Better Sovereign Blade
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Better Sovereign Blade enhances the interaction, visual feedback, and customization of the Regent’s Sovereign Blade, transforming it from a passive effect into a responsive and player-controlled combat element.
This mod focuses on three core improvements:
- Direct manipulation
- Clear targeting feedback
- Full visual customization
Overview
The original Sovereign Blade has a strong concept but limited interactivity.
This mod expands its design by turning the blade into a controllable entity. Instead of acting as a static VFX, the blade now responds dynamically to player input and clearly communicates targeting intent.
In addition, the mod introduces a flexible color customization system, allowing you to personalize the blade’s appearance and effects.
Features
Drag the Blade
You can directly drag the Sovereign Blade across the battlefield.
- Freely reposition the blade with your mouse
- Creates a sense of physical control
- Makes the blade feel like an actual weapon rather than a visual effect
Floating Target Indicator
When picking up the Sovereign Blade card:
- The blade floats above enemies
- Automatically aligns toward the current target
This provides immediate and intuitive targeting feedback during combat.
Drag-to-Target Play
When the card is playable:
- Drag the blade itself instead of the card
- Move it onto a specific enemy
- Release to play the card
This creates a more immersive and direct targeting experience compared to the default system.
Custom Blade Colors
You can fully customize the visual appearance of the blade:
- Choose from preset color themes
- Manually adjust colors for individual components
- Customize the blade model, slash effects, and energy effects
This allows you to tailor the blade’s visual style to your preference, from subtle variations to completely unique looks.
Why This Mod?
This mod is designed to make Sovereign Blade feel:
- More interactive
- More responsive
- More expressive
By combining direct control with clear feedback and visual customization, the blade becomes an active part of gameplay rather than a passive effect.
Compatibility
- Designed specifically for the Regent’s Sovereign Blade
- Does not modify other cards
- Compatible with most gameplay mods
Game updates or another mod patching the same UI or visual-effect methods may still cause compatibility issues.
Notes
- Only affects interaction and visual presentation
- Does not change balance or card mechanics
- Current manifest version: 0.1.0
Installation
- Download the latest release from the Nexus Mods page.
- Create
<Slay the Spire 2>/mods/BetterSovereignBlade/ if it does not exist.
- Place
BetterSovereignBlade.dll and BetterSovereignBlade.json in that folder.
- Start the game and verify that the mod is enabled under Settings → Mod Settings.
The local mods directory sits inside the game installation directory on Windows and Linux. To temporarily start without any mods, use the game’s -nomods launch option.
Configuration
Open the game’s general settings. Better Sovereign Blade adds controls for:
- overall color presets;
- dynamic RGB and animation speed;
- rotation and trail effects while dragging;
- individual component colors and per-channel RGB toggles.
Use the Default (no changes) preset to preserve the game’s original colors.
Building from Source
Requirements:
- .NET SDK 9.0 or newer;
- a local Slay the Spire 2 installation containing
data_sts2_windows_x86_64/sts2.dll and 0Harmony.dll.
Set the game directory, then build:
$env:STS2_DIR = 'C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2'
dotnet build .\BetterSovereignBlade.sln -c Release
You can also pass the path for a single build:
dotnet build .\BetterSovereignBlade.sln -c Release -p:Sts2Dir='D:\SteamLibrary\steamapps\common\Slay the Spire 2'
After a successful build, the project copies the DLL and manifest to <Sts2Dir>/mods/BetterSovereignBlade/.
Links
License
Source code is available under the MIT License.
Slay the Spire 2 and its related names and assets belong to their respective owners. This is an unofficial community project and is not affiliated with or endorsed by Mega Crit.
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