can define operators that can handle different kind of data per item or channel and can work automatically across different DCCs.

Currently Autodesk Maya and The Foundry Nuke are supported.

Kiko was designed and implemented by Toolchefs LTD. We have decided to contribute to the 3D Industry making it open source.

Kiko is written completely in python.

Current status of the project

Kiko has already been used on Maya 2016 onwards and on Nuke 11. We are looking for contributors who could help us making it work on others DCCs (i.e. Modo, Houdini) and writing new operators.

Few things are missing, like UIs for Nuke, cross app tests, etc.

Please note, every DCC handles animation curves differently, for this reason transferring animation curves between different apps might not always re-create similar curves.

Getting started

Installing

Installing in Maya is quite easy.

- copy the kiko/python/kiko folder in your maya scripts folder.
- copy the the kikoUndoer.py file in your maya plug-ins folder.
- you can launch the maya importer and exporter UIs by running the code under kiko/extras/maya.

Running the tests

We use nose for our unit tests. Currently we support windows, osx and linux. Your MAYA_PLUG_IN_PATH and proper python paths must be set for the unit tests to succeed.

Once you environment is set up, you can run the run_win.py, run_osx.py or run_linux.py files inside the kiko/unittests folder. Please note, you might have to edit these files to point to your maya and nuke executables, you might also need to edit your PYTHONPATH to include all relevant paths.

Documentation

If you are a developer and would like to know more, please read the wiki and write to us at [email protected] in case you have any question.

The base classes are documented, but comments for inherited classes are not provided.

Contributing

Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.

License

This project is licensed under the MIT license.

Contact us

Please feel free to contact us at [email protected] in case you would like contribute or simply have questions.

The rig used in the unit tests is courtesy of Alex Puente.

ENJOY!

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