项目介绍

Squalr/Squalr-Sharp 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,目前获得 1.6k 个 Star、225 次 Fork。

仓库全名
Squalr/Squalr-Sharp
Star 数
1.6k
Fork 数
225
未关闭 Issue
15

README 摘要

Squalr Squalr Official Website Join us on our Discord Channel Squalr is performant Memory Editing software that allows users to create and share cheats in their windows desktop games. This includes memory scanning, pointers, x86/x64 assembly injection, and so on. Squalr achieves fast scans through multi-threading combined with SIMD instructions. See this article: SIMD in .NET. To take advantage of these gains, your…

完整内容见 GitHub 原始 README 或本页 。

常见问题

Squalr-Sharp 用什么语言开发?

主要使用 C# 编写,目前有 1.6k 个 Star。

如何获取 Squalr-Sharp 的源码?

可以直接克隆仓库:git clone https://github.com/Squalr/Squalr-Sharp.git,默认分支为 develop;安装与运行步骤见仓库 README。

Squalr-Sharp 最近还在维护吗?

仓库最近一次更新为 2022年12月17日,当前有 15 个未关闭 Issue;Star 数为 1.6k,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

Squalr Memory Editor - Game Hacking Tool Written in C#

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
2107
价值分
1030
活跃状态
活跃

README

Squalr

License: GPL v3

Squalr Official Website

Join us on our Discord Channel

Squalr is performant Memory Editing software that allows users to create and share cheats in their windows desktop games. This includes memory scanning, pointers, x86/x64 assembly injection, and so on.

Squalr achieves fast scans through multi-threading combined with SIMD instructions. See this article: SIMD in .NET. To take advantage of these gains, your CPU needs to have support for SSE, AVX, or AVX-512.

SqualrGUI

Documentation

You can find detailed documentation on the Wiki. There are three ways to use Squalr:

  • Front end GUI
  • Scripting API
  • Back end NuGet packages

Below is some brief documentation on the NuGet package APIs

Receiving Engine Output:

If using the NuGet packages, it is important to hook into the engine’s output to receive logs of events. These are invaluable for diagnosing issues.

using Squalr.Engine.Logging;

...

// Receive logs from the engine
Logger.Subscribe(new EngineLogEvents());

...

class EngineLogEvents : ILoggerObserver
{
	public void OnLogEvent(LogLevel logLevel, string message, string innerMessage)
	{
		Console.WriteLine(message);
		Console.WriteLine(innerMessage);
	}
}

Attaching The Engine

using Squalr.Engine.OS;
...

IEnumerable<Process> processes = Processes.Default.GetProcesses();

// Pick a process. For this example, we are just grabbing the first one.
Process process = processes.FirstOrDefault();

Processes.Default.OpenedProcess = process;

Manipulating Memory:

using Squalr.Engine.Memory;

...

Reader.Default.Read<Int32>(address);
Writer.Default.Write<Int32>(address);
Allocator.Alloc(address, 256);
IEnumerable<NormalizedRegion> regions = Query.GetVirtualPages(requiredProtection, excludedProtection, allowedTypes, startAddress, endAddress);
IEnumerable<NormalizedModule> modules = Query.GetModules();

Assembling/Disassembling:

Squalr can assemble and disassemble x86/x64 instructions, leveraging NASM.

using Squalr.Engine.Architecture;
using Squalr.Engine.Architecture.Assemblers;

...

// Perform assembly
AssemblerResult result = Assembler.Default.Assemble(assembly: "mov eax, 5", isProcess32Bit: true, baseAddress: 0x10000);

Console.WriteLine(BitConverter.ToString(result.Bytes).Replace("-", " "));

// Disassemble the result (we will get the same instructions back)
Instruction[] instructions = Disassembler.Default.Disassemble(bytes: result.Bytes, isProcess32Bit: true, baseAddress: 0x10000);

Console.WriteLine(instructions[0].Mnemonic);

Scanning:

Squalr has an API for performing high performance memory scanning:

using Squalr.Engine.Scanning;
using Squalr.Engine.Scanning.Scanners;
using Squalr.Engine.Scanning.Scanners.Constraints;
using Squalr.Engine.Scanning.Snapshots;

...

DataType dataType = DataType.Int32;

// Collect values
TrackableTask<Snapshot> valueCollectorTask = ValueCollector.CollectValues(
	SnapshotManager.GetSnapshot(Snapshot.SnapshotRetrievalMode.FromActiveSnapshotOrPrefilter, dataType));

// Perform manual scan on value collection complete
valueCollectorTask.CompletedCallback += ((completedValueCollection) =>
{
	Snapshot snapshot = completedValueCollection.Result;
	
	// Constraints
	ScanConstraintCollection scanConstraints = new ScanConstraintCollection();
	scanConstraints.AddConstraint(new ScanConstraint(ScanConstraint.ConstraintType.Equal, 25));

	TrackableTask<Snapshot> scanTask = ManualScanner.Scan(
		snapshot,
		allScanConstraints);

	SnapshotManager.SaveSnapshot(scanTask.Result);
});
	
	
for (UInt64 index = 0; index < snapshot.ElementCount; index++)
{
	SnapshotElementIndexer element = snapshot[index];

	Object currentValue = element.HasCurrentValue() ? element.LoadCurrentValue() : null;
	Object previousValue = element.HasPreviousValue() ? element.LoadPreviousValue() : null;
}

Debugging:

// Example: Tracing write events on a float
BreakpointSize size = Debugger.Default.SizeToBreakpointSize(sizeof(float));
CancellationTokenSource cancellationTokenSource = Debugger.Default.FindWhatWrites(0x10000, size, this.CodeTraceEvent);

...

// When finished, cancel the instruction collection
cancellationTokenSource.cancel();

...

private void CodeTraceEvent(CodeTraceInfo codeTraceInfo)
{
	Console.WriteLine(codeTraceInfo.Instruction.Address.ToString("X"));
	Console.WriteLine(codeTraceInfo.Instruction.Mnemonic);
}
Reference Description
XAML Formatter XAML should be run through this formatter
StyleCop StyleCop to enforce code conventions. Note that we deviate on some standard conventions. We use the full type name for variables (ex Int32 rather than int). The reasoning is that this is a memory editor, so we prefer to use the type name that is most explicit to avoid coding mistakes.

Build

In order to compile Squalr, you should only need Visual Studio 2017. This should be up to date, we frequently update Squalr to use the latest version of the .NET framework. Here are the important 3rd party libraries that this project uses:

Library Description
EasyHook Managed/Unmanaged API Hooking
SharpDisasm Udis86 Assembler Ported to C#
CsScript C# Scripting Library
AvalonEdit Code Editing Library
SharpDX DirectX Wrapper
CLRMD .NET Application Inspection Library
AvalonDock Docking Library
LiveCharts WPF Charts

Planned Features

Library Description Purpose
AsmJit x86/x64 Assembler Replace FASM, improve scripting drastically
AsmJit x86/x64 Assembler Original C++ project. May port/interop this if the above version does not work (Neither may fully work, and something custom may be needed)
WpfHexEditorControl Hex Editor Hex editor / Memory Hex Editor
OpenTK OpenGL Wrapper Graphics Injection
SharpDX DirectX Wrapper Graphics Injection (Currently using SharpDX just for input)
SharpPCap Packet Capture Packet Editor
Packet.Net Packet Capture Packet Editor

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